• Journey's End on PC - Find info here and here. Please report bugs and issues for PC 1.4 and 1.4.1 to Re-Logic here.
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  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
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tModLoader Calamity Mod

What would you like me to create more of?

  • NPCs (enemies, house NPCs, etc.)

    Votes: 1,036 20.2%
  • Bosses

    Votes: 2,043 39.9%
  • Items (Accessories, Weapons, etc.)

    Votes: 1,346 26.3%
  • Vanity (furniture, armor sets, etc.)

    Votes: 376 7.3%
  • Mineable Stuff (Ores, Blocks, etc.)

    Votes: 322 6.3%

  • Total voters
    5,123

Eisyneh

Plantera
Does anyone else have an issue where using Vehemence will sometimes do either little to no damage or literally no damage? I'm not using it on DoG or Yharon. The issue primarily occurs on pretty much any boss in the Boss Rush. For example, sometimes I'll use on the Queen Bee and it and it'll take about half hp. Then I'll hit her again and it will do absolutely nothing. Seems to work fine on any normal bosses outside of boss rush, so I'm not sure what the problem is.
 

Pixelcraft05

Steampunker
Heron rod has a bug with where line is casted, currently casted at the base of playermodel, if you have issues fixing it maybe ask diverman sam? (he fixed one for tacklebox: modest fishing content)
 

Cmm

Terrarian
Me and my friend have been having an issue where bosses will damage us once then every other time the boss hits us we get instantly healed from it. This has happened on Cryogen, The Destroyer, The Twins, The Leviathan, and Astrum Aureus. Has anyone else Experienced this?
 

Ahndrek Li'Cyri

Skeletron Prime
Hey there.
I'm getting a really nasty error when I try to close the game or the CalamityMusic mod (the music add on) is unloaded.
It seems as if something is wrong and it refuses to properly unload. A fix for this would be great, as it keeps causing tmodloader to crash. Thanks!
[16:36:36] [8/INFO] [tML]: Unloading: Calamity Mod Music
[16:36:36] [8/WARN] [tML]: Silently Caught Exception:
System.IO.IOException: Shared entry read streams not closed: Sounds/Music/Calamity.ogg
at Terraria.ModLoader.Core.TmodFile.Close()
at Terraria.ModLoader.Core.TmodFile.DisposeWrapper.Dispose()
at Terraria.ModLoader.Mod.Close()
at CalamityModMusic.CalamityModMusic.Close()
at Terraria.ModLoader.ModContent.UnloadModContent()
at Terraria.ModLoader.ModLoader.do_Unload()
at Terraria.ModLoader.ModLoader.Unload()
at Terraria.ModLoader.ModLoader.Load(CancellationToken token)
at Terraria.ModLoader.ModLoader.<>c__DisplayClass42_0.<BeginLoad>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
at System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

[16:36:36] [8/FATAL] [tML]: One or more errors occured while unloading and tModLoader must be restarted to prevent further issues.
CalamityModMusic was unable to unload properly. Modders must use defensive programming to ensure unloading completes regardless of any errors during loading.
System.IO.IOException: Shared entry read streams not closed: Sounds/Music/Calamity.ogg
at Terraria.ModLoader.Core.TmodFile.Close()
at Terraria.ModLoader.Core.TmodFile.DisposeWrapper.Dispose()
at Terraria.ModLoader.Mod.Close()
at CalamityModMusic.CalamityModMusic.Close()
at Terraria.ModLoader.ModContent.UnloadModContent()
at Terraria.ModLoader.ModLoader.do_Unload()
at Terraria.ModLoader.ModLoader.Unload()
 

Digitus Zero

The Destroyer
I love this mod,and i write it red,cause its good to be red-ady for the 1.4,and i love this mod with red cause its red-tastic.
I know no one cares,but i dont care too,haha.
(What the fck im doing talking to miself?)
 
Im unable to make a world while using calamity! While its being created, the loading bar stops at sulfur sea, and doesn't move. Anyone know what might be happening?
 

Pixelcraft05

Steampunker
I also had that problem but i'm not too bothered i'm using my world from a few updates ago and it's working fine, if there is anything new in the world gen i may check it out but i can't be too bothered unless it is a necessary item for a crafting recipe otherwise i don't wanna make a new world
 

Florence Akefia

Terrarian
Had a recent issue where I accidentally logged into my Calamity world with Thorium mods engaged, and it basically removed background walls in the Astral biome. Anything I can do to restore those without straight-up starting a new world?
 

Xyore

Terrarian
I keep getting a crash with CalamityModMusic not unloading properly when changing around mods. I'm assuming it has to do with the music that plays in the Title Screen? Any fixes?
 

GreyGod

Terrarian
I keep getting a crash with CalamityModMusic not unloading properly when changing around mods. I'm assuming it has to do with the music that plays in the Title Screen? Any fixes?
Is this about the way the music overlaps on the title screen? If so, it fixes itself after the normal title screen music ends.
 
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