tModLoader Caffeinated Mod

Coffee009

Plantera
NOW IN 1.4! (Thanks to Tomat!)
Thank you for the 10k+ downloads!!!!!!!
HAPPY 4 YEARS OF CAFFEINATED MOD!

Current Changes:
ported to 1.4.4!!! added pumpkin token, added builder token, added alchemist token, added portable gumball machine accessory, combined heart and regen tokens into blood token, Moon Token now gives increased jump height instead of a double jump, changed wumpa fruit and stinky cheese wheel from accessories to buff foods, vending machines now sell weapons directly instead of letters, split the 'plasma pack' letters/packages to mechanical boss progression, removed lesser healing and mana potions form kleptomancy and replaced them with hearts/stars
Note: Streamers/Youtubers be warned of Jazzy Radio music possibly being copyright (can be toggled, toggled off by default)

The Caffeinated Mod is an extra content mod that adds in a large variety of goodies! This includes: vending machines, weapons with custom sounds, quality of life additions, accessories, interactive furniture, and more! Everything added is designed to mesh well within vanilla Terraria, and covers progression at all stages of the game!

-70+ weapons with custom sounds including railguns, grenade launchers, flamethrowers and more!
-21 furniture items
-18 accessories
-5 tiers of vending machines to upgrade your world!
-interdimensional mailbox with many redeemable letters
-22 new game accessories for extra replay value on new characters!

The differant tiers of vending machines and ore venders
+
VendingMachine.png
+
VendingMachineV2.png
+
OrePneumo.png
+
VendingMachineV3.png
+
OrePneumoV2.png
+
VendingMachineV4.png
+
VendingMachineV4.png
+
(note that vending machines only accept exact change)

Example of Mk.1 Vending Machine inventory:
>Craft the Mk.1 Vending Machine with 15x iron, 4x copper/tin, 5x glass, 1x fallen star at an anvil!

HealthSoda.png
Health Soda (10 Silver),
ManaSoda.png
Mana Soda (3 Silver),
WoodBundle.png
Bundle of Wood (50 Silver),
GlowstickTube.png
Glowstick Tube (5 Silver),
CanOfRope.png
Can of Rope (10 Silver),
BundleOfArrows.png
Bundle of Arrows (10 Silver),
CanOWorms.png
Can of Worms (4x Gold),
JarOfGel.png
Jar of Gel (50 Silver),
HerbPackage.png
Planting Kit (35 Silver)

MysteriousMailbox.png
This interdimensional mailbox is full of goodies if you are willing to get the associated letters!
StampedLetter.png
Stamped Letters (craft at the mailbox with 20 silver) has many combinations, return the completed invoices to the mailbox to claim your prize!
LostLetter.png
Lost Letters can be dropped from any enemy, redeem these and get something in return!
Combine a stamped letter
StampedLetter.png
with these items to get the following:
>Pre HM:
Pinkward.png
Pink Ward (League of Legends) - 1x Amethyst
CaulkNBurn.png
Caulk n Burn (Killing Floor) - Blue Slime Banner, Green Slime Banner, 20x Pink Gel
Q1Nailgun.png
Nail Gun (Quake) - 1x Blood Zombie Banner, 3x Zombie Banners
SS2AutoShotgun.png
Auto Shotgun (Serious Sam 2) - 10x Stingers, 10x Jungle Spores, 1x Illegal Gun Parts
OWFragLauncher.png
BioshockLauncher.png
Trailblazer.png
Grenade Launchers (Overwatch, Bioshock, Quake 1) - 1x Illegal Gun parts
JinxRL.png
Giftbones (League of Legends) - 40x Red or Green Candy Cane Blocks
>Demolitionist will sell rockets for the Grenade Launchers and Giftbones if you have them in your inventory
ResearchCamera.png
Research Camera (Bioshock 2) - 1x Black Lens, 1x Amber, 8x Lens
Blutsauger.png
PanicAttack.png
VolcanoFragment.png
Mann Co Weapons (Team Fortress 2) - 99x Gold or Platinum bars at a Mk.II Vending Machine (no stamped letter needed)

>Hardmode Items:

BrutePlasmaRifle.png
CEPLasmaRifle.png
Plasma Rifles (Halo 1) - 15x gold coins at the Mk.III Vending Machine (no stamped letter needed)
CovenantCarbine.png
Covenant Carbine (Halo 3) - 15x gold coins at the Mk.III Vending Machine (no stamped letter needed)
GreatKnife.png
PyramidThing.png
Pyramid Head pack (Silent Hill) - 15x gold coins at the Mk.III Vending Machine (no stamped letter needed)

>Mk.III Vending Machine weapons act as parallels to Wall of Flesh drops incase you didn't get what you wanted!

MP40.png
MP40 (Return to Castle Wolfenstein) - 15x Souls of Night OR dropped from Snowman Gangsta (Frost Legion)
GiantToothbrush.png
LargeSpoon.png
Giant Toothbrush and Large Spoon (Payday 2) - Dropped by Snowman Stabby (Frost Legion)
ChemCrossbow.png
Chembow (League of Legends) - 15x Orichalcum or Mythril bars
SnowStar26.png
L-Star (Titanfall/Apex Legends) - 2x Frost Cores
FO3RailwayRifle.png
Railway Rifle (Fallout 3) - 10x Hallowed Bars, 25x Minecart Tracks, 15x Cloud Blocks
Thompson.png
Thompson (Bioshock) - Sold 25x gold coins at the Mk.IV Vending Machine (no stamped letter needed)
Raygun.png
Raygun (CoD Zombies) - 20x gold coins at the Mk.IV Vending Machine (no stamped letter needed)
DoomPlasma.png
Disruptor.png
Doom3Plasma.png
Plasma Guns (Classic Doom, Quake 3, Doom 3) - 25x gold coins at the Mk.IV Vending Machine (no stamped letter needed)
Q3Nailgun.png
Spiker (Quake 3) - 15x gold coins at the Mk.IV Vending Machine (no stamped letter needed)
AER9.png
AER9 (Fallout New Vegas) - 12x Shroomite bars OR dropped by Plantera
EnforcerBlaster.png
Reaper (Quake 1) - 15x Lihzahrd Bricks OR dropped by Golem
AR2.png
Combine AR2 (Half Life 2) - 20x gold coins at the Mk.V Vending Machine (no stamped letter needed)
Some more of the items the mod adds:
QuestLetterDPS.png
Quest letters! Purchase these at the mailbox for 20 copper to earn cell phone components! Find the specified items and craft the completed invoice to claim your goods! Currently 6 available

HomemadeRifleGold.png
The Homemade Rifle! Craft with 10 wood, 15 Iron/lead, 1 musket ball, and 7 gold/platinum at an anvil! Crude but effective! Great for mediumcore, and it also has multiple upgrades to up your firepower!

PneumaticPopper.png
Pneumatic Popper! Crafted with a blowpipe, 5 copper, 10 wood, and 5 iron. Collect seeds and pepper your enemies!

FlintlockLaser.png
The Homemade Laser Carbine! Craft with 1 flintlock pistol, 6 sapphires and 1 bottle at an anvil! Zap your foes to dust!

Gumball.png
Gumball Machines! Craft with 4x Iron bars, 2x Glass and 1x Halloween Goodie Bag at an anvil! Right click silver coins to dispense gumballs that give you buffs and satisfy your tastebuds! If you have a goodie bag in your inventory, you can buy an accessory version from the merchant!

TableRadioPlat.png
The Jazzy Radio! Craft with 10 wood, 1 copper/tin watch, and 3 copper/tin bars at a workbench! This item gives the 'Happy' buff and is much like a sunflower, but with less placement hassle. Perfect for dangerous areas or home decoration! NOW with a 22 minute music track!

Telephone.png
The Tele-Phone! Craft with 4 iron/lead (or crimtane/demonite), 1 copper/tin, 1 fallen star. Teleport to spawn when you interact with this! (Or maybe try
the cursed variant...)

Glitterglow.png
The Glitterglow block! Craft with 1 fallen star and 10 stone blocks! The block functions like glowstone does in minecraft! This glowing rock can light up any cave or home!

BondedSoul.png
The Bonded Soul (Accessory)! Craft with 1x Jack O Lantern, 5x Books, and 1x Mana Crystal at a demon alter! This soul increases your max minions by 3, but at the cost of -33% minion damage while equipped. Travel with a small army now as you conquer the lands!

BrewCask.png
Cask of Brew (Accessory)! Craft with 1 Barrel, 15x bone, 3x Ironskin Potion, 3x Swiftness Potion, and 5x bottled water at a cooking pot. This concoction will decrease your max life by 75, but will give you 20% damage resistance and 12% extra movespeed!

MagicSuper.png
The Magical Supercharger (Accessory)! Craft with 8x Sapphire, 15x bone and 4x Mana Crystals at a demon alter! This item will increase your magical damage output by 40% at the cost of -100 max mana!

MushroomLamp.png
The Glowing Mushroom Buddy (Accessory)! Craft with 1x Clay Pot, 3x Mushroom Grass Seeds, 5x Mud Blocks, and 1x Shackle at a workbench! This lil' guy provides light when equipped and 2 defense! Never travel alone!

ItemVacuum.png
The Item Vacuum (Accessory)! Purchase this Volt Model 400 Backvac by redeeming a vacuum invoice (2 gold coints and 1 stamped letter) This extends your item pickup range to ~30 blocks. Never miss an item again!

Pheromones.png
Pheromones (Accessory)! Craft with 5x daybloom and 1x antlion mandible at a cooking pot! This will attract many more critters and enemies to you...

Kaleidostone.png
Kaleidostone (Accessory) Craft with 3x of each colored gem at an anvil! This stone will make you super resilient, at the cost of damage output

HeavyCal.png
Heavy Caliber Bullets (Accessory)! Purchase this at the Mk.2 Vending machine, this will add 130% damage to your ranged weapons, at the cost of halved firerate!

DirtPallet.png
StonePallet.png
SandPallet.png
SnowPallet.png
Pallets! Craft with 999x Dirt, stone, sand or snow + 15x wood + 25x rope at a workbench! These can be placed like furniture and upon entering hardmode, you can buy invoices by combining stamped letters with gold coins.

GlitterglowCandle.png
GlitterglowLamp.png
The Glitterglow candle and lamp! Craft with 1x Glitterglow block, 1 copper/tin bar and 4/3 wood at a workbench! Just a nice alternative to the glitterglow block if you want to snazz up your home!

Plus more!
1629966859224.png

Example build with Caffeinated mod furniture!

Past Changes:
0.2.7.0: Ported to TMod 1.4 by Tomat, Added Mk1 Vending Machines to worldgen (now they can appear in underground cabins!), removed lava nailguns due to being redundant, removed the parallel path challenge items due to new 1.4 progression, reduced sound volume on some of the weapons, reduced some recipe costs for item quests, fixed item descriptions
0.2.7.1: Added new custom sounds for fridge interaction, nerfed the pre hardmode launchers (they are still strong), with prehardmode launchers the demolitionist now sells rocket satchels instead of rockets, renamed the carbine to covenant carbine, removed iron from the table radio and television recipes, reduced crafting costs for the tele-phone and cursed tele-phone, vacuum invoice no longer requires a table to craft, fixed broken letters
0.2.7.2: Fixed a hardmode weapon appearing in the Mk.1 vending machine, fixed crafting recipe for bonded soul, made the mushroom lamp accessory brighter
0.2.7.3: added the spitfire revolver, changed plasma rifle(s) damage back to original values, buffed Maribelle and Madeline to do slightly more damage, changed the can of worms spite to look less ugly, fixed drinking animations for sodas, gardening kit is now the planting kit; drops acorns instead of herb bags, changed the hitsound for glitterglow, fixed seeds dropping randomly when using pneumatic poppers
0.2.7.4: Added Ore Vending machine (post skeletron), added new vanity drop to go along with the 'Great Knife' weapon, buffed the great knife to be more competitive with breaker blade (all weapons bought at Mk. III vending machine should be comparable to WoF drops), added new magic weapon post mechanicals, fixed item descriptions
0.2.7.5: All non invoice and package items can now be researched in Journey Mode
0.2.7.6: Adjusted the Raygun stats, Raygun now pushes player back slightly when firing like in CoD, changed descriptions of pre-hm launchers to be more accurate to the damage they deal, added a vanity furniture item
0.2.7.7: Buffed the Raygun, added a post-Moonlord Mk.IV vending machine, added MP40 (15 souls of night + stamped letter), added branching upgrades for the homemade rifle, added new sounds for the chem crossbow and giftbones rocket launcher, added postal pummeler, cask of brew now gives 20% damage resistance instead of 10 defense, fixed can of rope being unbuyable, made redundant items not load in with the mod
0.3.0: Added lost letter to drop from any enemy, changed oven to act like a furnace rather than a cooking pot, added pheromones accessory, added in gumball machine, added an interaction with the tavern mug when it's placed, buffed the great knife to be comparable to the 1.4.4 breaker blade, added armor and melee bonus to pyramid head helmet, added 3 unique weapons to drop from frost legion enemies
0.3.1: did a sound pass on custom sounds so they are more consistent, added bass to most custom weapon sounds so they sound punchier, added 2 new grenade launcher variations for the Pre-hm GL invoice, added stinky cheese wheel accessory as fungus bat/skeleton drops, added Reaper laser gun as a Golem drop, added Combine AR2 as a Moon Lord drop, rebalanced the Perforator to be mid mech, rebalanced the Railway Rifle to be mid mech
0.3.2: Washing machine now cleanses all debuffs when right clicked, added dream bars (made by oli H) craft with 3 stars at the television, added lego brick 1 and 2 accessories, added music box (no 2 ambient), AR2 invoice now sold by Mk. 4 vender, oscillator invoice now requires an eater of souls/crimera banner instead of blood zombies, golem now drops an invoice for the Reaper laser gun instead of the gun itself, oscillator and perforator now use custom projectiles, Thompson SMG now sold by Mk. 3 vender, changed the L-Star frost to be a magic weapon, spitfire now uses musket balls instead of gel for ammo, added 2 flamethrowers based on the water gun and slime gun, added 'feltrite pulse rifle' to mk2 vending machine, added 'vlad the impaler' and 'vlad 1k' nailguns to mk2 and mk3 vending machines, new sound for the brute plasma rifle, added heavy caliber accessory
0.3.2.5: Added kindlegem accessory, added gravity pylon, added AER9 and Tri-Beam laser rifles, added spiker nailgun, MP40 now has a slight varient using a different firing sound
0.3.5: reorganized many modfiles behind the scenes, Thompson is now a post mech weapon, new projectiles for AER9, Carbine and Reaper, AER9 can now be crafted OR dropped by Plantera (1/7), Reaper is can now be crafted OR dropped by the golem (1/8), MP40 can now be dropped by Snowman Gangsta (1/50) along with its regular crafting recipe, adjusted letter prices for vending machine weapons, added plasma pack weapons, Halloween package now drops a goodie bag along with a magical pumpkin seed
0.3.3: Changed Mk.IV vending machine to Mk.V, added new Mk.IV vending machine (crafted with Chlorophyte Bars), fixed Mk.II and Mk.III vending machines selling wrong items, adjusted some sprites, vacuum invoice added to Mk.I vending machine inventory (can still be crafted by hand), ray gun and spiker now sold by Mk. IV vending machine, all vending machines have a base recipe now along with the option to use previous tiers to upgrade
0.3.8: added homemade laser carbine, added not-so-smart pistol to tier 2 vending machine, added painsaw to tier 2 vending machine, added combat pickaxe mk.2 to tier 3 vending machine, adjusted the homemade automatic rifles to feel more like a machinegun including a custom sound, buffed ROF on big bore homemade rifle, made the tier 3 vending machine also sell the heavy caliber accessory
0.4.0: added Bolter to Mk.5 Vending machine, Added Nailer pistol to Mk.2 Vending machine, moved the smart pistol and painsaw to dream bar crafting due to source material, added Gecko laser rifle, changed the firing sound of the homemade laser carbine, made the can of worms sprite less ugly (again), vending machine items stack to 99 now instead of 30, placable items now stack to 99 instead of 30
0.4.3: Readded the Smart Pistol and Painsaw to the mk2 vending machine, added Pulse Cannon and Mega Pulse Cannon (dream bar crafting), tightened the spread on Maribelle and it no longer pushes the player, added ThiC Lighter (lava slime drops), added Tooty Tuba shotgun (unicorn drop), nerfed the nailer's damage and buffed its projectile speed, changed the homemade laser carbine sprite slightly, changed the name of AER9 and Gecko to include laser rifle in their names
0.4.5: This version wasn't allowed to exist
0.4.6: blubber and kindlegem now appear on your player, added pot belly stove furniture/accessory, added magic ice block accessory, added Chemtech Putrifier to Mk3 vending machine, made the chembow crafting recipe simpler (15x orichalcum OR mythril + stamped letter), adjusted furniture sell values, red pyramid helmet gives 3 more armor
0.5.0: changed some descriptions, Magic IceBlock now appears on your player, added ancient nord greatsword (viking drop), added Kaleidostone, added meteorite & hellstone shipments to pre HM ore vender, added Mk.II ore vender for hardmode ores from cobalt-hallowed, added Railgun to Mk.4 vending machine, 'L-Star Frost' now shoots a new projectile and renamed to 'L-Star', added candlestick melee to early pre HM, added dusts to various weapons, buffed plasma rifles damage, buffed the damage on the flamespitter and chemtech putrifier but nerfed their speed
0.5.1: changed sprite of greatsword slightly, nerfed nord greatsword damage, added mag charger railgun to mk3 vending machine, added KSMG variant to SMG invoice, added snowblower gun as a flinx drop, flamespitter shoots slower
0.6.0: new workshop icon, added lasgun and its respective invoice (nebula fragments), added halo CE pistol and its respective invoice (vortex fragments), changed the doom 1 plasmagun sound to sound less terrible, Added 3 tiers of sentry guns (big thanks to LadyLone from the Cerebral Mod!) crafted via dream bars (EoC, Early Hardmode, Pillars), added wumpa fruit accessory/consumable, jazzy radios now have a 22 minute music track (Mysterious Broadcast from F:NV) that can be toggled, added minelayer to mk3 vending machine for 25 gold, changed some rarities around, tier 2 buildo gives +1 sentries instead of +2, putrifier shoots slightly slower and hits slightly harder, made some projectiles look nicer
1.0.0: (I'm bumping the version to 1.0, I should of done this a long time ago when I added the Moonlord tier vending machines back in 0.2.7.7 and the mod finally covered all stages of progression) added token system for new characters, 'dreambars' changed to 'Buildo Plastic', changed television crafting to anvils, added glitterglow to worldgen, tin jazzy radio will now play its songs in reverse order compared to copper radio, jazzy radios now give off faint light, demolitionist now sells rocket packs if you have a minelayer, Pheromones increase player aggro, buffed MG turret's damage slightly, readded the pistol crossbow, readded the volley gun, added a gold/platinum and demonite/crimtane bars recipe groups so duplicate items appear less when browsing mod recipes/the guide UNLESS they have differing sprites, ThiC Lighter now scales off melee modifiers
1.0.1: Tokens now can be crafted by hand, fixed a bug where platinum was part of the 'evil bars' recipe group, fixed MG turret using copper bars instead of evil bars
1.0.8: tele-phones now function like a potion of return, added shelly's shell accessory, updated laser turret's projectile, added new sound for madeline, cask of brew reverted to original stats, hunter's token now gives +1 max minions, added necromancer token, added arcanist token, added autojump to swiftness token, viking token now gives 30% melee damage, turtle and fishing tokens now appear your character, added up,down,left,right signs for ease of navigation

Currently my main goal is balance and making the mod feel as if it meshes well within the base game's progression. Please tell me your thoughts, criticisms, or what you'd like to see added in the future! I do plan on expanding this mod to be much more than just vending machines in the future as I learn to code/sprite!

Special thanks to NuovaPrime, Oli.H, Yuyutsu, Tomat, and LadyLone for helping out with code!
Huge thanks to Tomat for converting this mod from 1.3 to 1.4!
 
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Really good mod, is there any chance for mods compatability?
Btw add souls to the vending machine post mech-bosses
 
Thank you!
Not sure on the mod compatibility, but it could be something seen in the future, right now I try to keep it balanced with vanilla and thorium (more so vanilla)

And I do plan on doing something like that, I've gotten suggestions for it before
 
I just thought of some more suggestion:
-Change the vending machine to a shop, not a crafting station (not sure if this is possible) because that make sense and if you are the guy like me who keep all their money in a piggy bank, it will be much much easier.
-Make a vending machine, i called it "Spirit Vending Machine" (my naming suck) that sell lunar fragments post ML, ectoplasm post Plantera and always sell all the souls. It should be post 3 mech.
-Another vending machine, "Ingots Vending Machine" to sell Bars (pls meteorite to im lazy).
-Another one, "Soda Machine" to sell ALL potions and bottled water and bottled honey.
-Last one is a All-in-one Vending Machine that combine all the vending machine because i dont think they do right now?
P/S: If you feel like, just slap everything on a MK3 vending machine
Edit: STACKABLE INVOICE
 
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I just thought of some more suggestion:
-Change the vending machine to a shop, not a crafting station (not sure if this is possible) because that make sense and if you are the guy like me who keep all their money in a piggy bank, it will be much much easier.
-Make a vending machine, i called it "Spirit Vending Machine" (my naming suck) that sell lunar fragments post ML, ectoplasm post Plantera and always sell all the souls. It should be post 3 mech.
-Another vending machine, "Ingots Vending Machine" to sell Bars (pls meteorite to im lazy).
-Another one, "Soda Machine" to sell ALL potions and bottled water and bottled honey.
-Last one is a All-in-one Vending Machine that combine all the vending machine because i dont think they do right now?
P/S: If you feel like, just slap everything on a MK3 vending machine
Edit: STACKABLE INVOICE

Invoices should stack up to 30 now as of 0.2.5.1 or 0.2.5.2, make sure your mod is up to date

-With the shops, I have no idea how to write/make UIs, plus I think they function closer to the real things how they are now
-I might make something post ML, i just gotta get there in a playthrough to get a feel for what I should add/need
-I might do this, and tie to to boss progression so it's upgradable throughout the game
-I think the alchemist NPC mod already fills this niche, plus the new gardening kit should alleviate that a bit too
-the Mk.III sells everything the other two sell (more along the lines of general items), but it wont sell more specialized stuff should I add a soul or metal vending machine
 
Invoices should stack up to 30 now as of 0.2.5.1 or 0.2.5.2, make sure your mod is up to date

-With the shops, I have no idea how to write/make UIs, plus I think they function closer to the real things how they are now
-I might make something post ML, i just gotta get there in a playthrough to get a feel for what I should add/need
-I might do this, and tie to to boss progression so it's upgradable throughout the game
-I think the alchemist NPC mod already fills this niche, plus the new gardening kit should alleviate that a bit too
-the Mk.III sells everything the other two sell (more along the lines of general items), but it wont sell more specialized stuff should I add a soul or metal vending machine
*Oh thats maybe just me because
-I didnt know about the invoice in the new update
-See tModLoader - Vending Machines (Maybe keep things as it is now is better)
-ye
-gud
-Actually i always use like 2000 mods that do the exactly same thing but still ask for exactly same things
-Maybe i didnt know that because i put the MK3 in the magic storage and it only show recipe for MK3 only


*Something new:
- Bundle for all kinds of woods
- Jar of pink gel (maybe to OP)
- Dynamite satchel
- Stackable radios
- More homemade
- Fallen star *insert a good name*
- Jungle Spore *insert a creative name*
- *insert a lot of others stuffs*



Keep up the good works :D
 
i got a question, dont know if you can help. but everytime i want to download this mod(i use tmodloader) the download will been shown but after that i kick me to the modbrowser but the mod didnt downloaded. in short, i cant download youre mod.
 
i got a question, dont know if you can help. but everytime i want to download this mod(i use tmodloader) the download will been shown but after that i kick me to the modbrowser but the mod didnt downloaded. in short, i cant download youre mod.

Alright the issue was on my end; I made my github private and I had to make it public, I just tested the download on an alternate steam account on my laptop and it works now!
 
Alright the issue was on my end; I made my github private and I had to make it public, I just tested the download on an alternate steam account on my laptop and it works now!

For other suggestions above, such as the shop idea.
You can, make it so when you right click the machine with 50 silver or whatever, it will pop up with custom Ui to select what you want.

Ui isn't very hard to learn, if you need help the tModLoader discord can help you greatly, the programmers are brilliant and are more than willing to give you tips/advice
 
Ooh! This mod sounds nice! Definitely gonna follow it.

EDIT: Consider replacing the black line on the palettes with rope?
 
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