tModLoader Calamity Mod

What would you like me to create more of?

  • NPCs (enemies, house NPCs, etc.)

    Votes: 1,176 19.3%
  • Bosses

    Votes: 2,480 40.8%
  • Items (Accessories, Weapons, etc.)

    Votes: 1,606 26.4%
  • Vanity (furniture, armor sets, etc.)

    Votes: 441 7.3%
  • Mineable Stuff (Ores, Blocks, etc.)

    Votes: 377 6.2%

  • Total voters
    6,079
I appear to still be having troubles with the bloodflare armor old ones army bug... >.> where i have to be pretty much right next to the portal to get any progress. dunno if its cus i made that world before the bug was fixed or what.
 
Sure, I'll do that, let's see how many people complain about it. Just getting the npc target acceleration and max speed, then multiplying Yharon's speed by it.

Let people complain.Seriously. They will complain regardless of what you do, they will ALWAYS find a reason as to why things arent up to what THEY want. It could be something fundamentally trivial and they would STILL complain. Ultimately its your mod, you make the final decisions.

You and your staff have insane levels of will to be able to deal with the people in this community. God forbid some of us speak up for the mod devs, we get called white knights, when its obvious and very clear that you, and other devs, go through high levels of stress what with having to deal with bugs, codes, sprites, music, polishing, and ontop of that dealing with whiny kids and drama. You and other devs have stated modding is exhausting, ontop of dealing with real life issues, yet you power through and do your best.

Your mod is fantastic, and never feel like you should lay down and come to heel like a dog to others demands or bickering. Taking constructive critique or replying to bugs its obviously great, and its a learning experience to hear others opinions, thoughts, and experiences; but dont sacrifice your idea's or compromise to unfair insults or demands from individuals on this website [or discord]. Pardon me for such a long winded response, im just sick and tired of seeing mod developers like yourself and Divermansam over at Thorium get kicked around constantly.

tl;dr: People will whine and cry regardless. its clear this community has drained you, working on this mod has drained you [on page 1 you seemed so full of hope and excitement, now you appear exhausted dealing with everything and for good reason], but you do your damned hardest as do your staff. Do whatever you like, Drew, even if it makes people lose their minds.
 
I cant craft the Elemental Disk even thoigh i have all the required stuff and im standing at a Ancient Manipulator... What am i doing wrong ;-;

PLEASE HELP MEE
I had this problem with the Elemental Disk as well, but I eventually figured out the problem after checking the wiki. To craft it, you need to make sure that you are using only the throwing or melee versions of the weapons - that's the only way to craft it.
 
I completely agree with you here. and god... have you seen thorium mods thread? I think if Drew had to deal with that he would just delete everything and give up... Cus holy crap... >.> so many people are complaining about the lack of thorium mod and demanding it gets finished. its just Bull:red:.
i have seen it, and i have been called a white knight for advocating patience for Divermansam's hard work. I have also spoken with Divermansam personally and directly, he goes through quite alot as does his team and has openly stated on his forum page that hes human and would like some patience and respect for the work they all put into the mod.

However, to keep things on subject here on Calamity, so as not to derail the forum discussion; im enjoying the new updates that Drew and team are constantly putting out and working tirelessly to accomplish. All the new content is constantly refreshing. Sure there are some bugs but ultimately its been a blast. I look forward to the final boss somewhere in the future being implemented, considering the lore is nicely done. :D
 
I appear to still be having troubles with the bloodflare armor old ones army bug... >.> where i have to be pretty much right next to the portal to get any progress. dunno if its cus i made that world before the bug was fixed or what.

Is that a bug? I thought it was intentional, lol. I kind of liked the challenge it brought, made the event a bit more tricky. And you don't need to be near the portal, just near the monster you kill. (if it's doing the same thing to you, as it was me)
 
Dammit! Well that means Ill have to farm bosses do you know the mod that has a npc that sells boss summoners
Fargo's mutant mod.

Is that a bug? I thought it was intentional, lol. I kind of liked the challenge it brought, made the event a bit more tricky. And you don't need to be near the portal, just near the monster you kill. (if it's doing the same thing to you, as it was me)
i was pretty sure it was a bug. >.> as i do not enjoy having to do that... it makes farming the event somewhat difficult and its not how the event is supposed to work... sorry if i seemed a bit course... its not really enjoyable for me to do the event that way... the purpose is tower defence, and keeping enemies far from the gem in the center.
 
Yeah, it made farming a little more time consuming, I had to despawn minions/waifus. I forced the portals to spawn as close as possible, and then dash back and forth meleeing everything, up close, and personal. I didn't know it was tied to the armor though, I think that's the "immune to all debuffs" armor? I didn't use it unless needed, because it also nerfed the water candle debuff, lol
 
I took a coding class out of interest last school year. I got a glimpse of how challenging coding can be before I surrendered. The amount of effort you and other mod creators put in for free is astonishing, and I would happily pay for these mods. That being said, I donate where I'm able and support. But it really is appreciated more than I can explain in words what you guys do. Thank you.
 
Sure, I'll do that, let's see how many people complain about it. Just getting the npc target acceleration and max speed, then multiplying Yharon's speed by it.
Actually this is a really good idea, why don't you implement this for the revengence mode special AI? Personally i would really love the challenge.
 
Not sure if this has been said or already been fixed, but the Exoblade makes it possible to make the Storm Weaver fight impossible. (more like boring and long tbh) I'm not joking.

I got the Exoblade and decided to play with the Rune of Kos because it's infinite (even though I have Fargo's Mod) and hitting the Storm Weaver's tail (which you are supposed to hit in the first form) with it seems to activate its "Chance to kill regular enemies instantly" effect, which you can see with a big explosion, which is followed by the tail disappearing as it was killed. This makes the Storm Weaver become one really long to fight boss as the only way you can kill it now is through pure DPS weapons, as the weak point is no longer valid.

You should probably give some code for the Exoblade to nullify that effect on the tail.
 
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Nah. That's a hilarious bug.

I'll make it so the instakill is no longer weird. The freeze debuff will stay as is however, since it literally splits worm AI enemies apart and messes with many different AIs.
 
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