Fabsol
The Destroyer
lmfaoGood thing it's fixed, because, uh... Calamity kinda just ed me over. Because of the way the ore generated, the ore destroyed a Demon Altar and now the Mechanical Bosses can spawn. Dear god. xD
lmfaoGood thing it's fixed, because, uh... Calamity kinda just ed me over. Because of the way the ore generated, the ore destroyed a Demon Altar and now the Mechanical Bosses can spawn. Dear god. xD
Oh you shush. You're not the one who's about to get killed by a LOT of robots.lmfao
I should make Calamitas able to spawn randomly after a Demon Altar is destroyed.Oh you shush. You're not the one who's about to get killed by a LOT of robots.
@MountainDrew I suggest you sometime make a banner for this mod Its a good way to get the word around about your mod.
Ill give it a tryGonna be honest, I'd pay someone to make a banner for me
I don't think I'd be able to make a very good banner myself to be honest.
@MountainDrew I'm good at making banners! Can you PM me with sprite PNGs and stuff? If you send me the sprites and such I can make an awesome banner for it!@MountainDrew I suggest you sometime make a banner for this mod Its a good way to get the word around about your mod.
@MountainDrew
Fought Slime God again after updating and gotta say; MUCH better fight! Barely won, even using infinite flight from the
secret Coznix mount and such from Thorium! It was ridiculous how powerful he was in Expert and I love it!
Even if it didn't go through walls, walls wouldn't be a good solution since he can teleport right to you. xDDid you like his 'Abyss Ball Volley' that he now fires? I think it's a pretty fun attack to deal with, considering it goes through walls
Even if it didn't go through walls, walls wouldn't be a good solution since he can teleport right to you. xD
soo i know some moding about basic things like te drops,item creation,and crafting items i dont know how to do the npcs creation and bosses and thaths all :3
Your welcome.Credited! Thank you very much!
[url="http://forums.terraria.org/index.php?threads/calamity-mod-spriters-needed-and-coders-welcome.44065/"][img]http://forums.terraria.org/index.php?attachments/calamitymodbanner-png.116564/[/img][/url]
Great banner!
Also... BIG ISSUES with the ore spawning!!!
This isn't just about trees, you know. This is about a fundamental flaw that lets it spawn in literally any tile, from furniture to stalactites to - as mentioned - Demon Altars.
The solution is to provide a WHITELIST of blocks the ore is ALLOWED to spawn in. Ideally, this list probably contains at least: dirt, stone, ice, snow, mud, clay. Maybe don't include dirt/clay, if the idea is to keep the ore underground.
In 1.1.2 I have experienced Aerialite spawns as far down as the bottom of the Underworld (note: small world size). This demonstrates a flaw in control over where the ore can spawn. If nothing significant has changed except for one variable, nothing much has changed at all.
I could take a look at the ore spawning code for you if you like.
EDIT: I looked at the code, but unfortunately I do not have the documentation on WorldGen.TileRunner. If I had the documentation on the whole WorldGen class, that would be amazing. Unfortunately, being on OSX, I do not have access to ANY tools required to obtain a Terraria source. UGH. Basically, this one thing is locking me out of 90% available features. It doesn't help that distributing the source is illegal.