Hello, I want to begin with the factor that I enjoy the game immensely and often play this with a friend. Its a great mod, plenty of content and challenges involved in the game. However, myself and my friend have noticed two major issues and I am unsure if they have been brought up and a lesser issue.
1. If a player in multiplayer has any form of cooldown applied to them, whether its from drinking a health potion or an activated buff or effect from an accessory or armor, including those that activate to offer a chance to revive from death, it immediately causes the multiplayer server to crash due to memory issues.
2. Thus far that I have noticed, up to and including the Devourer of Gods. Any boss that would spawn new ores in the world will not properly die in multiplayer, so they do not drop any loot, nor do they create any of the ores required, meaning that the person who is running the game has to drop out and fight it in solo world. Whilst this may not be a huge thing, at the least for two not so great players, its a pain and frustrating.
3. I only just remembered this in writing it up but I noticed that I have overkilled the devourer of gods a couple times I think. As sometimes in solo mode, I killed him but he would just die and not go through standard animations. I suspect I might be causing this from the use of the Anti-Material Rifle+Hitting the Target on the Daawnlight Spirit Origin+God Slayer Slugs.
The first two are easily replicatable at the least, though if someone has any advice or helpful information on how to handle those first two problems, I would be greatly appreciative!