So as this sound very exciting, I can tell you are starting way to big. It's good to hope for really big but as initial release it will be hard to pull out some of the stuff. For example 117 armor is really A LOT, maybe start with 10-15 because clearly you won't have 117 in initial release. Another problem will probably be ore, 11 is a lot, tough it's not that hard to do, it's still a lot (and are you sure you will need that much?). Also, town NPC wise, that's another problem since generally they are hard to sprite (and to code, but that's a personal opinion there). Other than all that, I guess I'll wait and see where this will go. (I'm not a spriter, but I'm a well known dev and I'm telling you those thing from the 4 year of modding experience I have.)
That is true. I know I won't have that many armor sets on initial release. As for ores, the goal is to have all available in the world at initial release, because the mod relies heavily on these ores. Everything really falls back on the ores and the town npcs. And since the mod has fully begun development (with a few spriters) I have sort of adjusted the numbers.
Another thing to note, is that this mod is large enough that I feel I am going to have to break it down into multiple releases to keep the community happy, and to release the true potential of this mod.