• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

tModLoader Calamity Mod

What would you like me to create more of?

  • NPCs (enemies, house NPCs, etc.)

    Votes: 963 20.4%
  • Bosses

    Votes: 1,861 39.3%
  • Items (Accessories, Weapons, etc.)

    Votes: 1,275 27.0%
  • Vanity (furniture, armor sets, etc.)

    Votes: 336 7.1%
  • Mineable Stuff (Ores, Blocks, etc.)

    Votes: 295 6.2%

  • Total voters
    4,730

Fake

Terrarian
您好,我是新手,我之前从未玩过mod,我想了解有关如何下载的详细步骤,希望获得帮助
 

turdhead79

Skeletron
Hello! I downloaded the mod from the MEGA site about 3 or 4 weeks ago, and my mod appears to be in a previous version, when Cyogen drops souls of might, I'm pretty sure it doesn't have Old Duke also. I have the option to update it on the Mod Browser but when I do it, the progress bar goes to the end but nothing happens. When I press cancel, I still have the option to update it and it Hasn't updated.

Also, I want the full experience of the mod but the Calamity mod music won't load when the actual mod is also loaded. The music works if the calamity mod isn't working. I think this has something to do with Calamity not updating, but I'm just not sure. Please help
Hello! I managed to fix both of my previous problems. For anyone who wants to know what I did, I went into my mods file folder and deleted Calamitymod and Calamitymodmusic. I then went to download the mods from the mod browser.
 

Kaizen.pz

Terrarian
Please fix the lagging acid rain when multiplayer
It is so laggy when 2-4 player stand in sulpheric sea while acid rain is happening please😢
 

Juan77920

Official Terrarian
Hi, i recently updated the mod and started a new world trying another class and when i tried to do de acid rain event, there's no enemies. I don't know what causes it, i even tried to make a plataform with the sand found there, but no one is showing up and now my world is in a constant rain. Does anyone know how to fix this? or do i have to create another world to fix the terrain generation?
Captura de pantalla (69).png
 

Eisyneh

Plantera
Does anyone else have an issue where using Vehemence will sometimes do either little to no damage or literally no damage? I'm not using it on DoG or Yharon. The issue primarily occurs on pretty much any boss in the Boss Rush. For example, sometimes I'll use on the Queen Bee and it and it'll take about half hp. Then I'll hit her again and it will do absolutely nothing. Seems to work fine on any normal bosses outside of boss rush, so I'm not sure what the problem is.
 

Pixelcraft05

Steampunker
Heron rod has a bug with where line is casted, currently casted at the base of playermodel, if you have issues fixing it maybe ask diverman sam? (he fixed one for tacklebox: modest fishing content)
 

Cmm

Terrarian
Me and my friend have been having an issue where bosses will damage us once then every other time the boss hits us we get instantly healed from it. This has happened on Cryogen, The Destroyer, The Twins, The Leviathan, and Astrum Aureus. Has anyone else Experienced this?
 

Ahndrek Li'Cyri

Steampunker
Hey there.
I'm getting a really nasty error when I try to close the game or the CalamityMusic mod (the music add on) is unloaded.
It seems as if something is wrong and it refuses to properly unload. A fix for this would be great, as it keeps causing tmodloader to crash. Thanks!
[16:36:36] [8/INFO] [tML]: Unloading: Calamity Mod Music
[16:36:36] [8/WARN] [tML]: Silently Caught Exception:
System.IO.IOException: Shared entry read streams not closed: Sounds/Music/Calamity.ogg
at Terraria.ModLoader.Core.TmodFile.Close()
at Terraria.ModLoader.Core.TmodFile.DisposeWrapper.Dispose()
at Terraria.ModLoader.Mod.Close()
at CalamityModMusic.CalamityModMusic.Close()
at Terraria.ModLoader.ModContent.UnloadModContent()
at Terraria.ModLoader.ModLoader.do_Unload()
at Terraria.ModLoader.ModLoader.Unload()
at Terraria.ModLoader.ModLoader.Load(CancellationToken token)
at Terraria.ModLoader.ModLoader.<>c__DisplayClass42_0.<BeginLoad>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
at System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

[16:36:36] [8/FATAL] [tML]: One or more errors occured while unloading and tModLoader must be restarted to prevent further issues.
CalamityModMusic was unable to unload properly. Modders must use defensive programming to ensure unloading completes regardless of any errors during loading.
System.IO.IOException: Shared entry read streams not closed: Sounds/Music/Calamity.ogg
at Terraria.ModLoader.Core.TmodFile.Close()
at Terraria.ModLoader.Core.TmodFile.DisposeWrapper.Dispose()
at Terraria.ModLoader.Mod.Close()
at CalamityModMusic.CalamityModMusic.Close()
at Terraria.ModLoader.ModContent.UnloadModContent()
at Terraria.ModLoader.ModLoader.do_Unload()
at Terraria.ModLoader.ModLoader.Unload()
 
I love this mod,and i write it red,cause its good to be red-ady for the 1.4,and i love this mod with red cause its red-tastic.
I know no one cares,but i dont care too,haha.
(What the fck im doing talking to miself?)
 
Im unable to make a world while using calamity! While its being created, the loading bar stops at sulfur sea, and doesn't move. Anyone know what might be happening?
 
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