Weapons that need a rework or buff: ghastly glaive, onyx blaster (increase to the dark shot range), bladetongue, rainbow gun, tempest staff, eventide, daedalus stormbow, staff of the frost hydra, pirate/pygmy staffs, raven staff, stardust cell staff, aqua scepter, frost staff, nebula Arcanum, sky dragons fury, obsidian swordfish, minishark, weather pain, leather whip and some plantera and golem weapons.
Armour that needs a rework or buff: bee armour, ninja armour, forbidden armour, (healer) spectre armour, spooky armour (whip range) and pearlwood armour
Ghastly Glaive: No, not really. It can be obnoxious to get, but if you're doing the Old One's Army, you have to accept that. It's a close-range crowd control weapon, and for where it is in the game, it does the job just fine.
Onyx Blaster: This weapon is fantastic, what are you talking about? High damage, great against single enemies and bosses, ammo efficient. If the dark shot went farther it would just get better, and it really doesn't need it.
Bladetongue: This weapon is great. Higher damage
and a better projectile than the Beam Sword. Melee players find ichor extremely useful, and the trade-off of it being a sort of small sword makes it balanced. It's good as it is.
Rainbow Gun: All this needs is a longer duration. 20 seconds is too short. If it was 1 minute it would be good. Any longer and you start to have diminishing returns.
Tempest Staff: I'm assuming we're comparing this to the Xeno Staff, yes? Quite honestly, all this needs is an accuracy boost. It's damage is high enough, and it also does contact damage if you're in close quarters.
Eventide: lmao
Daedalus Stormbow:
lmao
Staff of the Frost Hydra: People have talked about this getting buffed on the forum before, but I've yet to see a really good way for it to be done. It's damage is high, it has piercing, it inflicts Frostbite, it can hit any enemy within its view, and it fires quickly. I'm not sure what more people want, unless they think it's stats still aren't good enough. I'm not saying it's amazing or a "meta pick" or anything, but it's not bad.
Pirate/Pygmy Staff: eh... yeah, ok. I love the Pygmies, but I have to admit that they're a bit weak. And the Pirates are almost never worth using over the spiders. A rework is certainly in order here, for them to remain competitive.
Raven Staff: Honestly, no. Ravens outclass Deadly Spheres entirely, and are better crowd control than the Xeno Staff. They're a bit hard to get, but I don't hold that against them, since Summoners are doing the Pumpkin Moon a lot anyway. I think people have forgotten that the Ravens were at one point the best summon in the game, and they've since been buffed.
Stardust Cell: Yes, I agree. Compared to it's big brother Stardust Dragon, these things are not good. It's a real shame because I don't think they're bad, but the other option is just so much better. And don't get me started on the Terraprisma, which is their other competition in terms of DPS. I think the Cell staff needs a rework for sure.
Aqua Scepter: No, this doesn't need a buff. It's good at locking enemies in place and it's damage is competitive. It even has great piercing and mana efficiency.
Frost Staff: Has anyone used this weapon lately? Because I have, and I gotta tell you, it's excellent. I got it right at the start of Hardmode on my recent Mage playthrough (Legendary difficulty) and it stayed in my inventory until I beat Plantera. It's fast, strong, efficient, and inflicts a debuff. This weapon is very underrated.
Nebula Arcanum: I see where you're coming from. It's expensive and cumbersome to use, and at the point in the game where you get it, most enemies are too fast for it to do any real damage. But the thing is, when it
does get to do its thing, it does it extremely well. Genuinely, all this weapon needs is an increase in turn speed, and we'll see it do much better.
Sky Dragon's Fury: Again, have you used this lately? It's DPS is nuts. Enormous melee damage for this point in the game, very fast attack speed, and while it's range is bad, that's just the tradeoff you have to make. It has the right-click attack too, but honestly I use that less just because the regular attack shreds enemies so fast. Do not buff.
Obsidian Swordfish: All this needs is to be more common. You're trading attack range for high crit chance and damage, and that's fine for tanky players.
Minishark: Nah, man. This thing is good. Slap some meteor shot on it and call it a day.
Weather Pain: I don't know, man, it has armor piercing and it chases enemies for a pretty long time, especially for a weapon you can get so early. I don't think it
doesn't need a buff, but how would we go about it without making it too strong?
Leather Whip: This thing doesn't need a rework, it needs to be relevant at all. Snapthorn outclasses it in literally every category, including accessibility.
"Some Plantera and Golem weapons"? I'll need you to be more specific there, chief.
Bee armor: No, it's very good as it is. It outdamages Obsidian Outlaw armor, at the cost of whip speed, and in a lot of situations Summoners should really be keeping distance anyway.
Ninja armor: Again, no. Class-neutral armor that gives big early-game crit chance and movement speed. If you're good, it's good, and if you're not, it's vanity.
Forbidden armor: It's a dual-class armor with good stats and a great set bonus. It clowns on Destroyer, too. I don't see any need for improvement here.
Spectre armor (healer): lmao
Spooky armor (whip range): If we increased the whip range of Spooky armor, it would just beat Tiki armor outright. I personally really like the way Summoners have to choose between whip buffs and minion buffs. I'm a minion enjoyer myself.
Pearlwood armor: Dude, no. Why do people want this to be good? Nobody has ever tried to use it, and nobody should try to use it. It's god damn regular wood armor in Hardmode. It's not supposed to be good. It wouldn't even be good in pre-Hardmode. Iron armor is better. Can we stop pretending we want this?