Noedell
Queen Slime
This is for master mode.
The idea is quite simple. When you've defeated a boss for the first time, you get a bronze relic, defeat it for the second time and get the silver relic, defeat is for the 3rd time and you get the golden relic.
The lower the tier, the lower the intensity of light the relic emits when placed.
Alternatively we could add even more tiers, but I don't think that is necessary. A stone relic before bronze?, a wooden relic before stone?, a platinum relic after gold? a diamond relic after platinum? This would be ridiculous in my opinion but brainstorming like this is what these forums are for, right?
Why do I think this is a good idea?
It adds a bit more challenge to the game without making it harder per se, only a bit longer if you wish (which is exactly what I want) If you are a completionist, you have a little more stuff to do but it's not mandatory for 'regular players' so players still have the freedom to chase after the golden (or higher tier) relics or just 'rush' the game.
Since relics being master mode exclusive items, it will be a bigger reward when you finally get the golden relics (or higher tier)
Achievements?
Possible, but it would be either very hard or relatively easy to obtain, let me explain:
If we bind getting an achievement to obtaining a (for example bronze relic), everybody would just go for the easiest / weakest boss and 'cheeze' the achievement. Same goes for silver and gold or whatever other tier.
In short: You get one achievement for obtaining a bronze relic. You get one achievement for obtaining a silver relic. You get one achievement for obtaining a gold relic.
If we bind getting an achievement to obtaining a specific tier relic per boss. the developers would have to implement a lot of achievements and chasing after the achievements would be a horrible chore == not fun.
In short: You get one achievement for obtaining a bronze relic for defeating king slime. You get one achievement for obtaining a bronze relic for defeating queen bee. and so on... You get one achievement for obtaining a silver relic for defeating king slime a second time. You get one achievement for obtaining a silver relic for defeating queen bee a second time. and so on for each boss...
Conclusion about achievements tied to relics in my perception would be a NO for this reason.
Possible 'problems'
Completing the game, and defeating the bosses with end-game gear. I do not have a solution to this.
The idea is quite simple. When you've defeated a boss for the first time, you get a bronze relic, defeat it for the second time and get the silver relic, defeat is for the 3rd time and you get the golden relic.
The lower the tier, the lower the intensity of light the relic emits when placed.
Alternatively we could add even more tiers, but I don't think that is necessary. A stone relic before bronze?, a wooden relic before stone?, a platinum relic after gold? a diamond relic after platinum? This would be ridiculous in my opinion but brainstorming like this is what these forums are for, right?
Why do I think this is a good idea?
It adds a bit more challenge to the game without making it harder per se, only a bit longer if you wish (which is exactly what I want) If you are a completionist, you have a little more stuff to do but it's not mandatory for 'regular players' so players still have the freedom to chase after the golden (or higher tier) relics or just 'rush' the game.
Since relics being master mode exclusive items, it will be a bigger reward when you finally get the golden relics (or higher tier)
Achievements?
Possible, but it would be either very hard or relatively easy to obtain, let me explain:
If we bind getting an achievement to obtaining a (for example bronze relic), everybody would just go for the easiest / weakest boss and 'cheeze' the achievement. Same goes for silver and gold or whatever other tier.
In short: You get one achievement for obtaining a bronze relic. You get one achievement for obtaining a silver relic. You get one achievement for obtaining a gold relic.
If we bind getting an achievement to obtaining a specific tier relic per boss. the developers would have to implement a lot of achievements and chasing after the achievements would be a horrible chore == not fun.
In short: You get one achievement for obtaining a bronze relic for defeating king slime. You get one achievement for obtaining a bronze relic for defeating queen bee. and so on... You get one achievement for obtaining a silver relic for defeating king slime a second time. You get one achievement for obtaining a silver relic for defeating queen bee a second time. and so on for each boss...
Conclusion about achievements tied to relics in my perception would be a NO for this reason.
Possible 'problems'
Completing the game, and defeating the bosses with end-game gear. I do not have a solution to this.
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