Dreadnautilus5000🌳
Plantera
For some reason, the 3 original Hardmode ores (the ones that generate when you break alters with the Pwnhammer) that were introduced in 1.1 are inferior in every way to their 1.2 counterparts. I suggest adding set bonuses to the armours and increasing some stats to make them as good as the other Hardmode ore armours, as well as reducing some stats so as not to make them better.
My Proposed Changes
Cobalt Armour
Or
Mythril Armour
Or
Adamantite Armour
My Proposed Changes
Cobalt Armour
Leggings: Fine as-is.
Breastplate: 5% increased critical strike chance --> 1% increased damage and 4% increased critical strike chance
Hat (Mage Headpiece): increases maximum mana by 40, 10% increased magic damage and 9% increased magic critical strike chance --> increases maximum mana by 60, 9% increased magic damage and magic critical strike chance
Helmet (Melee Headpiece): Fine as-is.
Mask (Ranger Headpiece): 10% increased ranged damage and ranged critical strike chance --> 9% increased ranged damage and ranged critical strike chance
Set bonus: 14% reduced mana usage (Hat)/ 15% increased melee speed (Helmet)/ 20% chance to not consume ammo --> damaging blue orbs spawn for 5 seconds that fire themselves at enemies (do not home) after taking damage from an enemy
Defense: 18 (Hat)/ 28 (Helmet)/ 20 (Mask) --> 22 (Hat)/ 33 (Helmet)/ 24 (Mask)
Breastplate: 5% increased critical strike chance --> 1% increased damage and 4% increased critical strike chance
Hat (Mage Headpiece): increases maximum mana by 40, 10% increased magic damage and 9% increased magic critical strike chance --> increases maximum mana by 60, 9% increased magic damage and magic critical strike chance
Helmet (Melee Headpiece): Fine as-is.
Mask (Ranger Headpiece): 10% increased ranged damage and ranged critical strike chance --> 9% increased ranged damage and ranged critical strike chance
Set bonus: 14% reduced mana usage (Hat)/ 15% increased melee speed (Helmet)/ 20% chance to not consume ammo --> damaging blue orbs spawn for 5 seconds that fire themselves at enemies (do not home) after taking damage from an enemy
Defense: 18 (Hat)/ 28 (Helmet)/ 20 (Mask) --> 22 (Hat)/ 33 (Helmet)/ 24 (Mask)
Leggings: Fine as-is.
Breastplate: 5% increased critical strike chance --> 1% increased damage and 4% increased critical strike chance
Hat (Mage Headpiece): increases maximum mana by 40, 10% increased magic damage and 9% increased magic critical strike chance --> increases maximum mana by 60, 10% increased magic damage and magic critical strike chance
Helmet (Melee Headpiece): Fine as-is.
Mask (Ranger Headpiece): 10% increased ranged damage and ranged critical strike chance --> 11% increased ranged damage and ranged critical strike chance
Set bonus: 14% reduced mana usage (Hat)/ 15% increased melee speed (Helmet)/ 20% chance to not consume ammo --> 15% reduced mana usage (Hat)/ 17% increased melee speed (Helmet)/ 20% chance to not consume ammo
Defense: 18 (Hat)/ 28 (Helmet)/ 20 (Mask) --> 22 (Hat)/ 32 (Helmet)/ 23 (Mask)
Breastplate: 5% increased critical strike chance --> 1% increased damage and 4% increased critical strike chance
Hat (Mage Headpiece): increases maximum mana by 40, 10% increased magic damage and 9% increased magic critical strike chance --> increases maximum mana by 60, 10% increased magic damage and magic critical strike chance
Helmet (Melee Headpiece): Fine as-is.
Mask (Ranger Headpiece): 10% increased ranged damage and ranged critical strike chance --> 11% increased ranged damage and ranged critical strike chance
Set bonus: 14% reduced mana usage (Hat)/ 15% increased melee speed (Helmet)/ 20% chance to not consume ammo --> 15% reduced mana usage (Hat)/ 17% increased melee speed (Helmet)/ 20% chance to not consume ammo
Defense: 18 (Hat)/ 28 (Helmet)/ 20 (Mask) --> 22 (Hat)/ 32 (Helmet)/ 23 (Mask)
Mythril Armour
Leggings: Fine as-is.
Chainmail: Fine as-is.
Hood (Mage Headpiece): increases maximum mana by 60 and 15% increased magic damage --> increases maximum mana by 80 and 15% increased magic damage
Helmet (Melee Headpiece): 8% increased melee critical strike chance and 10% increased melee damage --> 10% increased melee damage, 7% increased melee critical strike chance and 4% increased melee speed
Hat (Ranged Headpiece): 12% increased ranged damage and 7% increased ranged critical strike chance --> 13% increased ranged damage and 9% increased ranged critical strike chance
Set bonus: 17% reduced mana usage (Hood)/ 10% increased melee critical strike chance (Helmet)/ 20% chance to not consume ammo (Hat) --> For 6 seconds after getting struck by an enemy, runes will appear around you, increasing stats when you attack depending on what weapon you attack with. (Or perhaps just what weapon your holding when the runes spawn)
Defense: 24 (Hood)/ 37 (Helmet)/ 27 (Hat) --> 28 (Hood)/ 42 (Helmet)/ 30 (Hat)
Chainmail: Fine as-is.
Hood (Mage Headpiece): increases maximum mana by 60 and 15% increased magic damage --> increases maximum mana by 80 and 15% increased magic damage
Helmet (Melee Headpiece): 8% increased melee critical strike chance and 10% increased melee damage --> 10% increased melee damage, 7% increased melee critical strike chance and 4% increased melee speed
Hat (Ranged Headpiece): 12% increased ranged damage and 7% increased ranged critical strike chance --> 13% increased ranged damage and 9% increased ranged critical strike chance
Set bonus: 17% reduced mana usage (Hood)/ 10% increased melee critical strike chance (Helmet)/ 20% chance to not consume ammo (Hat) --> For 6 seconds after getting struck by an enemy, runes will appear around you, increasing stats when you attack depending on what weapon you attack with. (Or perhaps just what weapon your holding when the runes spawn)
Defense: 24 (Hood)/ 37 (Helmet)/ 27 (Hat) --> 28 (Hood)/ 42 (Helmet)/ 30 (Hat)
Leggings: Fine as-is.
Chainmail: Fine as-is.
Hood (Mage Headpiece): increases maximum mana by 60 and 15% increased magic damage --> increases maximum mana by 80 and 16% increased magic damage
Helmet (Melee Headpiece): 8% increased melee critical strike chance and 10% increased melee damage --> 10% increased melee damage, 8% increased melee critical strike chance and 5% increased melee speed
Hat (Ranged Headpiece): 12% increased ranged damage and 7% increased ranged critical strike chance --> 15% increased ranged damage and 9% increased ranged critical strike chance
Set bonus: 17% reduced mana usage (Hood)/ 10% increased melee critical strike chance (Helmet)/ 20% chance to not consume ammo (Hat) --> 18% reduced mana usage (Hood)/ 11% increased melee critical strike chance (Helmet)/ 20% chance to not consume ammo (Hat)
Defense: 24 (Hood)/ 37 (Helmet)/ 27 (Hat) --> 28 (Hood)/ 42 (Helmet)/ 30 (Hat)
Chainmail: Fine as-is.
Hood (Mage Headpiece): increases maximum mana by 60 and 15% increased magic damage --> increases maximum mana by 80 and 16% increased magic damage
Helmet (Melee Headpiece): 8% increased melee critical strike chance and 10% increased melee damage --> 10% increased melee damage, 8% increased melee critical strike chance and 5% increased melee speed
Hat (Ranged Headpiece): 12% increased ranged damage and 7% increased ranged critical strike chance --> 15% increased ranged damage and 9% increased ranged critical strike chance
Set bonus: 17% reduced mana usage (Hood)/ 10% increased melee critical strike chance (Helmet)/ 20% chance to not consume ammo (Hat) --> 18% reduced mana usage (Hood)/ 11% increased melee critical strike chance (Helmet)/ 20% chance to not consume ammo (Hat)
Defense: 24 (Hood)/ 37 (Helmet)/ 27 (Hat) --> 28 (Hood)/ 42 (Helmet)/ 30 (Hat)
Adamantite Armour
Leggings: Fine as-is.
Breastplate: Fine as-is.
Headgear (Mage Headpiece): increases maximum mana by 80 and 12% increased magic damage and critical strike chance --> increases maximum mana by 100, 12% increased magic damage and critical strike chance
Mask (Melee Headpiece): 7% increased melee critical strike chance and 14% increased melee damage --> 8% increased melee critical strike chance and 14% increased melee damage and 8% increased melee critical strike chance
Helmet (Ranged Headpiece): Fine as-is.
Set bonus: 19% reduced mana usage (Headgear )/ 20% increased melee and movement speed (Helmet)/ 25% chance to not consume ammo (Mask) --> 20% reduced mana usage (Headgear )/ 20% increased melee and movement speed (Helmet)/ 25% chance to not consume ammo (Mask)
Defense: Fine as-is.
Breastplate: Fine as-is.
Headgear (Mage Headpiece): increases maximum mana by 80 and 12% increased magic damage and critical strike chance --> increases maximum mana by 100, 12% increased magic damage and critical strike chance
Mask (Melee Headpiece): 7% increased melee critical strike chance and 14% increased melee damage --> 8% increased melee critical strike chance and 14% increased melee damage and 8% increased melee critical strike chance
Helmet (Ranged Headpiece): Fine as-is.
Set bonus: 19% reduced mana usage (Headgear )/ 20% increased melee and movement speed (Helmet)/ 25% chance to not consume ammo (Mask) --> 20% reduced mana usage (Headgear )/ 20% increased melee and movement speed (Helmet)/ 25% chance to not consume ammo (Mask)
Defense: Fine as-is.
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