tModLoader Calamity Mod

What would you like me to create more of?

  • NPCs (enemies, house NPCs, etc.)

    Votes: 1,170 19.5%
  • Bosses

    Votes: 2,449 40.8%
  • Items (Accessories, Weapons, etc.)

    Votes: 1,580 26.3%
  • Vanity (furniture, armor sets, etc.)

    Votes: 437 7.3%
  • Mineable Stuff (Ores, Blocks, etc.)

    Votes: 372 6.2%

  • Total voters
    6,007
I don't know if this is Calamity or one of the other mods on this world but I have beaten :golem: and yet the cultists haven't started worshipping at the dungeon. Also THIS MOD IS SO FFFFFFFFFFUUUUUUUUUUUUUUUUNNNNNNNNNNNNN
:happy:
 
Out of curiosity, what are you supposed to do when one of the three adds in the Profaned God fight becomes invincible and never stops humping your leg? I killed the other two adds, and could only do 1's to the one on me. But the health never actually went down. And with that add invincible, I also couldn't hurt the boss.
As to the one on my leg, I even activated the Ragnarok mount from the Thorium mod that moves faster than any mount I've seen and couldn't move off it.
 
whats the farthest anyone has gotten in this mod in expert revengance death modes as a hardcore without armor?
oh and did the sky ore vanish from the snow biome or is that an issue I'm having? I miss that bow lol.

oh umm. not trolling.
I have reached post moonlord a few times.
but then usually die to cocky reckless behavior like doing zerg potion pumpkin or frosts..
thanks <3
 
Last edited:
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Latest Version is on the Mod Browser
MediaFire download -
http://www.mediafire.com/file/pfup4j7i0uper28/CalamityModV1.3.2.001.zip

Trailer, big thanks to Leviathan for making this!

Download and Installation Guide:
Step 1:
Click the mediafire link above.

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Step 2:
Click the large green download button to get the ZIP file with the mod inside it.

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Step 3:
Take the mod file from inside the ZIP file and paste it into your Documents/My Games/Terraria/ModLoader/Mods folder.
Answer yes if it prompts you to replace the old version.

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What does the Calamity Mod add to Terraria?
- 915+ new items
- 22 bosses (5 prehardmode, 7 hardmode, and 10 post-Moon Lord)
- Expert Mode boss improvements that serve as incredible challenges
- 200+ new enemies
- Three new biomes
- Two new modes for the start of the game
- Post-Moon Lord content
- Ore generation on new world creation
- Recipes for vanilla items that were previously non-craftable

Please be advised:
- Directly copying code/sprites from this mod is strictly prohibited. You can use it as an example to go by but copying it will lead to strict and immediate action.


Calamity Discord Server:
https://discord.gg/9kXd2PG

Calamity Wiki on Gamepedia:
http://calamitymod.gamepedia.com/Calamity_Mod_Wiki

Art


Current Items:
Tier 1 - Wulfrum
Prehardmode items to be acquired before any boss is defeated.
Crafted using Wulfrum Shards that drop from Wulfrum-themed enemies.


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Tier 2 - Victide
Prehardmode items to be acquired before the Eye of Cthulhu.
Crafted using ocean items and shards dropped from the Desert Scourge.


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Tier 3 - Aerialite
Prehardmode items to be acquired before Skeletron.
Crafted using sky materials and Aerialite Bars.


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Tier 4 - Statigel
Prehardmode/Hardmode items to be acquired either before the Wall of Flesh or upon entering Hardmode.
Crafted using Hellstone Bars, Gel, and Purified Gel dropped by the Slime God.


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Lore of the armor:
The combat gear of a certain ninja clan, infused with the energy of the same god whose power they drew upon. However, many of the clan's secrets were lost when they were wiped out, including the construction of their traditional armor. Only possessing a fraction of the original's agility and strength, this reconstruction more closely reflects the condition of the armor worn by Statis, the last of his bloodline, at the end of his life.

Tier 5 - Daedalus
Hardmode items to be acquired after Cryogen.
Crafted using Cryonic Bars.


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Tier 6 - Reaver
Mid Hardmode items to be acquired after Plantera.
Crafted using Perennial Bars.


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Tier 7 - Ataxia
Late Hardmode items to be acquired after the Golem.
Crafted using Chaotic Bars.


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Tier 8 - Xeroc
Early Post-ML items to be acquired directly after the Moon Lord.
Crafted using Meld Bars.


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Lore of the previous owner of this armor, Xeroc:
Once worn by what can only be described as a monster, it is written that if it's original owner were to wear it once more the entire universe would not know rest for another ten thousand years. It is said that the armor was made from the flesh, teeth, and nails of its original owner. Only someone who were to prove their strength among the strongest warriors would be able to break their seal.

Tier 9 - Tarragon
Early Post-ML items to be acquired after Providence, the Profaned God.
Crafted using Ueliace Bars.


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Lore of the armor:
Despite wading through countless wars on the shoulders of the Great Hero Braelor, this armor remains as immaculate as on the day it was forged. Blessed by the gods with unmatched endurance, its metal grows like a living being to mend its injuries and draws upon the energy of the planet to protect and heal its user; there is little wonder how its first master fended off the onslaught of the Jungle Tyrant's forces for years on end.

Tier 10 - Bloodflare
Mid Post-ML items to be acquired after Providence, Sentinels, and Polterghast.
Crafted using Bloodstone Cores.


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Tier 11 - Godslayer
Late Post-ML items to be acquired after the Devourer of Gods.
Crafted using Cosmilite Bars.


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Tier 12 - Silva
Late Post-ML items to be acquired after Phase 1 Yharon.
Crafted with Post-Yharon Phase 1 eclipse drops and other materials.

Tier 13 - Auric
Late Post-ML items to be acquired after Phase 2 Yharon.
Crafted with a ton of different materials including Auric Ore.

Wings and Accessories:

Items:

Melee Weapons:


Ranged Weapons:


Magic Weapons:

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Other Weapons:

Mineable Ores and Tiles:
Aerialite Ore Requires at least a Deathbringer or Nightmare Pickaxe to mine.
Cryonic Ore Requires at least an Adamantite or Titanium Pickaxe to mine.
Perennial Ore Requires at least a Pickaxe Axe or Hamdrax to mine.
Astral Ore Requires Astrum Deus to be defeated.
Chaotic Ore Requires at least a Picksaw to mine.
Uelibloom Ore Requires at least a Gallant Pickaxe to mine.
Auric Ore Requires at least a Blossom Pickaxe to mine.

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NPCs:

Basic NPCs

The Desert Scourge
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Lore:
When the Sea King, Amidias refused to partake in the forbidden ritual to awaken the Moon Lord/The Dark Lord from his slumber and imprisonment on the moon the Jungle Tyrant King, Yharim had the witch Calamitas evaporate all of the seas water with fire and brimstone. This event caused the great sea worm, now known as the Desert Scourge, to go on a rampage. Deprived of its previous food source, Crab and Shark meat, it devoured all of the inhabitants of the now dried up sea kingdom. Now the sea worm has dried out and become a hollow shell of its former self, constantly seeking fresh meat for it to devour.

Crab
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Flesh rots. Metal rusts. Stars grow dark. Whether over the course of a century or millennia, all things lose the ability to serve their purpose and become dust. Such is an immutable, inescapable law of reality. Thus, one who transcends such a limitation - one who is flawless and eternal, possessing none of the weakness called humanity - can only be considered God. Utterly unfettered and unparalleled. Surpassing the very nature of existence. Sing your praises to Crabulon, The Perfect One.

The Perforators
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Lore:
Once a single large worm, the Perforators are separate entities that have lost the need for their eyes after evolving to live as a parasite inside the creature called the Brain of Cthulhu. If they lose their host, they burrow as a group to the depths of the crimson and wait for a new host to come across them. Unluckily for you, their new host is you.

The Hive Mind
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Lore:
The Hive Mind, the grotesque creature that lies in the depths of the corruption, is actually a colony of creatures that travel together, combining their abilities to form a greater presence responsible for spreading and sustaining the corruption. Corruptions are just breeding grounds to creatures which form larger and larger clusters.

The Slime God
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Lore:
The Slime God, one of the very first creatures to ever come to exist in the Terrarian's world, is the core and control unit of all things slimy. Slimes are some of the first creatures to evolve from the very first living cells present from ancient times, and even though they do not posses sentience themselves their 'core' is what gives them shape and allows them to move about the world. The slime god was born after a bacteria evolved and began consuming other bacteria around it. Eventually, after gaining enough cellular mass it began absorbing larger flora and fauna, gaining intelligence from each creature it enveloped. It became large enough to begin influencing other beings around it through telekinesis. Through telekinetic energy the slime god shapes it's slimes from water and various dead plant and animal matter, it then wills them to consume more dead matter to continue growing the slime population. Through this process the slime god has formed the Crimulan and Ebonian Slime Gods to defend itself from any possible threats.

Cryogen
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Lore:
Yharim's prison for the magic of the ice castle, Cryogen, is a representation of Yharim's bitter cold hatred for the archmage of ice. When Yharim was young he ventured from the jungle temple to the ancient ice temple where the archmage Permafrost resided. Yharim asked to learn from him in order to "peacefully" calm the denizens of the underworld. But the archmage saw through his ruse and viewed only bitter contempt within Yharim's heart and the fiery urge to annihilate the underworld obsidian towers and their inhabitants. When the archmage refused Yharim kindly took his leave, bowing to the archmage and returning to his home. However, the archmage had not realized that Yharim had a contingency plan in place; Yharim had expertly placed magical runes hidden in a pocket dimension right outside the ice temple. Within minutes after Yharim took his leave he activated the runes, causing the entire ice temple to be enveloped in pure darkness. Cryogen is what remains, a mindless frozen structure that was once trapped by Yharim due to it's uncontrollable nature and powerful magic. Little does the Terrarian know that defeating the Wall of Flesh will rouse far more than mere spirits upon its' defeat...

Brimstone Elemental
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Lore:
As the world took shape long ago, the planet's will adopted a physical form - born from the elements as they formed, becoming five as they distinguished themselves from one another. When the first of humanity discovered these creatures, they were awed by their beauty and magic. The humans worshiped the Elementals - their faith and love empowering them into nigh-goddesses. They enjoyed their newfound strength and followers for thousands of years...but as humans grew aware of and understood the world around them, they also grew disillusioned with their idols. Their religions and power dwindled over the course of centuries; the gift of magic was taken and harnessed by humans, further undermining the Elementals.
The sprite born of the Underworld's flames was the first and the strongest of the five "sisters" - the last to retain her following while the others quietly returned to the aspects of the world that gave rise to them. It wasn't meant to last; a human entered the Underworld one day, abyssal flames burning in her wake as she wielded catastrophic magic that put all of Hell itself to shame. Dispatched under the Jungle Tyrant's command, Calamitas laid waste to the civilization at the core of the planet and reduced it to smoldering rubble in a single night. What had once been the capital of the Underworld was left a foul blackened monument whose unholy energy cursed all who set foot upon it.
That Elemental was no match for Calamitas. Barely clinging to life after the witch tired of her massacre and vanished, what had once been a goddess in all but name was reduced to a mere beast fighting for survival within the twisted ruins of the capital - kept alive by little more than her natural affinity with the chaotic magic that lingered within the crags. Her few remaining followers lost in a human's seemingly pointless slaughter, the Brimstone Elemental swore that humanity would be her enemy until the end of time; any attempt to worship her doubtless a mockery for which she would use all her power to kill the perpetrator, no matter how pitiable a shadow she was of her former self.

Aquatic Scourge
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Lore:
The long-lost relative of The Desert Scourge mutated by the toxic sulphuric waters above the Abyss. Due to its adaptations to thrive in the sulphuric ocean and ample food supply of catfish and flounder it is far less aggressive than its relative. Those that venture to the sulphuric ocean should exercise caution however, as this sea beast is still a carnivorous predator and will immediately attack if provoked.

Calamitas
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Lore:
Calamitas' true name is unknown. She was born in a mountainous region to a family of extremely skilled mages whose destructive powers rivaled those of demigods. They taught her how to master the vehement and volatile natures of dark magic, without giving in to the negative emotions that these powers can inflict upon the wielder. "The dark is within all of us, but when gazing into darkness the darkness also gazes into you," her father told her, quoting a famous philosopher. However, one morning, after a particularly heated clash with a rivaling faction, Calamitas woke up to find her parents and siblings dead, hung on crucifixes by an angry mob. Filled with hatred and rage, Calamitas forgot what her parents had taught her, and brought devastation upon the mob, burning them with hellfire and teleporting them to the underworld to be tortured for eternity. Calamitas, defeated and sobbing, retreated to her now-vacant cave carved out in the mountainside, taking to practicing the magic of necromancy in order to revive her parents and 2 brothers.
After her success in bringing back her siblings she heard an ethereal and almost-mesmerizing voice telling her to seek refuge in the Jungle. Following this, Calamitas wandered toward the Jungle, entranced by some unknown force. She found her way into the Jungle Temple, where Yharim, the man who had spoken to her, resided. He had felt her mastery over the arcane due to her immense and manic outburst of destructive power. He eventually recruited her into his army after several long and persuasive talks over what truly matters in their world. When Amidias refused to help Yharim in a ritual, to awaken a slumbering god, Yharim had Calamitas incinerate the oceans as her first mission, thus causing the Desert Scourge to go on a rampage.
But, somewhere deep down in her psyche, the good in Calamitas still existed. Weeks passed, each day she argued more and more with herself over what was necessary to achieve a goal, and ultimately began distrusting Yharim. One day, Calamitas met with Yharim and attempted to convince him that his logic is flawed. Yharim heard none of it, and sent her immediately out of his throne room. That very same day, Calamitas betrayed Yharim by unleashing the ancient Golem using one of the ancient Power Cells. The Golem rampaged through the temple, distracting Yharim and his soldiers. Calamitas used this time to sneak up to Yharim's throne and procured a few documents containing some helpful information on Yharim's most valiant opponents, Braelor and Statis.
When Yharim and his men obliterated the Golem he cursed Calamitas for her betrayal. Due to her being a fair distance away, the curse had a lessened impact on her, but it still managed to worm its way into her mind. Over time the curse slowly drove her mad, and ultimately she ended up returning to Yharim's side after the deaths of Braelor and Statis. Yharim has since removed the curse in exchange for her infallible servitude and unimaginable cruelty towards his opponents.

The Leviathan
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Lore:
The Leviathan was once far smaller compared to the massive beast she is now. A fairly large, armored anglerfish that was extremely territorial, often shredding those foolish enough to enter her section of the dark abyss in her steely jaws or by sending her entourage of males to do the work for her. However, after years of devouring most of the local wildlife she became bloated and old, no longer able to move herself at a decent speed. It was around this time that a lonely sea creature, one of the last ones remaining there, swam slowly up to the giant creature in curiosity. The creatures' blissful ignorance nearly cost it its' life as the leviathan burst forward and attempted to devour it. The creature avoided the attack easily and swiftly. The leviathan, tired and worn out from just one attempt, did not continue her attack.
As time went on the creature kept appearing at increasing frequency, observing and avoiding the leviathan's jaws with ease. Eventually the leviathan gave up entirely, leaving the creature to observe her as she slowly withered away from lack of food. One day she could no longer swim and fell down to the sea floor. It seemed like the end for this massive beast...until she saw that same creature that seemingly taunted her with its swiftness swimming in front of her with several dead fisherman and sea creatures collected in a large trawl net. The creature smiled and fed the leviathan repeatedly over the course of several days. Soon she was able to swim once again. However, the leviathan was still far too large to get anywhere quickly, and the creature had shown her that the only food sources left were up near the surface. The feminine creature assisting her could only bring so much nourishment by itself.
In an act of desperation she resorted to forsaking her back half by ramming her side against an underwater cliff; the cliff side cracked and fell, tearing her in half. She survived this and left her home in the abyss, following the creature leading her to seek out prey located in shallower waters. She then adapted to capturing the local divers in her jaws by disguising herself as a massive underwater rock formation. The divers would soon become leery of the once-calm waters near the beaches. This did not stop the feminine creature from assisting the leviathan by infatuating fisherman and then drowning them once they ventured too close. The fisherman then created tales and myths of a deceptive yet beautiful creature aptly named "The Siren". Tales of the duo continued to circulate but never held much merit and were often dismissed. Now the Leviathan waits patiently for the next diver to approach with the Siren close to her side, ready to help her newfound friend.

The Plaguebringer Goliath
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Lore:
The Jungle Tyrant conducted a great number of projects and experiments during his rule. It was during one such experiment that Yharim and his researchers unwittingly created a terrible yet powerful weapon - infectious nanomachines capable of spreading to virtually any organic material that rotted the host from the inside out, sustaining the victim's life as they suffered to enable their proliferation. Yharim swiftly declared the results too dangerous for use and locked the bio-tech virus away under high security. However, one of Yharim's head scientists recovered the nanomachines from storage and silently added them to another of Yharim's projects as it was prepared for field use.
Armed with a slew of advanced weaponry and filled with a sadistic disease, mechanized Queen Bees poisoned their hives as they were stationed throughout the Jungle. Their lessen brethren contracted the plague and proceeded to spread it further still, cascading through the ecosystem in the blink of an eye. The outbreak was uncontrollable, the nanomachines impossible to purge from the cyborg insects without destroying them entirely. As the Jungle around him wasted away in agony, the tyrant king turned his eye to the devastating might of his living weapons. The mechanical abominations became known and feared as the Plaguebringers - capable of razing a thriving city to the ground with ordnance as easily as they could transform it into an apocalyptic wasteland. Though not the most powerful of Yharim's forces, the Plaguebringers promised their victims a gruesome, painful, and extremely slow demise.

The Profaned Guardians
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Lore:
The Profaned Guardians, born of the profaned flame that is never allowed to be extinguished, are the eternal servants of their god, Providence. They are the physical manifestations of the souls of deceased worshipers that were promised eternal life in exchange for their protective services; they are undying, and will reform some time after their demise from the core of Providence herself. They guard to the death both Providence and her artifacts, which were used as mediums to communicate between Providence and the flora and fauna of Terraria before Yharim appeared. When the tyrant began spreading his influence across the land the guardians fought to repel him. What started off as a perceived victory for the guardians was soon followed by the unleashing of the tyrant's trusted Devourer and his Sentinels. The guardians were destroyed, and retreated back to their god to be reformed once more. Years later the Terrarian manages to piece together one of the profaned artifacts, awakening the guardians once again.

Providence, the Profaned God
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Lore:
Providence, the Profaned God, is the original source of all old religions and beliefs in the ancient times. She was born of the sun's holy light and the Underworld's dark magic during a great battle between demons and angels long ago. When the combined forces of each side threw every bolt of energy they had at each other all at once it created a massive explosion. Through this, the core of Providence was born. Using magic the core suddenly began tearing chunks of the Terraria landscape apart to form a shell of earth and flame around itself. The two armies, awestruck by what they saw before them, ceased their fruitless endeavors. Providence then disappeared into the sun, with this day being now known as the Birth of the Profaned Flame. From this point forward religions of the profaned flame formed, and long thereafter through the use of some of Providence's old magic (whether the lihzahrd knew it or not) the Golem was created to protect their temple.
Though she is both dark AND light these do nothing to impact her natural state of being; she is a neutral god, only destroying those who lay hands on her artifacts and only assists those that pray to or protect her. She resides in either the core of the Underworld or the center of the sun, far too hot for even beings as powerful as the Devourer of Gods to enter. After dispatching her guardians Yharim left his Devourer and his Sentinels to "clean up" both her and the rest. However, due to Providence's ability to conceal her magic extremely well and her natural affinity with nuclear heat the Devourer nor his Sentinels could find her. To this day the Sentinels are still searching, with the Devourer going about his own business until they discover her...or something else more powerful than her...
After defeating her guardians the Terrarian come across a chunk of her inner core, odds are she will be mightily displeased if something were to happen to it.

Sentinels of the Devourer
They are a cross between minibosses and actual bosses. They drop materials for the Cosmic Worm.

Lore of the group:
The Sentinels of the Devourer are the three entities that answer directly and only to the Devourer of Gods; they hold no loyalty of any kind to anyone else, except under their master's orders. Each one is bound to the Devourer under a magical pact - offering their abilities and allegiance in exchange for a fragment of the immense power the cosmic serpent has amassed from its divine prey. The Devourer wields their strength, and they in turn are infused with the Devourer's might.

Their current collective mission is to hunt down the Profaned God and expose her where the Devourer of Gods can manifest to kill her. Drawn to the magic of Providence, it is likely that even a rune infused with that same magic would suffice to provoke them - and if all three were to fall, perhaps the Devourer of Gods may begin to take notice of what slew them…


Summoning them: They are summoned using the Rune of Cos. One is summoned in the dungeon, another in the sky, and the final one in the underworld.

The Ceaseless Void

View attachment 199833

Lore:
The Devourer of God's ability to cross dimensions was not mastered instantly. Magic of such incredible scale demands incredibly precise use and knowledge to avoid disaster - and attempts to experiment with it will inevitably result in at least a few accidents. During an attempt to breach the barrier between worlds, one such mishap occurred: a deadly rift formed, in which the concept of reality itself faltered.

It required the power of both the Devourer and Calamitas to seal the void, stabilizing it with a localized dimensional reinforcement field and further encasing it in a shell of cosmic steel - but a strange phenomenon occurred as the rift was contained. The matter and the lives it consumed were regurgitated as shapeless masses of dark energy, draining the life out of every living being around it. Despite being a highly valuable research specimen, it was ultimately deemed impossible to control after extensive testing and condemned to waste away in the abandoned Dungeon.

The Ceaseless Void is only technically a Sentinel. It is under the same magical contract as the others, but it has no mind - only a will to consume the life force of others. According to Calamitas’ research, one of two events will occur if its casing is ever compromised: either reality will force the void to collapse and annihilate itself, or it will spill out and spread without end - reducing the entire universe to waste scattered in the abyss between dimensions.

The Storm Weaver

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Lore:
For all of their potential for growth and killing power, worms have been looked down upon by their enemies and regarded as little more than burrowing pests for centuries. However, the rise of the Devourer of Gods turned such a conception completely on its head, instilling a fresh wave of fear and paranoia into the world at large. Worms were no longer merely exterminated for being a nuisance, but actively hunted and wiped out. The Devourer's own species - already regarded with caution for their power to assimilate the abilities of their prey - was rendered virtually extinct within the span of a few short years.

It was only by the hand of fortune that the Devourer itself happened across the last of its species: a newborn worm that could hardly fend for itself, starving and on the brink of death. The Devourer took pity on its fellow kind and brought it to Yharim's forces, who restored it to health and outfitted it with armor akin to that of the Devourer. Despite having spared it once, the Devourer of Gods is highly aware of its protégé's potential, and would not hesitate to turn against the lesser worm should it grow strong enough to threaten its master.

However, that day has not yet come. The newly christened Storm Weaver resides in the outer reaches of the atmosphere, preying on the wyverns that roam the skies with it. Though lacking the advanced mind developed from assimilating countless human prey, it has enough capacity to process the orders given to it - while retaining the feral animosity of a beast to direct against those it hunts.


Signus, Envoy of the Devourer

View attachment 199840

Lore:
No living creature knows the true origin of Signus. Some claim it is a wraith, bound by vengeance and controllable only through dark magic. Others insist it is simply a mage of the highest caliber. Others still believe it to hail from another planet, or possibly another dimension entirely. But all can agree on its unparalleled killing prowess - capable of exterminating virtually anyone, anywhere, regardless of the conditions or defenses surrounding its target.

Even those who contract Signus can rarely say for certain who their assassin is. It has been seen consuming the bodies of others and adopting their appearance afterwards; descriptions of its "true form" vary wildly. The most consistent pattern in those believed to have been Signus is the manifestation of ethereal lights when forced into open combat, commanded through unknown means to blind its opponent or burn them to ashes.

Signus' one and only failure to kill a target was against the Jungle Tyrant, Yharim. Manifesting from nothing in the inner sanctums of the Jungle Temple, it was foiled only by its target summoning of the Devourer of Gods to his aid - and even then, Signus evaded death for an extended period of time within the Devourer's own dimension. Both of them soon came to realize that neither could kill the other; a grudging ceasefire was eventually agreed upon, which slowly evolved into an agreement of mutual respect. Signus itself became the Devourer's favorite means of eliminating targets when delicacy and stealth were needed over sheer power and size. Of the three Sentinels, none is closer to fulfilling their current objective than the ethereal assassin.

The Devourer of Gods
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Lore:
The Devourer of Gods, originally known as a mere myth in Terrarian legends, is a monstrous cybernetic serpent from the depths of an eldritch-conceived pocket dimension. It's home is devoid of all lifeforms, with an endless blanket of hazy purple mist extending as far as the eye can see. This was not always the Devourer's home, as it used to tunnel through the earth in the Terrarian's world, eating and crushing all that dared to stand in its way. However, as the Devourer's food sources became more adept at avoiding its attack patterns, it began to starve, leading it to use the power of those it devoured to tear a hole in the dimensions. This is now where the Devourer hides, awaiting for some foolish challenger, be it god or otherwise, to awaken it from it's slumber. The Devourer will occasionally launch 'sneak attacks' by tearing through the dimensions and eviscerating unsuspecting victims to feed its' ever-growing segments.
The Devourer came to be after Lord Yharim discovered that a giant sentient vibrant purple worm creature had killed and eaten a platoon of his best soldiers. Yharim originally wanted to kill the creature for revenge, but instead he found a better purpose for the beast. Yharim made a deal with the Devourer, as long as the Devourer would serve him until death he would feed the Devourer the most powerful entities he could capture. The Devourer agreed, and soon after Yharim captured his two most hated traitors, Braelor and Statis. Yharim threw them inside the pocket dimension without any way to defend themselves. Yharim watched and waited until he could hear the screams of the two demi-gods as they were crunched and torn to bloody pieces by his newfound pet. Afterwards Yharim rewarded the Devourer further by armoring him with reinforced spiked steel shells, specifically designed to resist piercing and explosive attacks.

Bumblebirb
View attachment 199832
Lore:
The Bumblebirb, created by Yharim in a failed experiment to engineer an army of lesser Yharon clones, was released into the Terraria Jungle to wander aimlessly and attack those strong enough to pose a threat to Yharim himself. They have the uncanny ability to replicate/reproduce with themselves in order to mass-produce more tiny Bumblebirbs that will eventually grow into larger birbs. The only thing preventing the birbs from overpopulating the entire Jungle is their engineered "hormonal reproduction limit" protocol. This protocol shuts down the birb's sexual hormones when there are a large amount of other birbs present near them, preventing the birbs from reproducing with themselves further.

Jungle Dragon, Yharon

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Lore:
Yharim grew up with no one besides his monstrous cohorts to keep him company after the passing of (nearly) his entire family...with the exception of his leal dragon guardian, Yharon. Long ago, a powerful ranger found an egg within the depths of the Jungle Temple. She gifted the egg to her son, Yharim, to raise as a companion while she was away on her missions. Before the egg hatched it was tossed into the underworld lava, along with Yharim's entire family due to the arrogance and despicable nature of the elder brother. However, the heat of the lava only caused the young dragon to mature more quickly. Soon, it hatched into a furious beast, and was able to save Yharim from his demise, though the same could not be said for the rest of his family. Badly burned and filled with hatred and contempt, Yharim slowly crawled onto the back of his faithful companion. The dragon comforted him as best it could before Yharim commanded that they return to the temple, a new power and order was about to rise. From there the dragon aided Yharim in annihilating the corrupt leaders of the jungle and putting the power in the hands of someone with a broken heart and many scars. The dragon was more than just a mere friend to the tyrant, the warmth and light from the dragon's soul often comforted the tyrant king in times of great depression. Without his pet, the tyrant would've been dead long ago.

Supreme Calamitas (now with 200% more fire and explosions)
The true battle. The first one was just a clone.

Authors
(only those that are actively contributing, all other contributors are in the Special Thanks section):

OWNER
@MountainDrew - Main programmer and mod creator.

ALMIGHTY WIKI EDITOR/GOD
@Uncle Danny

Wiki Editors!
@MineCat
Doctor Cid
@Phupperbat
Temp35

Spriting Team!

@PhoenixBlade
@PurpleNecromancer
@puffepuf
@Frous
@Valkyrie Valhalla
@Blockaroz
Popo
Nitro

Music Creators!

@DM DOKURO
SixteenInMono

Discord Mods!

@MineCat
@Zach_

@Trivaxy
@Phupperbat
@Sentri
Raverist

Lore Writers!

@Terry N. Muse

Support Banner Creators!

@Catman8274
@MineCat


General help with programming or testing in multiplayer!
@Grox The Great
@Jenosis
@PhoenixBlade
@Khaelis
@blushiemagic
@jopojelly
@Sentri
@Luiafk

Video playthroughs!

Support Banners
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(copy these urls into your signature if you'd like to support our work)
Code:
Supreme Calamitas Banner:
[url="http://forums.terraria.org/index.php?threads/calamity-mod.44065/"][img]https://forums.terraria.org/index.php?attachments/calamitasbanner-png.188289/[/img][/url]

Plaguebringer Goliath Banner:
[url="http://forums.terraria.org/index.php?threads/calamity-mod.44065/"][img]https://forums.terraria.org/index.php?attachments/plaguebringerbanner-png.188174/[/img][/url]

Cryogen Banner:
[url="http://forums.terraria.org/index.php?threads/calamity-mod.44065/"][img]https://forums.terraria.org/index.php?attachments/cryogenbanner-png.188175/[/img][/url]

Devourer of Gods Banner:
[url="http://forums.terraria.org/index.php?threads/calamity-mod.44065/"][img]https://forums.terraria.org/index.php?attachments/dogbanner-png.188176/[/img][/url]

Leviathan and Siren Banner:
[url="http://forums.terraria.org/index.php?threads/calamity-mod.44065/"][img]https://forums.terraria.org/index.php?attachments/leviathanandsirenbanner-png.188177/[/img][/url]

Polterghast Banner:
[url="http://forums.terraria.org/index.php?threads/calamity-mod.44065/"][img]https://forums.terraria.org/index.php?attachments/polterbanner-png.188178/[/img][/url]

Calamitas Banner:
[url="http://forums.terraria.org/index.php?threads/calamity-mod.44065/"][img]https://forums.terraria.org/index.php?attachments/scalbanner-png.188179/[/img][/url]

Slime God Banner:
[url="http://forums.terraria.org/index.php?threads/calamity-mod.44065/"][img]https://forums.terraria.org/index.php?attachments/slimegodbanner-png.188180/[/img][/url]

Desert Scourge Banner:
[url="http://forums.terraria.org/index.php?threads/calamity-mod.44065/"][img]https://forums.terraria.org/index.php?attachments/desertscourgesupport-png.199835/[/img][/url]

Waifu Banner:
[url="http://forums.terraria.org/index.php?threads/calamity-mod.44065/"][img]https://forums.terraria.org/index.php?attachments/heartofelementsbanner-png.199837/[/img][/url]

Yharon Banner:
[url="http://forums.terraria.org/index.php?threads/calamity-mod.44065/"][img]https://forums.terraria.org/index.php?attachments/fd7bo2o-png.170207/[/img][/url]

Profaned Flame Banner:
[url="http://forums.terraria.org/index.php?threads/calamity-mod.44065/"][img]https://forums.terraria.org/index.php?attachments/gfu6pc8-png.170208/[/img][/url]

Special Thanks!
The Re-Logic team - For creating Terraria.
@Drarky @Pbtopacio @ThatTerrariaGuy @Phantasmal Deathray @Gahtao @Trololololol @NyctoDarkMatter @Eli10293 @MiningdiamondsVIII @Pbtopacio @Triactis @DarkTiny @dreverseb @zoroarkcity @CarpentersCutlace @AdipemDragon @Vladimier - For help with spriting several weapons/projectiles and NPCs.
@SnugBoat - For many incredible weapon and various other sprites.
@ArmyFrog - For ore and various other sprites.
@Eli10293 - For the new Cryogen and Cryogen weapon/item sprites, also for creating several more weapon and projectile sprites.

@DivermanSam - Statigel and Victide item sprites. Help with ore spawning code on boss kills.
@thegamemaster1234 and @Kefke - For helping with spriting on this thread and giving constructive criticism when needed.
@Spoopyro @Ziggums - For creating some awesome artwork of the bosses!
@Gameraiders101 - For creating some of the tidy item and NPC banners!
@NyctoDarkMatter - For creating another awesome mod banner!
@BenGallegos - For creating an awesome mod banner!
@Eldrazi - For his help with general coding work.
@Fargowilta - For Calamity support in their mod!
The Mod - http://forums.terraria.org/index.php?threads/fargos-mutant-mod-summons-and-souls.42291/

@Gorateron - For creating the TModLoader help thread and creating the framework for the upcoming rune system.
Help thread - http://forums.terraria.org/index.php?threads/official-tmodloader-help-thread.28901/

@bluemagic123 and @jopojelly - For creating TModLoader and helping with code work.
TModLoader - http://forums.terraria.org/index.php?threads/1-3-tmodloader-a-modding-api.23726/

@BaumProductions - For creating his awesome videos on the Exxo Avalon mod that got me into modding.
@blahblahbal - For creating the Avalon modpacks.
Avalon Mod - http://forums.terraria.org/index.php?threads/released-wip-terraria-avalon.378/

@DivermanSam - For creating the Thorium modpack.
Thorium Mod - http://forums.terraria.org/index.php?threads/the-thorium-mod.40788/

@zadum4ivii - For creating the Tremor modpack.
Tremor Mod - http://forums.terraria.org/index.php?threads/tremor-remastered.28695/

@Venomalix - For creating the Ulterraria modpacks.
Ulterraria Mod - http://forums.terraria.org/index.php?threads/ulterraria-reborn.34873/

@Omnir - For creating the Omnir Nostalgia Pack and for letting us use his amazing sprites.
Omnir's Mod - http://forums.terraria.org/index.php?threads/omnirs-nostalgia-pack.11875/

silentzorah - For creating this masterpiece!

And, of course, everyone that has downloaded the mod and supported our ideas!

If I missed anyone please inform me!
How do you fix the .wav file errors.
 
supreme calamitas has a terrible design flaw. i love the mod and the fight is fun so far but the hit limit is completely insane, worst design i saw by far. why don't you nerf the armours instead of making the boss instakill you? I don't use any items from other mods or do anything cheaty and yet the I always only die to the hit limit. This is BS. Rework the fight please.
 
So, just wanted to throw this out there. Sorry if someone's already said it on the Discord or somewhere else.

I just downloaded the new Calamity update (heck yeah) and instantly went over to my world's Jungle to have a bit of a fight with Yharon (because epic music) and here's where everything started to be confusing.

Started the fight. First phase went as normal and stuff; I've fought this boss before. Then Yharon runs away. Apparently, I'm not worthy. But I should be!

The details: This is in a world made in Calamity 1.3.1 (before you even needed the silva/auric tesla armor to pass into Yharon's second phase) and has every boss defeated all the way to Supreme Calamitas (side note: that felt so good finally beating it, cheers to the devs for making one heck of a fight). And even though I'm wearing Auric Tesla Armor, Yharon runs away. I have Cheat Sheet and use it to cheat in a Dark Sun Ring. I wear it and do the fight again. Still runs away. I cheat in Silva armor. We fight. He runs.

The strangest thing is that every fight he ran, and yet he dropped Treasure Bags even though technically he wasn't defeated. Any of you guys know if this boss is bugged in old worlds or just bugged in general with the new update? (The post-ML armors all got alt helms for the different classes, that might have something to do with it. IDK, that's why I asked you guys.)

Cheers. :)
 
supreme calamitas has a terrible design flaw. i love the mod and the fight is fun so far but the hit limit is completely insane, worst design i saw by far. why don't you nerf the armours instead of making the boss instakill you? I don't use any items from other mods or do anything cheaty and yet the I always only die to the hit limit. This is BS. Rework the fight please.
Well, the whole fight is paying homage to Undertale, quotes and all, so nerfing it would ruin it. It's called a Superboss for a reason
 
supreme calamitas has a terrible design flaw. i love the mod and the fight is fun so far but the hit limit is completely insane, worst design i saw by far. why don't you nerf the armours instead of making the boss instakill you? I don't use any items from other mods or do anything cheaty and yet the I always only die to the hit limit. This is BS. Rework the fight please.

Yet other players are able to complete it, despite the hit limit? Even to the point in which they aren't hit once?

Supreme Calamitas is almost entirely based around the "bullet hell" segments, where, like games that typically feature bullet hell fights, have a hit counter. Getting hit too many times will instantly kill you, and end the fight.

In normal difficulty, you have 25 hits you can take before you die. In Expert mode, 20. In Revengeance, 15. In Death mode, 10.

As I have both seen and attempted the Supreme Calamitas fight, it isn't too out of bounds to say that players are capable of getting hit less than 25, or 20, or 15, or 10 times during a boss fight. I suggest continuing to attempt the fight, practicing evading her attacks, and memorizing her patterns and how to deal with them before going out of your way to bash the bosses' design.
 
Yet other players are able to complete it, despite the hit limit? Even to the point in which they aren't hit once?

Supreme Calamitas is almost entirely based around the "bullet hell" segments, where, like games that typically feature bullet hell fights, have a hit counter. Getting hit too many times will instantly kill you, and end the fight.

In normal difficulty, you have 25 hits you can take before you die. In Expert mode, 20. In Revengeance, 15. In Death mode, 10.

As I have both seen and attempted the Supreme Calamitas fight, it isn't too out of bounds to say that players are incapable of getting hit less than 25, or 20, or 15, or 10 times during a boss fight. I suggest continuing to attempt the fight, practicing evading her attacks, and memorizing her patterns and how to deal with them before going out of your way to bash the bosses' design.
very few "average" people can actually do scal, due to the fact that the hit limit exists. terraria isnt designed to have hit limits.
 
very few "average" people can actually do scal, due to the fact that the hit limit exists. terraria isnt designed to have hit limits.

Maybe not, but this is exactly what makes it a superboss. It takes skill, practice, and an aura of mastery of the game's mechanics in order to win the fight.
 
Maybe not, but this is exactly what makes it a superboss. It takes skill, practice, and an aura of mastery of the game's mechanics in order to win the fight.
while you may be true, scal can be literally impossible for some of the poorer people playing terraria. if you dont have a screen (and a computer) that can handle the max resolution, the fight can become impossible due to key elements of the fight (like scal herself, the brothers, and the actual bullets) being off screen.
 
while you may be true, scal can be literally impossible for some of the poorer people playing terraria. if you dont have a screen (and a computer) that can handle the max resolution, the fight can become impossible due to key elements of the fight (like scal herself, the brothers, and the actual bullets) being off screen.

You are correct, but I thought this conversation was about the hit counter?
 
You are correct, but I thought this conversation was about the hit counter?
sorry, i have a habit of getting off topic.
going back to the hit counter, for the average terraria player to not get hit 20 times (im using the expert mode counter since most terraria players i know play on expert) is slightly insane, and not being able to move freely to avoid the projectiles (the box arena) is also a massive hindrance.
 
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