Creeper326
Plantera
Greetings, spacer.
It is the year of our lord, 5433 AD, and you have found yourself in the vast emptiness of space, chains around your wrists and ankles as you come awake inside of a dirty cargo hold. Several other people, aliens and humans alike, bound and collared surround you. You notice two muscular aliens with short limbs and elongated faces, wearing red armor with helmets with a single eye slit looking out, one holding a plasma rifle and the other a kinetic pistol. As your memories surface, you remember the space craft you were on was boarded by pirates. Instead of killing you, they took you prisoner.
Just as you begin looking around for anything to help, alarms blare as the ship rocks and suddenly all the lights go out. The two guards flick their lights on, sweeping the muzzles of their weapons over the captives and yourself as they talk in their alien language into a communicator in their helmets.
As they pass you by, you notice you have enough space to move, and so do the other prisoners. One prisoner uses their chains to wrap around the guard's throat, choking him out while another prisoner stands up and uses their shackles to knock the guard out through the helmet. Soon, the captives, yourself included, have freed yourselves and are deciding who gets to hold the guns and wear the armor.
The group scours the cargo hold and finds an old manual to the ship as well as all the equipment the pirates stole from you and your own ships, with the exception of weapons, which you suspect they stored in the ship's armoury. You see you are in a freighter class ship, with two spare drop ships supposedly in the ship's hanger, with enough space for the lot of you to squeeze on. The journey from the cargo hold to the ship's hanger is a little ways, down a few corridors and with plenty of dangers on the way, but with enough determination, charisma and group communication, you should be able to make it out.
This is where your otherworldly legend begins, spacer!
(If you happen to come across the need to speak to someone one to one, address the group OOC, or submit a character and join, you may attend the space bar here before coming back and participating in the intergalactic adventure!)
It is the year of our lord, 5433 AD, and you have found yourself in the vast emptiness of space, chains around your wrists and ankles as you come awake inside of a dirty cargo hold. Several other people, aliens and humans alike, bound and collared surround you. You notice two muscular aliens with short limbs and elongated faces, wearing red armor with helmets with a single eye slit looking out, one holding a plasma rifle and the other a kinetic pistol. As your memories surface, you remember the space craft you were on was boarded by pirates. Instead of killing you, they took you prisoner.
Just as you begin looking around for anything to help, alarms blare as the ship rocks and suddenly all the lights go out. The two guards flick their lights on, sweeping the muzzles of their weapons over the captives and yourself as they talk in their alien language into a communicator in their helmets.
As they pass you by, you notice you have enough space to move, and so do the other prisoners. One prisoner uses their chains to wrap around the guard's throat, choking him out while another prisoner stands up and uses their shackles to knock the guard out through the helmet. Soon, the captives, yourself included, have freed yourselves and are deciding who gets to hold the guns and wear the armor.
The group scours the cargo hold and finds an old manual to the ship as well as all the equipment the pirates stole from you and your own ships, with the exception of weapons, which you suspect they stored in the ship's armoury. You see you are in a freighter class ship, with two spare drop ships supposedly in the ship's hanger, with enough space for the lot of you to squeeze on. The journey from the cargo hold to the ship's hanger is a little ways, down a few corridors and with plenty of dangers on the way, but with enough determination, charisma and group communication, you should be able to make it out.
This is where your otherworldly legend begins, spacer!
(If you happen to come across the need to speak to someone one to one, address the group OOC, or submit a character and join, you may attend the space bar here before coming back and participating in the intergalactic adventure!)
1. Respect each other. If you've got a problem with someone, talk with them either in private or OOC.
2. No godmoding. Whatever the DM says goes.
3. Please try to keep in character.
4. 3 OC's per player.
2. No godmoding. Whatever the DM says goes.
3. Please try to keep in character.
4. 3 OC's per player.
