• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

PC Brutallama's Brutal Vanilla Revamp

Orion The Boundary Ryu

Skeletron Prime
I hope you don't mind if I download this just to look at the way things are set up so I can make my own texture pack, but this one is more than a keeper.
 

HyperDrifter

Terrarian
About the missing sprites here's the unofficial fix.

Simply drag and drop this file to the Images folder inside the Texture Pack (overwrite as necessary).
 

Attachments

LunarSummit

Plantera
Another issue I've found is that the texture for the sticky grenade replaces the living wood clock instead of what it's supposed to because it's incorrectly named item_2596.png (Living wood clock) instead of item_2586.png (sticky grenade). Attached is a fixed file that doesn't replace the living wood clock
 

Attachments

SamhuffyX4

Spazmatism
I support. We need banners. I love this pack. Can we have better blocks and 1.3.5 funiture support?
Pleease?
 

MLGNeo

Terrarian
don
About the missing sprites here's the unofficial fix.

Simply drag and drop this file to the Images folder inside the Texture Pack (overwrite as necessary).
dont forget to delete the living wood clock texture or else both textures will be replaced.
 

MLGNeo

Terrarian
i actually modified a few sprites and fixed some bugs in the texture pack, I even added a custom terraria logo to it.
 

Brutallama

Skeletron
Well, It's here, only took me a little while to get everything together and ready to go :p here's a rough list of changes (i very well might miss some)

- Fixed door sprites so that granite doors will no longer be white boxes
- Re-named the sticky grenade to the proper name
- Added Necro armor
- Added Molten armor, weapons, and tools
- Updated Meteor armor, weapons, and tool
- Updated Shadow tools (with an optional alternate version)
- Added Shadow armor re-textures (with an optional alternate version)
- Updated/added sprites for all grenade, bomb, dynamite, and glow stick variations
- Updated the Clockwork Assault Rifle sprite
- Updated the Flamethrower sprite
- Updated the Phaseblade and Phasesaber sprites
- Added the Night's Edge, and True Night's Edge

Enjoy my friends :) and let me know if there are any new bugs :p
 

Attachments

hugom48

Terrarian
HI ive been trying to download this all night on windows ten and I haven't ben able to do if someone has done please reply and help me out
 

LunarSummit

Plantera
HI ive been trying to download this all night on windows ten and I haven't ben able to do if someone has done please reply and help me out
If it's the actual download you're talking about then it's on your end because the link is fine but if it's the install you're talking about try this link
 
Hi, I'm trying to use your texture pack on Linux (Mint 17.3) and if I have any "Texture Pack.zip" from you my game crashes instantly upon starting, I've tried the one in the OP and the one from 25th June (above), and I've also tried extracting the contents of them and rezipping them and it still crashes. the client-crashlog.txt gets this message appended to it every time I try start it:
Code:
8/4/2017 1:38:22 AM
System.TypeInitializationException: The type initializer for 'Ionic.Zip.ZipFile' threw an exception. ---> System.NotSupportedException: Encoding 437 data could not be found. Make sure you have correct international codeset assembly installed and enabled.
  at System.Text.Encoding.GetEncoding (System.Int32 codepage) [0x0025f] in <1170fb08300b4d0db71c1d1db8555768>:0
  at System.Text.Encoding.GetEncoding (System.String name) [0x00015] in <1170fb08300b4d0db71c1d1db8555768>:0
  at Ionic.Zip.ZipFile..cctor () [0x00000] in <3d63c7f29fa146c29caee29323a47c7a>:0
   --- End of inner exception stack trace ---
  at Terraria.TexturePackSupport.FindTexturePack () [0x00029] in <37fa5c86f4774cd0993f32839325bdc4>:0
  at Terraria.Main.LoadContent () [0x00099] in <37fa5c86f4774cd0993f32839325bdc4>:0
  at Microsoft.Xna.Framework.Game.Initialize () [0x00053] in <bc6b38abaaf04135afbd0534ec7f6b92>:0
  at Terraria.Main.ClientInitialize () [0x00082] in <37fa5c86f4774cd0993f32839325bdc4>:0
  at Terraria.Main.Initialize () [0x0640a] in <37fa5c86f4774cd0993f32839325bdc4>:0
  at Microsoft.Xna.Framework.Game.DoInitialize () [0x0000d] in <bc6b38abaaf04135afbd0534ec7f6b92>:0
  at Microsoft.Xna.Framework.Game.Run () [0x0000e] in <bc6b38abaaf04135afbd0534ec7f6b92>:0
  at Terraria.Program.LaunchGame (System.String[] args, System.Boolean monoArgs) [0x00092] in <37fa5c86f4774cd0993f32839325bdc4>:0
To clarify, if I rename the zip (e.g. to Texture Pack_.zip) the game starts up fine, and I get the option to choose the world seed so the experimental features flag is on and working.
I'm guessing this is probably a bug in the Texture Pack system :( and also that it's the same error that some people are getting on macs
 

Lunatic Lobbyist

The Destroyer
Hi, I'm trying to use your texture pack on Linux (Mint 17.3) and if I have any "Texture Pack.zip" from you my game crashes instantly upon starting, I've tried the one in the OP and the one from 25th June (above), and I've also tried extracting the contents of them and rezipping them and it still crashes. the client-crashlog.txt gets this message appended to it every time I try start it:
Code:
8/4/2017 1:38:22 AM
System.TypeInitializationException: The type initializer for 'Ionic.Zip.ZipFile' threw an exception. ---> System.NotSupportedException: Encoding 437 data could not be found. Make sure you have correct international codeset assembly installed and enabled.
  at System.Text.Encoding.GetEncoding (System.Int32 codepage) [0x0025f] in <1170fb08300b4d0db71c1d1db8555768>:0
  at System.Text.Encoding.GetEncoding (System.String name) [0x00015] in <1170fb08300b4d0db71c1d1db8555768>:0
  at Ionic.Zip.ZipFile..cctor () [0x00000] in <3d63c7f29fa146c29caee29323a47c7a>:0
   --- End of inner exception stack trace ---
  at Terraria.TexturePackSupport.FindTexturePack () [0x00029] in <37fa5c86f4774cd0993f32839325bdc4>:0
  at Terraria.Main.LoadContent () [0x00099] in <37fa5c86f4774cd0993f32839325bdc4>:0
  at Microsoft.Xna.Framework.Game.Initialize () [0x00053] in <bc6b38abaaf04135afbd0534ec7f6b92>:0
  at Terraria.Main.ClientInitialize () [0x00082] in <37fa5c86f4774cd0993f32839325bdc4>:0
  at Terraria.Main.Initialize () [0x0640a] in <37fa5c86f4774cd0993f32839325bdc4>:0
  at Microsoft.Xna.Framework.Game.DoInitialize () [0x0000d] in <bc6b38abaaf04135afbd0534ec7f6b92>:0
  at Microsoft.Xna.Framework.Game.Run () [0x0000e] in <bc6b38abaaf04135afbd0534ec7f6b92>:0
  at Terraria.Program.LaunchGame (System.String[] args, System.Boolean monoArgs) [0x00092] in <37fa5c86f4774cd0993f32839325bdc4>:0
To clarify, if I rename the zip (e.g. to Texture Pack_.zip) the game starts up fine, and I get the option to choose the world seed so the experimental features flag is on and working.
I'm guessing this is probably a bug in the Texture Pack system :( and also that it's the same error that some people are getting on macs
Is this happening to people using any texture packs with Linux or Mac? If so, I may consider mentioning this on my pack's thread.
 
Is this happening to people using any texture packs with Linux or Mac? If so, I may consider mentioning this on my pack's thread.
Just tested the pack in the Experimental Features thread and your Better Ambiance texture pack and they both cause a crash with exactly the same error. I can test on Mac, but only in a few days
I'm going to post this in the Experimental Features thread so long.
 
Top Bottom