tModLoader Calamity Mod

What would you like me to create more of?

  • NPCs (enemies, house NPCs, etc.)

    Votes: 1,170 19.5%
  • Bosses

    Votes: 2,449 40.8%
  • Items (Accessories, Weapons, etc.)

    Votes: 1,580 26.3%
  • Vanity (furniture, armor sets, etc.)

    Votes: 437 7.3%
  • Mineable Stuff (Ores, Blocks, etc.)

    Votes: 372 6.2%

  • Total voters
    6,007
Changelog, pretty please?
1.3:
1 - Fixed worldgen bugs with new Calamity biome and switched up the gen a bit.
2 - Added ocean hole. This is not the abyss...or is it? (it is)
3 - Made Snow Pyramids much smaller.
4 - Nerfed Elemental Lance.
5 - Reduced Revengeance Moon Lord and Cultist damage multiplier.
6 - Reduced the ludicrous speeds that most Calamity wings/boots give by a lot.
7 - Made Providence, DoG, and Yharon a bit slower to compensate for number 6.
8 - Lowered Desert Scourge speed.
9 - Lowered Eye of Cthulhu speed on rev but kept it very fast on Death Mode.
10 - Pumpkin and Frost Moon HP boosts no longer effect other bosses.
11 - Flesh Totem now has a cooldown of 15 seconds after you take contact damage.
12 - Nerfed Yharim's Crystal.
13 - Nerfed Butcher.
14 - Added soft caps for damage reduction (40% + (damage reduction above the cap * 0.25)) and life regen (20 + (life regen above the cap * 0.25)). Revengeance and Death Mode only.
15 - Made most "anti-cheese" features for post-ML bosses Death Mode only.
16 - Cryogen no longer regenerates his ice shield in his teleporting phase to avoid cheap hits.
17 - Nerfed the Community accessory because it was broken af.
18 - Added Sulphur biome spawned above the abyss.
19 - Made summons do less damage if holding a non-summoner weapon.
20 - Added new music for bosses.
21 - Changed most Reaver and Ataxia armor set effects very slightly.
22 - Made it so that the Community and other accessory damage boosts don't ignore the damage/crit caps.
23 - Being invincible (purified jam for example) no longer allows you to use Thorn effects to kill things by standing inside of them.
24 - Added new gores to some bosses.
25 - Added random enemy types to increase variety.
26 - Updated various sprites.
27 - Made all the 'shotgun blast' projectiles from bosses/enemies work like they're supposed to.
28 - Yharon now regenerates more of his HP when transitioning to phase 2.
29 - Astral Star rain setbonus now has a cooldown before it can trigger again.
30 - Nerfed Heavenly Gale.
31 - Polterghast now sends a new message when defeated for the first time.
32 - Abyss noise when Plantera is defeated for the first time.
33 - Polterghast now summons different Phantom Spirits in its final phase.
34 - Made summons/homing projectiles no longer target DoG/Storm Weaver body.
35 - Aquatic Scourge boss battle post-two mech bosses and also on boss checklist.
 
1.3:
1 - Fixed worldgen bugs with new Calamity biome and switched up the gen a bit.
2 - Added ocean hole. This is not the abyss...or is it? (it is)
3 - Made Snow Pyramids much smaller.
4 - Nerfed Elemental Lance.
5 - Reduced Revengeance Moon Lord and Cultist damage multiplier.
6 - Reduced the ludicrous speeds that most Calamity wings/boots give by a lot.
7 - Made Providence, DoG, and Yharon a bit slower to compensate for number 6.
8 - Lowered Desert Scourge speed.
9 - Lowered Eye of Cthulhu speed on rev but kept it very fast on Death Mode.
10 - Pumpkin and Frost Moon HP boosts no longer effect other bosses.
11 - Flesh Totem now has a cooldown of 15 seconds after you take contact damage.
12 - Nerfed Yharim's Crystal.
13 - Nerfed Butcher.
14 - Added soft caps for damage reduction (40% + (damage reduction above the cap * 0.25)) and life regen (20 + (life regen above the cap * 0.25)). Revengeance and Death Mode only.
15 - Made most "anti-cheese" features for post-ML bosses Death Mode only.
16 - Cryogen no longer regenerates his ice shield in his teleporting phase to avoid cheap hits.
17 - Nerfed the Community accessory because it was broken af.
18 - Added Sulphur biome spawned above the abyss.
19 - Made summons do less damage if holding a non-summoner weapon.
20 - Added new music for bosses.
21 - Changed most Reaver and Ataxia armor set effects very slightly.
22 - Made it so that the Community and other accessory damage boosts don't ignore the damage/crit caps.
23 - Being invincible (purified jam for example) no longer allows you to use Thorn effects to kill things by standing inside of them.
24 - Added new gores to some bosses.
25 - Added random enemy types to increase variety.
26 - Updated various sprites.
27 - Made all the 'shotgun blast' projectiles from bosses/enemies work like they're supposed to.
28 - Yharon now regenerates more of his HP when transitioning to phase 2.
29 - Astral Star rain setbonus now has a cooldown before it can trigger again.
30 - Nerfed Heavenly Gale.
31 - Polterghast now sends a new message when defeated for the first time.
32 - Abyss noise when Plantera is defeated for the first time.
33 - Polterghast now summons different Phantom Spirits in its final phase.
34 - Made summons/homing projectiles no longer target DoG/Storm Weaver body.
35 - Aquatic Scourge boss battle post-two mech bosses and also on boss checklist.

Thanks Senator Armstro-eh, I mean, Leviathan! :D
 
I'm having a similar problem as others with world generation, but the only other mod i'm using is terraria overhaul, and i actually generated a different world like a week or two ago when i first got the mods. I want to see this new biome and boss :(
 
http://www.mediafire.com/file/xh9r6yndyxxyx3d/CalamityModV1.3.0.002.zip

1 - Made it so liquid-generating blocks do not generate liquid in the Underworld.
2 - Sulphuric Acid bubbles no longer crash the game with invincibility/godmode enabled (harhar).
3 - Aquatic Scourge and Destroyer resist vilethorn-like projectiles on revengeance and death mode.
4 - Made Sulphurous Sand generate more water.
5 - Made tunnel between Sulphur and Abyss zones a bit longer.
 
wait if summons do less damage while holding non summoning weapons, then what is one supposed to do then? summons alone dont deal damage in most cases, one has to have a weapon for backup.
 
Hi there! I logged in for the first time in like... huh, 2 years, to say this mod is really cool!

My subnautical sense is tingling about this new abyss biome... I see a ghost leviathan and a sea dragon among the ennemies...
 
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