SapphireSuicune
Spazmatism
I was super close to beating the wall but I ran out of room. I probably shouldn't have chose a small world I have pretty much every buff possible except wrath so that might help. i have 5 imps and a snapthorn.
My first time a small map was not enough also, apparently I hadn’t increased the offensive capacity enough, but now I win this boss being a summoner needing a little more than half a small map, I even made a guide with it:I was super close to beating the wall but I ran out of room. I probably shouldn't have chose a small world I have pretty much every buff possible except wrath so that might help. i have 5 imps and a snapthorn.
Maybe you should use some(oh wait never mind that’s post mech OOA)i used the ballista staff and a bridge spanning pretty much the whole world
Apparently bee armor is better, it's like the damage is multiplied for each minion added.Maybe you should use some damage increasingly potions and accessories, maybe the crimson armor, considering it gives damage to all classes
Yeah didn’t think about that lolApparently bee armor is better, it's like the damage is multiplied for each minion added.
An end-game build summoner focused on offensive, has priority on accessories(menacing), armor and buffs that add minions, since normally the damage listed on the weapon is that of a single minion, it is quite acceptable that more minions attacking at the same time would multiply the damage for each minion attacking (I especially refer to summon weapons capable of making groups of minions of the same type).Yeah didn’t think about that lol
(is sentry damage and summon damage different)An end-game build summoner focused on offensive, has priority on accessories(menacing), armor and buffs that add minions, since normally the damage listed on the weapon is that of a single minion, it is quite acceptable that more minions attacking at the same time would multiply the damage for each minion attacking (I especially refer to summon weapons capable of making groups of minions of the same type).
An end-game build summoner focused on offensive, has priority on accessories(menacing), armor and buffs that add minions, since normally the damage listed on the weapon is that of a single minion, it is quite acceptable that more minions attacking at the same time would multiply the damage for each minion attacking (I especially refer to summon weapons capable of making groups of minions of the same type).
Desert tiger staff and stardust dragon staff are an almost special case.(is sentry damage and summon damage different)
A summoner can alternatively simply use mana potions, the mana potion debuff does not apply to summon damagePretty tough on a small world if you don't use a minecart. For a summoner, star lanterns are also pretty much essential, and you will still run out of mana. If you have the celestial magnet, it's also nice to NOT equip it and kill a lot of stuff so stars fall on the bridge, then equip it when you do WoF.