Nutella Fairy
Skeletron Prime
Let's look at a list of some guns.
Musket- no special abilities
Flintlock- no special abilities
Minishark- no special abilities
Handgun- no special abilities
(you get the point)
And now we have the SDMG, a drop from the MOON LORD, with no special abilities. Let's look at the others.
Terrarian- Realeases sparks
Star Wrath- Summons rapid-fire stars.
Meowmere- Cursed Flames and Sword combined.
Celebration- Rockets do not destroy tiles.
Lunar Flare- Summons Flares that can go through blocks and explode.
Last Prism- Summons multiple beams that combine into one.
Lunar Portal- floating turret that shoots a laser beam.
Lunar Crystal- A crysal that shoots weird rainbow prismy things.
SDMG needs something cool.
I propose that upon every succesful enemy hit, a space dolphin will fly across the screen, hiting the enemy, and flying through anything else in the way. (similar to Orichalcum petals.) Dolphins will splatter into gore when hit by a block. To compensate, the damage is lowered to 68.
Also, Celebration's firework particles should linger for a few seconds, dealing half damage. It's kinda underwhelming compared to the others.
Musket- no special abilities
Flintlock- no special abilities
Minishark- no special abilities
Handgun- no special abilities
(you get the point)
And now we have the SDMG, a drop from the MOON LORD, with no special abilities. Let's look at the others.
Terrarian- Realeases sparks
Star Wrath- Summons rapid-fire stars.
Meowmere- Cursed Flames and Sword combined.
Celebration- Rockets do not destroy tiles.
Lunar Flare- Summons Flares that can go through blocks and explode.
Last Prism- Summons multiple beams that combine into one.
Lunar Portal- floating turret that shoots a laser beam.
Lunar Crystal- A crysal that shoots weird rainbow prismy things.
SDMG needs something cool.
I propose that upon every succesful enemy hit, a space dolphin will fly across the screen, hiting the enemy, and flying through anything else in the way. (similar to Orichalcum petals.) Dolphins will splatter into gore when hit by a block. To compensate, the damage is lowered to 68.
Also, Celebration's firework particles should linger for a few seconds, dealing half damage. It's kinda underwhelming compared to the others.