Coffee009
Plantera
NOW IN 1.4! (Thanks to Tomat!)
Thank you for the 10k+ downloads!!!!!!!
HAPPY 4 YEARS OF CAFFEINATED MOD!
Current Changes:
Note: Streamers/Youtubers be warned of Jazzy Radio music possibly being copyright (can be toggled, toggled off by default)
The Caffeinated Mod is an extra content mod that adds in a large variety of goodies! This includes: vending machines, weapons with custom sounds, quality of life additions, accessories, interactive furniture, and more! Everything added is designed to mesh well within vanilla Terraria, and covers progression at all stages of the game!
-70+ weapons with custom sounds including railguns, grenade launchers, flamethrowers and more!
-21 furniture items
-18 accessories
-5 tiers of vending machines to upgrade your world!
-interdimensional mailbox with many redeemable letters
-22 new game accessories for extra replay value on new characters!
The differant tiers of vending machines and ore venders
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(note that vending machines only accept exact change)
Example of Mk.1 Vending Machine inventory:
This interdimensional mailbox is full of goodies if you are willing to get the associated letters!
Stamped Letters (craft at the mailbox with 20 silver) has many combinations, return the completed invoices to the mailbox to claim your prize!
Lost Letters can be dropped from any enemy, redeem these and get something in return!
Some more of the items the mod adds:
Quest letters! Purchase these at the mailbox for 20 copper to earn cell phone components! Find the specified items and craft the completed invoice to claim your goods! Currently 6 available
The Homemade Rifle! Craft with 10 wood, 15 Iron/lead, 1 musket ball, and 7 gold/platinum at an anvil! Crude but effective! Great for mediumcore, and it also has multiple upgrades to up your firepower!
Pneumatic Popper! Crafted with a blowpipe, 5 copper, 10 wood, and 5 iron. Collect seeds and pepper your enemies!
The Homemade Laser Carbine! Craft with 1 flintlock pistol, 6 sapphires and 1 bottle at an anvil! Zap your foes to dust!
Gumball Machines! Craft with 4x Iron bars, 2x Glass and 1x Halloween Goodie Bag at an anvil! Right click silver coins to dispense gumballs that give you buffs and satisfy your tastebuds! If you have a goodie bag in your inventory, you can buy an accessory version from the merchant!
The Jazzy Radio! Craft with 10 wood, 1 copper/tin watch, and 3 copper/tin bars at a workbench! This item gives the 'Happy' buff and is much like a sunflower, but with less placement hassle. Perfect for dangerous areas or home decoration! NOW with a 22 minute music track!
The Tele-Phone! Craft with 4 iron/lead (or crimtane/demonite), 1 copper/tin, 1 fallen star. Teleport to spawn when you interact with this! (Or maybe try
the cursed variant...)
The Glitterglow block! Craft with 1 fallen star and 10 stone blocks! The block functions like glowstone does in minecraft! This glowing rock can light up any cave or home!
The Bonded Soul (Accessory)! Craft with 1x Jack O Lantern, 5x Books, and 1x Mana Crystal at a demon alter! This soul increases your max minions by 3, but at the cost of -33% minion damage while equipped. Travel with a small army now as you conquer the lands!
Cask of Brew (Accessory)! Craft with 1 Barrel, 15x bone, 3x Ironskin Potion, 3x Swiftness Potion, and 5x bottled water at a cooking pot. This concoction will decrease your max life by 75, but will give you 20% damage resistance and 12% extra movespeed!
The Magical Supercharger (Accessory)! Craft with 8x Sapphire, 15x bone and 4x Mana Crystals at a demon alter! This item will increase your magical damage output by 40% at the cost of -100 max mana!
The Glowing Mushroom Buddy (Accessory)! Craft with 1x Clay Pot, 3x Mushroom Grass Seeds, 5x Mud Blocks, and 1x Shackle at a workbench! This lil' guy provides light when equipped and 2 defense! Never travel alone!
The Item Vacuum (Accessory)! Purchase this Volt Model 400 Backvac by redeeming a vacuum invoice (2 gold coints and 1 stamped letter) This extends your item pickup range to ~30 blocks. Never miss an item again!
Pheromones (Accessory)! Craft with 5x daybloom and 1x antlion mandible at a cooking pot! This will attract many more critters and enemies to you...
Kaleidostone (Accessory) Craft with 3x of each colored gem at an anvil! This stone will make you super resilient, at the cost of damage output
Heavy Caliber Bullets (Accessory)! Purchase this at the Mk.2 Vending machine, this will add 130% damage to your ranged weapons, at the cost of halved firerate!
Pallets! Craft with 999x Dirt, stone, sand or snow + 15x wood + 25x rope at a workbench! These can be placed like furniture and upon entering hardmode, you can buy invoices by combining stamped letters with gold coins.
The Glitterglow candle and lamp! Craft with 1x Glitterglow block, 1 copper/tin bar and 4/3 wood at a workbench! Just a nice alternative to the glitterglow block if you want to snazz up your home!
Plus more!
Example build with Caffeinated mod furniture!
Past Changes:
Currently my main goal is balance and making the mod feel as if it meshes well within the base game's progression. Please tell me your thoughts, criticisms, or what you'd like to see added in the future! I do plan on expanding this mod to be much more than just vending machines in the future as I learn to code/sprite!
Special thanks to NuovaPrime, Oli.H, Yuyutsu, Tomat, and LadyLone for helping out with code!
Huge thanks to Tomat for converting this mod from 1.3 to 1.4!
Thank you for the 10k+ downloads!!!!!!!
HAPPY 4 YEARS OF CAFFEINATED MOD!
Current Changes:
ported to 1.4.4!!! added pumpkin token, added builder token, added alchemist token, added portable gumball machine accessory, combined heart and regen tokens into blood token, Moon Token now gives increased jump height instead of a double jump, changed wumpa fruit and stinky cheese wheel from accessories to buff foods, vending machines now sell weapons directly instead of letters, split the 'plasma pack' letters/packages to mechanical boss progression, removed lesser healing and mana potions form kleptomancy and replaced them with hearts/stars
The Caffeinated Mod is an extra content mod that adds in a large variety of goodies! This includes: vending machines, weapons with custom sounds, quality of life additions, accessories, interactive furniture, and more! Everything added is designed to mesh well within vanilla Terraria, and covers progression at all stages of the game!
-70+ weapons with custom sounds including railguns, grenade launchers, flamethrowers and more!
-21 furniture items
-18 accessories
-5 tiers of vending machines to upgrade your world!
-interdimensional mailbox with many redeemable letters
-22 new game accessories for extra replay value on new characters!
The differant tiers of vending machines and ore venders
+
(note that vending machines only accept exact change)
Example of Mk.1 Vending Machine inventory:
>Craft the Mk.1 Vending Machine with 15x iron, 4x copper/tin, 5x glass, 1x fallen star at an anvil!
Health Soda (10 Silver),
Mana Soda (3 Silver),
Bundle of Wood (50 Silver),
Glowstick Tube (5 Silver),
Can of Rope (10 Silver),
Bundle of Arrows (10 Silver),
Can of Worms (4x Gold),
Jar of Gel (50 Silver),
Planting Kit (35 Silver)
Combine a stamped letter
with these items to get the following:
>Pre HM:
Pink Ward (League of Legends) - 1x Amethyst
Caulk n Burn (Killing Floor) - Blue Slime Banner, Green Slime Banner, 20x Pink Gel
Nail Gun (Quake) - 1x Blood Zombie Banner, 3x Zombie Banners
Auto Shotgun (Serious Sam 2) - 10x Stingers, 10x Jungle Spores, 1x Illegal Gun Parts
Grenade Launchers (Overwatch, Bioshock, Quake 1) - 1x Illegal Gun parts
Giftbones (League of Legends) - 40x Red or Green Candy Cane Blocks
>Demolitionist will sell rockets for the Grenade Launchers and Giftbones if you have them in your inventory
Research Camera (Bioshock 2) - 1x Black Lens, 1x Amber, 8x Lens
Mann Co Weapons (Team Fortress 2) - 99x Gold or Platinum bars at a Mk.II Vending Machine (no stamped letter needed)
>Hardmode Items:
Plasma Rifles (Halo 1) - 15x gold coins at the Mk.III Vending Machine (no stamped letter needed)
Covenant Carbine (Halo 3) - 15x gold coins at the Mk.III Vending Machine (no stamped letter needed)
Pyramid Head pack (Silent Hill) - 15x gold coins at the Mk.III Vending Machine (no stamped letter needed)
>Mk.III Vending Machine weapons act as parallels to Wall of Flesh drops incase you didn't get what you wanted!
MP40 (Return to Castle Wolfenstein) - 15x Souls of Night OR dropped from Snowman Gangsta (Frost Legion)
Giant Toothbrush and Large Spoon (Payday 2) - Dropped by Snowman Stabby (Frost Legion)
Chembow (League of Legends) - 15x Orichalcum or Mythril bars
L-Star (Titanfall/Apex Legends) - 2x Frost Cores
Railway Rifle (Fallout 3) - 10x Hallowed Bars, 25x Minecart Tracks, 15x Cloud Blocks
Thompson (Bioshock) - Sold 25x gold coins at the Mk.IV Vending Machine (no stamped letter needed)
Raygun (CoD Zombies) - 20x gold coins at the Mk.IV Vending Machine (no stamped letter needed)
Plasma Guns (Classic Doom, Quake 3, Doom 3) - 25x gold coins at the Mk.IV Vending Machine (no stamped letter needed)
Spiker (Quake 3) - 15x gold coins at the Mk.IV Vending Machine (no stamped letter needed)
AER9 (Fallout New Vegas) - 12x Shroomite bars OR dropped by Plantera
Reaper (Quake 1) - 15x Lihzahrd Bricks OR dropped by Golem
Combine AR2 (Half Life 2) - 20x gold coins at the Mk.V Vending Machine (no stamped letter needed)
>Pre HM:
>Demolitionist will sell rockets for the Grenade Launchers and Giftbones if you have them in your inventory
>Hardmode Items:
>Mk.III Vending Machine weapons act as parallels to Wall of Flesh drops incase you didn't get what you wanted!
the cursed variant...)
Plus more!
Example build with Caffeinated mod furniture!
Past Changes:
0.2.7.0: Ported to TMod 1.4 by Tomat, Added Mk1 Vending Machines to worldgen (now they can appear in underground cabins!), removed lava nailguns due to being redundant, removed the parallel path challenge items due to new 1.4 progression, reduced sound volume on some of the weapons, reduced some recipe costs for item quests, fixed item descriptions
0.2.7.1: Added new custom sounds for fridge interaction, nerfed the pre hardmode launchers (they are still strong), with prehardmode launchers the demolitionist now sells rocket satchels instead of rockets, renamed the carbine to covenant carbine, removed iron from the table radio and television recipes, reduced crafting costs for the tele-phone and cursed tele-phone, vacuum invoice no longer requires a table to craft, fixed broken letters
0.2.7.2: Fixed a hardmode weapon appearing in the Mk.1 vending machine, fixed crafting recipe for bonded soul, made the mushroom lamp accessory brighter
0.2.7.3: added the spitfire revolver, changed plasma rifle(s) damage back to original values, buffed Maribelle and Madeline to do slightly more damage, changed the can of worms spite to look less ugly, fixed drinking animations for sodas, gardening kit is now the planting kit; drops acorns instead of herb bags, changed the hitsound for glitterglow, fixed seeds dropping randomly when using pneumatic poppers
0.2.7.4: Added Ore Vending machine (post skeletron), added new vanity drop to go along with the 'Great Knife' weapon, buffed the great knife to be more competitive with breaker blade (all weapons bought at Mk. III vending machine should be comparable to WoF drops), added new magic weapon post mechanicals, fixed item descriptions
0.2.7.5: All non invoice and package items can now be researched in Journey Mode
0.2.7.6: Adjusted the Raygun stats, Raygun now pushes player back slightly when firing like in CoD, changed descriptions of pre-hm launchers to be more accurate to the damage they deal, added a vanity furniture item
0.2.7.7: Buffed the Raygun, added a post-Moonlord Mk.IV vending machine, added MP40 (15 souls of night + stamped letter), added branching upgrades for the homemade rifle, added new sounds for the chem crossbow and giftbones rocket launcher, added postal pummeler, cask of brew now gives 20% damage resistance instead of 10 defense, fixed can of rope being unbuyable, made redundant items not load in with the mod
0.3.0: Added lost letter to drop from any enemy, changed oven to act like a furnace rather than a cooking pot, added pheromones accessory, added in gumball machine, added an interaction with the tavern mug when it's placed, buffed the great knife to be comparable to the 1.4.4 breaker blade, added armor and melee bonus to pyramid head helmet, added 3 unique weapons to drop from frost legion enemies
0.3.1: did a sound pass on custom sounds so they are more consistent, added bass to most custom weapon sounds so they sound punchier, added 2 new grenade launcher variations for the Pre-hm GL invoice, added stinky cheese wheel accessory as fungus bat/skeleton drops, added Reaper laser gun as a Golem drop, added Combine AR2 as a Moon Lord drop, rebalanced the Perforator to be mid mech, rebalanced the Railway Rifle to be mid mech
0.3.2: Washing machine now cleanses all debuffs when right clicked, added dream bars (made by oli H) craft with 3 stars at the television, added lego brick 1 and 2 accessories, added music box (no 2 ambient), AR2 invoice now sold by Mk. 4 vender, oscillator invoice now requires an eater of souls/crimera banner instead of blood zombies, golem now drops an invoice for the Reaper laser gun instead of the gun itself, oscillator and perforator now use custom projectiles, Thompson SMG now sold by Mk. 3 vender, changed the L-Star frost to be a magic weapon, spitfire now uses musket balls instead of gel for ammo, added 2 flamethrowers based on the water gun and slime gun, added 'feltrite pulse rifle' to mk2 vending machine, added 'vlad the impaler' and 'vlad 1k' nailguns to mk2 and mk3 vending machines, new sound for the brute plasma rifle, added heavy caliber accessory
0.3.2.5: Added kindlegem accessory, added gravity pylon, added AER9 and Tri-Beam laser rifles, added spiker nailgun, MP40 now has a slight varient using a different firing sound
0.3.5: reorganized many modfiles behind the scenes, Thompson is now a post mech weapon, new projectiles for AER9, Carbine and Reaper, AER9 can now be crafted OR dropped by Plantera (1/7), Reaper is can now be crafted OR dropped by the golem (1/8), MP40 can now be dropped by Snowman Gangsta (1/50) along with its regular crafting recipe, adjusted letter prices for vending machine weapons, added plasma pack weapons, Halloween package now drops a goodie bag along with a magical pumpkin seed
0.3.3: Changed Mk.IV vending machine to Mk.V, added new Mk.IV vending machine (crafted with Chlorophyte Bars), fixed Mk.II and Mk.III vending machines selling wrong items, adjusted some sprites, vacuum invoice added to Mk.I vending machine inventory (can still be crafted by hand), ray gun and spiker now sold by Mk. IV vending machine, all vending machines have a base recipe now along with the option to use previous tiers to upgrade
0.3.8: added homemade laser carbine, added not-so-smart pistol to tier 2 vending machine, added painsaw to tier 2 vending machine, added combat pickaxe mk.2 to tier 3 vending machine, adjusted the homemade automatic rifles to feel more like a machinegun including a custom sound, buffed ROF on big bore homemade rifle, made the tier 3 vending machine also sell the heavy caliber accessory
0.4.0: added Bolter to Mk.5 Vending machine, Added Nailer pistol to Mk.2 Vending machine, moved the smart pistol and painsaw to dream bar crafting due to source material, added Gecko laser rifle, changed the firing sound of the homemade laser carbine, made the can of worms sprite less ugly (again), vending machine items stack to 99 now instead of 30, placable items now stack to 99 instead of 30
0.4.3: Readded the Smart Pistol and Painsaw to the mk2 vending machine, added Pulse Cannon and Mega Pulse Cannon (dream bar crafting), tightened the spread on Maribelle and it no longer pushes the player, added ThiC Lighter (lava slime drops), added Tooty Tuba shotgun (unicorn drop), nerfed the nailer's damage and buffed its projectile speed, changed the homemade laser carbine sprite slightly, changed the name of AER9 and Gecko to include laser rifle in their names
0.4.5: This version wasn't allowed to exist
0.4.6: blubber and kindlegem now appear on your player, added pot belly stove furniture/accessory, added magic ice block accessory, added Chemtech Putrifier to Mk3 vending machine, made the chembow crafting recipe simpler (15x orichalcum OR mythril + stamped letter), adjusted furniture sell values, red pyramid helmet gives 3 more armor
0.5.0: changed some descriptions, Magic IceBlock now appears on your player, added ancient nord greatsword (viking drop), added Kaleidostone, added meteorite & hellstone shipments to pre HM ore vender, added Mk.II ore vender for hardmode ores from cobalt-hallowed, added Railgun to Mk.4 vending machine, 'L-Star Frost' now shoots a new projectile and renamed to 'L-Star', added candlestick melee to early pre HM, added dusts to various weapons, buffed plasma rifles damage, buffed the damage on the flamespitter and chemtech putrifier but nerfed their speed
0.5.1: changed sprite of greatsword slightly, nerfed nord greatsword damage, added mag charger railgun to mk3 vending machine, added KSMG variant to SMG invoice, added snowblower gun as a flinx drop, flamespitter shoots slower
0.6.0: new workshop icon, added lasgun and its respective invoice (nebula fragments), added halo CE pistol and its respective invoice (vortex fragments), changed the doom 1 plasmagun sound to sound less terrible, Added 3 tiers of sentry guns (big thanks to LadyLone from the Cerebral Mod!) crafted via dream bars (EoC, Early Hardmode, Pillars), added wumpa fruit accessory/consumable, jazzy radios now have a 22 minute music track (Mysterious Broadcast from F:NV) that can be toggled, added minelayer to mk3 vending machine for 25 gold, changed some rarities around, tier 2 buildo gives +1 sentries instead of +2, putrifier shoots slightly slower and hits slightly harder, made some projectiles look nicer
1.0.0: (I'm bumping the version to 1.0, I should of done this a long time ago when I added the Moonlord tier vending machines back in 0.2.7.7 and the mod finally covered all stages of progression) added token system for new characters, 'dreambars' changed to 'Buildo Plastic', changed television crafting to anvils, added glitterglow to worldgen, tin jazzy radio will now play its songs in reverse order compared to copper radio, jazzy radios now give off faint light, demolitionist now sells rocket packs if you have a minelayer, Pheromones increase player aggro, buffed MG turret's damage slightly, readded the pistol crossbow, readded the volley gun, added a gold/platinum and demonite/crimtane bars recipe groups so duplicate items appear less when browsing mod recipes/the guide UNLESS they have differing sprites, ThiC Lighter now scales off melee modifiers
1.0.1: Tokens now can be crafted by hand, fixed a bug where platinum was part of the 'evil bars' recipe group, fixed MG turret using copper bars instead of evil bars
1.0.8: tele-phones now function like a potion of return, added shelly's shell accessory, updated laser turret's projectile, added new sound for madeline, cask of brew reverted to original stats, hunter's token now gives +1 max minions, added necromancer token, added arcanist token, added autojump to swiftness token, viking token now gives 30% melee damage, turtle and fishing tokens now appear your character, added up,down,left,right signs for ease of navigation
0.2.7.1: Added new custom sounds for fridge interaction, nerfed the pre hardmode launchers (they are still strong), with prehardmode launchers the demolitionist now sells rocket satchels instead of rockets, renamed the carbine to covenant carbine, removed iron from the table radio and television recipes, reduced crafting costs for the tele-phone and cursed tele-phone, vacuum invoice no longer requires a table to craft, fixed broken letters
0.2.7.2: Fixed a hardmode weapon appearing in the Mk.1 vending machine, fixed crafting recipe for bonded soul, made the mushroom lamp accessory brighter
0.2.7.3: added the spitfire revolver, changed plasma rifle(s) damage back to original values, buffed Maribelle and Madeline to do slightly more damage, changed the can of worms spite to look less ugly, fixed drinking animations for sodas, gardening kit is now the planting kit; drops acorns instead of herb bags, changed the hitsound for glitterglow, fixed seeds dropping randomly when using pneumatic poppers
0.2.7.4: Added Ore Vending machine (post skeletron), added new vanity drop to go along with the 'Great Knife' weapon, buffed the great knife to be more competitive with breaker blade (all weapons bought at Mk. III vending machine should be comparable to WoF drops), added new magic weapon post mechanicals, fixed item descriptions
0.2.7.5: All non invoice and package items can now be researched in Journey Mode
0.2.7.6: Adjusted the Raygun stats, Raygun now pushes player back slightly when firing like in CoD, changed descriptions of pre-hm launchers to be more accurate to the damage they deal, added a vanity furniture item
0.2.7.7: Buffed the Raygun, added a post-Moonlord Mk.IV vending machine, added MP40 (15 souls of night + stamped letter), added branching upgrades for the homemade rifle, added new sounds for the chem crossbow and giftbones rocket launcher, added postal pummeler, cask of brew now gives 20% damage resistance instead of 10 defense, fixed can of rope being unbuyable, made redundant items not load in with the mod
0.3.0: Added lost letter to drop from any enemy, changed oven to act like a furnace rather than a cooking pot, added pheromones accessory, added in gumball machine, added an interaction with the tavern mug when it's placed, buffed the great knife to be comparable to the 1.4.4 breaker blade, added armor and melee bonus to pyramid head helmet, added 3 unique weapons to drop from frost legion enemies
0.3.1: did a sound pass on custom sounds so they are more consistent, added bass to most custom weapon sounds so they sound punchier, added 2 new grenade launcher variations for the Pre-hm GL invoice, added stinky cheese wheel accessory as fungus bat/skeleton drops, added Reaper laser gun as a Golem drop, added Combine AR2 as a Moon Lord drop, rebalanced the Perforator to be mid mech, rebalanced the Railway Rifle to be mid mech
0.3.2: Washing machine now cleanses all debuffs when right clicked, added dream bars (made by oli H) craft with 3 stars at the television, added lego brick 1 and 2 accessories, added music box (no 2 ambient), AR2 invoice now sold by Mk. 4 vender, oscillator invoice now requires an eater of souls/crimera banner instead of blood zombies, golem now drops an invoice for the Reaper laser gun instead of the gun itself, oscillator and perforator now use custom projectiles, Thompson SMG now sold by Mk. 3 vender, changed the L-Star frost to be a magic weapon, spitfire now uses musket balls instead of gel for ammo, added 2 flamethrowers based on the water gun and slime gun, added 'feltrite pulse rifle' to mk2 vending machine, added 'vlad the impaler' and 'vlad 1k' nailguns to mk2 and mk3 vending machines, new sound for the brute plasma rifle, added heavy caliber accessory
0.3.2.5: Added kindlegem accessory, added gravity pylon, added AER9 and Tri-Beam laser rifles, added spiker nailgun, MP40 now has a slight varient using a different firing sound
0.3.5: reorganized many modfiles behind the scenes, Thompson is now a post mech weapon, new projectiles for AER9, Carbine and Reaper, AER9 can now be crafted OR dropped by Plantera (1/7), Reaper is can now be crafted OR dropped by the golem (1/8), MP40 can now be dropped by Snowman Gangsta (1/50) along with its regular crafting recipe, adjusted letter prices for vending machine weapons, added plasma pack weapons, Halloween package now drops a goodie bag along with a magical pumpkin seed
0.3.3: Changed Mk.IV vending machine to Mk.V, added new Mk.IV vending machine (crafted with Chlorophyte Bars), fixed Mk.II and Mk.III vending machines selling wrong items, adjusted some sprites, vacuum invoice added to Mk.I vending machine inventory (can still be crafted by hand), ray gun and spiker now sold by Mk. IV vending machine, all vending machines have a base recipe now along with the option to use previous tiers to upgrade
0.3.8: added homemade laser carbine, added not-so-smart pistol to tier 2 vending machine, added painsaw to tier 2 vending machine, added combat pickaxe mk.2 to tier 3 vending machine, adjusted the homemade automatic rifles to feel more like a machinegun including a custom sound, buffed ROF on big bore homemade rifle, made the tier 3 vending machine also sell the heavy caliber accessory
0.4.0: added Bolter to Mk.5 Vending machine, Added Nailer pistol to Mk.2 Vending machine, moved the smart pistol and painsaw to dream bar crafting due to source material, added Gecko laser rifle, changed the firing sound of the homemade laser carbine, made the can of worms sprite less ugly (again), vending machine items stack to 99 now instead of 30, placable items now stack to 99 instead of 30
0.4.3: Readded the Smart Pistol and Painsaw to the mk2 vending machine, added Pulse Cannon and Mega Pulse Cannon (dream bar crafting), tightened the spread on Maribelle and it no longer pushes the player, added ThiC Lighter (lava slime drops), added Tooty Tuba shotgun (unicorn drop), nerfed the nailer's damage and buffed its projectile speed, changed the homemade laser carbine sprite slightly, changed the name of AER9 and Gecko to include laser rifle in their names
0.4.5: This version wasn't allowed to exist
0.4.6: blubber and kindlegem now appear on your player, added pot belly stove furniture/accessory, added magic ice block accessory, added Chemtech Putrifier to Mk3 vending machine, made the chembow crafting recipe simpler (15x orichalcum OR mythril + stamped letter), adjusted furniture sell values, red pyramid helmet gives 3 more armor
0.5.0: changed some descriptions, Magic IceBlock now appears on your player, added ancient nord greatsword (viking drop), added Kaleidostone, added meteorite & hellstone shipments to pre HM ore vender, added Mk.II ore vender for hardmode ores from cobalt-hallowed, added Railgun to Mk.4 vending machine, 'L-Star Frost' now shoots a new projectile and renamed to 'L-Star', added candlestick melee to early pre HM, added dusts to various weapons, buffed plasma rifles damage, buffed the damage on the flamespitter and chemtech putrifier but nerfed their speed
0.5.1: changed sprite of greatsword slightly, nerfed nord greatsword damage, added mag charger railgun to mk3 vending machine, added KSMG variant to SMG invoice, added snowblower gun as a flinx drop, flamespitter shoots slower
0.6.0: new workshop icon, added lasgun and its respective invoice (nebula fragments), added halo CE pistol and its respective invoice (vortex fragments), changed the doom 1 plasmagun sound to sound less terrible, Added 3 tiers of sentry guns (big thanks to LadyLone from the Cerebral Mod!) crafted via dream bars (EoC, Early Hardmode, Pillars), added wumpa fruit accessory/consumable, jazzy radios now have a 22 minute music track (Mysterious Broadcast from F:NV) that can be toggled, added minelayer to mk3 vending machine for 25 gold, changed some rarities around, tier 2 buildo gives +1 sentries instead of +2, putrifier shoots slightly slower and hits slightly harder, made some projectiles look nicer
1.0.0: (I'm bumping the version to 1.0, I should of done this a long time ago when I added the Moonlord tier vending machines back in 0.2.7.7 and the mod finally covered all stages of progression) added token system for new characters, 'dreambars' changed to 'Buildo Plastic', changed television crafting to anvils, added glitterglow to worldgen, tin jazzy radio will now play its songs in reverse order compared to copper radio, jazzy radios now give off faint light, demolitionist now sells rocket packs if you have a minelayer, Pheromones increase player aggro, buffed MG turret's damage slightly, readded the pistol crossbow, readded the volley gun, added a gold/platinum and demonite/crimtane bars recipe groups so duplicate items appear less when browsing mod recipes/the guide UNLESS they have differing sprites, ThiC Lighter now scales off melee modifiers
1.0.1: Tokens now can be crafted by hand, fixed a bug where platinum was part of the 'evil bars' recipe group, fixed MG turret using copper bars instead of evil bars
1.0.8: tele-phones now function like a potion of return, added shelly's shell accessory, updated laser turret's projectile, added new sound for madeline, cask of brew reverted to original stats, hunter's token now gives +1 max minions, added necromancer token, added arcanist token, added autojump to swiftness token, viking token now gives 30% melee damage, turtle and fishing tokens now appear your character, added up,down,left,right signs for ease of navigation
Currently my main goal is balance and making the mod feel as if it meshes well within the base game's progression. Please tell me your thoughts, criticisms, or what you'd like to see added in the future! I do plan on expanding this mod to be much more than just vending machines in the future as I learn to code/sprite!
Special thanks to NuovaPrime, Oli.H, Yuyutsu, Tomat, and LadyLone for helping out with code!
Huge thanks to Tomat for converting this mod from 1.3 to 1.4!
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