I'm not thinking about it too hard, I'm backing my argument. It's better than me not explaining anything about why exactly I have the opinion I do and simply repeating "she just sucks and the hit counter is bull
."
Do you assume I'm not aware of that? This is the case for all, if not almost every boss in both Vanilla and Calamity. You're going to die over and over again, until you get it right. Again, my issue isn't with her attacks. I think as a Superboss, they should be punishingly difficult and require a lot of attempts to actually understand and avoid damage properly. My problem is solely with her
hit counter, as I thought I had made clear.
I think this is a fair reward for a superboss, I can agree with you here. Fabsol made it so that you really shouldn't
have to fight her more than once, as the fight is the most difficult challenge currently present in the entire mod. But I'm not talking about the items, I'm talking about the fight. The fight's unfair difficulty isn't just made up with the fact that you get armour you're most likely just going to need to beat Yharim, or any boss that may come after him.
I didn't say it was too high, I said I don't think it's high
enough. And the mechanic in the Void Wyvern fight is something I also have a problem with, but not as much of an issue as I have here, as the fight is structured differently than this one.
I agree with you! Her fight is unique, I haven't seen anything like it in most mods, and even in most games I've played. She stands out very specifically because of her challenge and the atmosphere of her fight, along with the dialogue inclusion where you get a small insight into the very challenge you'll be facing next. However, is the hit counter truly necessary for this? I think there's so many more elements that are unique to this fight, such as the fact that it's a mixture of both an orthodox battle AND a bullet hell, along with the sheer mood and atmosphere established itself. The fight is one of the most dramatics things I've gone through in Terraria all together. But this effect is achieved entirely without the inclusion of the hit counter, the thing I was most focused on in my rebuttal. If it was removed, and compensated for, not much would change beyond the fact that you don't inevitably die in 10 hits.