tModLoader Calamity Mod

What would you like me to create more of?

  • NPCs (enemies, house NPCs, etc.)

    Votes: 1,170 19.5%
  • Bosses

    Votes: 2,448 40.8%
  • Items (Accessories, Weapons, etc.)

    Votes: 1,579 26.3%
  • Vanity (furniture, armor sets, etc.)

    Votes: 436 7.3%
  • Mineable Stuff (Ores, Blocks, etc.)

    Votes: 371 6.2%

  • Total voters
    6,003
A few days ago general milky said here on the thread that most post-golem ranged weapons in the mod were over-powered. I didn't really consider them to be too op. Atleast until I got my hands on Scorpio. This weapon is beyond broken. The nuke it fires literally kills every single mob in the game. Not to mention it makes every other boss in the game a joke. With my armour and accessories it does nearly 2k+ dmg per hit. Below is what I used as armour and accessories.

Armour : Daedalus set
Accessories used : Daedalus emblem, Destroyer emblem, Terrarium defender, Seraph Tracers, Sniper scope, Sweet Vengeance (All reforged to Menacing)
 
Resprites and adjustments. @DarkTiny edited your version of my edited version of Yharon. Also again I love the colors.

Improved the plumage around the abdomen and gave a bronze/gold color to metal binds.
View attachment 143506
Galactian---> Galactus Blade
View attachment 143511

Yharons Kindle Staff (Color Fix)
View attachment 143505

Son of Yharon (Yharons Kindle Staff Summon)
View attachment 143508
Awesome, I hope this will be what Yharon actually looks like!
Also, could you make the baby more unique(it's amazing, but I feel like it's missing something) or look more like it's parent! :)
[doublepost=1476288681,1476288319][/doublepost]
Imagine if Ningishu finished her series and suddenly started an Expert modded Calamity playthrough.

"We want to have Moon Lord dead in 1 minute with our gear. Let's farm Yharon."

View attachment 143036
Less than one minute! :)

Does anyone know what Yharon's drops/gear are?
 
A few days ago general milky said here on the thread that most post-golem ranged weapons in the mod were over-powered. I didn't really consider them to be too op. Atleast until I got my hands on Scorpio. This weapon is beyond broken. The nuke it fires literally kills every single mob in the game. Not to mention it makes every other boss in the game a joke. With my armour and accessories it does nearly 2k+ dmg per hit. Below is what I used as armour and accessories.

Armour : Daedalus set
Accessories used : Daedalus emblem, Destroyer emblem, Terrarium defender, Seraph Tracers, Sniper scope, Sweet Vengeance (All reforged to Menacing)

How fast does that weapon's alt-function fire again? Oh yeah, like once every 5 seconds. That's some stellar DPS right there.

All right, sarcasm aside I can nerf the damage of the giant explosion projectile. Just realize that the massive damage and AoE was intentional.
 
(Thread pls why do you not give me notifications?)


20161012153722_1.jpg


Crimulan blight slimes pls, I'm just blowing up your home with Dynamite 'cause it's in the jungle.

(Worldgen has a bad habit of spawning the evil biome in my jungle, I decided I had enough of that and blew it up with dynamite.)

This is the aftermath.

20161012154853_1.jpg


And doing this knocked out two birds with one stone! Not only do I not have to worry about this crimson eating my jungle(though the HM line could still troll me) but I also got enough materials for several slime god summons!
 
Doesn't Azathoth have Rainbow Rarity? I'm pretty sure it's the mod's best weapon and is still obtainable normal mode. Despite that, it has a rarity of rainbow. I'll edit Tyrant's Sigil to purple if you want to.
 
Azazoth has the caption "Expert" at the end, making it only craftable in expert.

Oh, wow, it does? I guess I use Cheat Sheet too much. Editing Tyrant Sigil Rarity from Rainbow to Purple.

Btw, can somebody show me the Cryogen resprite? I'm pretty sure GameRaiders101 had it in his modded Terraria finale video.
 
I'm going to suggest something here that I think people MIGHT like. (Keep in mind this is an opinion and its the creators option weather or not to implement it cx) Based on what I heard about the Alpha and Omega Skeletron like bosses. I Think that after the Omega and Alpha bosses are defeated. There is a chance for a new event to appear anytime after their defeat. Since Alpha is based on the sun and omega is based on the moon (I think I mixed those up) I think the event should be based on the moon and the sun. Different enemies based upon them, and 2 mini-bosses as-well. The mini-bosses are Helios and Selena. (Based upon Greek mythology, Helios was the son of the titan Hyperion, And Selena was the daughter of the titan Hyperion as-well. Helios was the sun, And Selena was the moon. There was also another child named Eos who was a titan of dawn. But I think that's irrelevant for this event cx) Both sun and moon like enemies would be coming at the player from different sides. (Ex: Sun enemies would be coming from the left, moon enemies would be coming from the right.) And Helios/Selena will also come from the side's there supposed to be on (Based upon moon and sun). This is just a suggestion, I know it will most likely be difficult to code and its not terraria-like. But hey, Its calamity! I also appreciate any constructive criticism from players who have been following this mod page for a while and have more experience, since I just started following this page today.
 
tl;dr, a new event that occurs randomly after Alpha and Omega have been defeated, with mini bosses that represent the Sun and the Moon (Helios and Selena).
I like it
EDIT: also I read it btw

Yeah, I like the idea too :)

Calamity currently has 336 items in my version. Many surprise weapons and all the trophies.

Devourer of Gods piercing resistance will also scale with how much piercing a weapon has in the next update:
  1. Infinite Piercing = Damage / 5
  2. Piercing >= 4 = Damage / 4
  3. Piercing = 3 = Damage / 3
  4. Piercing = 2 = Damage / 2
 
Yeah, I like the idea too :)

Calamity currently has 336 items in my version. Many surprise weapons and all the trophies.

Devourer of Gods piercing resistance will also scale with how much piercing a weapon has in the next update:
  1. Infinite Piercing = Damage / 5
  2. Piercing >= 4 = Damage / 4
  3. Piercing = 3 = Damage / 3
  4. Piercing = 2 = Damage / 2

I do kinda wish he didn't have resistance to some piercing weapons(mainly the more limited ones, like the shadowbeam staff which already looses damage with each pierce it does or some flails which require playing risky to even get good damage off.) but that's just a personal thought.
 
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