Dapling
Duke Fishron
I remember that when I first found an extractinator, I thought silt was the way to go. Now that I have more experience, I realize that silt isn't actually renewable and is actually highly inefficient to go out of your way for. It saddens me that a block with that unique property of being converted to ore/gems is basically forgotten once you have killed a boss, and isn't even a fast enough option before then anyway. Here are a few things I feel could be changed about it.
- Each Silt block now gives 1-5 of the ore instead of just 1, this makes it far more efficient and actually gives you a realistic option to get enough alternate ores without going to a new world.
- In Hardmode, silt gains a chance to give the 6 early hardmode ores. This would give a feasible way to get the ores you didn't get from RNG without requiring you to fish up crates (especially since you won't be able to save them up in prehardmode once 1.4 hits.)
- A new "Ash Storm" weather event has a 0.5% chance to show up each day with no criteria (appears as a slush storm in the snow biome). It causes projectiles similar to the ones created by falling silt to fall from the sky, the difference being they do not create silt on impact, fall more slowly, do not damage anything upon hit, and are affected by wind. Using a bug net on the falling ashes/slush gives you one silt/slush block. This makes silt/slush renewable, and therefore finally makes gems renewable as well.
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