Weapons & Equip Can we get more items that add more summon slots?

Kenpachizs11

Terrarian
I know we have the pygmy necklace, papyrus scarab, and the papyrus scroll. But I wish they gave more than a single summons slot each. The summoner class is the squishiest class in the game at the moment even after all the supposed "buffs" it's got not to mentionthat the recommended class loadout has the berserkers glove that increases agro on you. I'm not trying to ask for anything game breaking but I just want more minions to rip and tear my enemies apart with. Please tell me of I'm asking too much or if my suggestion is valid. (Notes: I play on console. I didn't mention the bewitching table because it's not weapons or equipment and the buff of +1 summon slot is reasonable for a intractable station that you lose when you die.)
 
Currently the maximum minion limit (without armor) is 6 requiring the three accessories, summoning potion, and bewitching table buff (though you can get 5 more with the stardust armor for a total of 11), and the maximum sentry limit is 3 (another 3 from armor for a total of 6).

However the "3" that you can get requires stacking the papyrus scarab with its ingredients, which most new players might not even know you can do. I also am just now realizing that by combining them you go from +2 minion slots to +1 (likely to not make it too strong if stacked).

The way I see it, those additional +2 minions that you would get from going back and stacking the scarab with its ingredients should be reserved for players that experiment and/or know you can do that. However, that leaves only ONE accessory for endgame.

So what I might do is make a new minion slot accessory available early game, before the bewitching table and pygmy necklace. Except, is that even needed, since the summoning potion fills that role? If you need an extra slot, just go get the potion...

So, I went back and forth while writing this, but overall I don't think any more are needed.
 
If we agree that Pygmy Necklace and Summoner emblem are of similar value to a Summoner, then an accessory that adds 2 minion slots would be equivalent to a Class emblem that gave 30% damage. This is too much.

The days of "summoner bad" are long over, Summoner is a perfectly viable class that at worst falls slightly behind the average DPS of other classes. And even if it was, overpowered gear isn't the solution
 
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