652Graystripe
Plantera
For those who aren't familiar, the Daybreak is an end-game infinite-use throwable that works on a simple principle: the more times you stick them with it, the more damage-over-time it'll inflict. The spears will be embedded in enemies and deal damage even as the weapon is being used on something else.
Because this is such a cool mechanic that only appears in two places (the Daybreak and the Bone Javelin, far earlier), I've expanded it slightly to include more of Hardmode and a little bit of pre-Hardmode.
All weapons behave like the Daybreak in terms of how they're used.
Rot Kebab
-Inflicts stackable (up to 4x)
Poisoned (2-8 DPS)
-13 melee damage
-39 usetime (Very slow)
-1 knockback (Very weak)
-Dropped by Eater of Worlds (33%)
Venom Barb
-Inflicts stackable (up to 6x)
Venom (6-36 DPS)
-45 melee damage
-26 usetime (Average)
-3.5 knockback (Weak)
-Crafted with
x12 @
Pincushioner
-Inflicts stackable (up to 25x)
improved Bleeding (3-75 DPS)
-56 melee damage
-31 usetime (Slow)
-Dropped by Nailhead (10%)
Martian Sample Collector
-Inflicts stackable (up to 8x)
modified Electrified* (9-72 DPS)
-116 melee damage
-23 usetime (Fast)
-6.5 knockback (Strong)
-Dropped by Martian Saucer
Because this is such a cool mechanic that only appears in two places (the Daybreak and the Bone Javelin, far earlier), I've expanded it slightly to include more of Hardmode and a little bit of pre-Hardmode.
All weapons behave like the Daybreak in terms of how they're used.
Rot Kebab
-Inflicts stackable (up to 4x)
-13 melee damage
-39 usetime (Very slow)
-1 knockback (Very weak)
-Dropped by Eater of Worlds (33%)
Venom Barb
-Inflicts stackable (up to 6x)
-45 melee damage
-26 usetime (Average)
-3.5 knockback (Weak)
-Crafted with
Pincushioner
-Inflicts stackable (up to 25x)
-56 melee damage
-31 usetime (Slow)
-Dropped by Nailhead (10%)
Martian Sample Collector
-Inflicts stackable (up to 8x)
-116 melee damage
-23 usetime (Fast)
-6.5 knockback (Strong)
-Dropped by Martian Saucer
Starts at 4 DPS, increased by the number of times it's stacked. Not affected by movement. Modified for use on enemies. No zombies were harmed in the testing of this experimental debuff.
Formula:
DPS = (stack number) + (16 * stack number/2)
Formula:
DPS = (stack number) + (16 * stack number/2)
Last edited: