IC Celestial Outlaws

[The Junior Mechanic, if the information is provided right, should still be in the weaponry. Might be near the intercom. Meanwhile, someone might be interested in telling the thing about Mossel to the Captain. Back inside the weaponry, the frozen, handcuffed well-dressed pirate is still cuffed, and the ice is still keeping them in place. But it's starting to melt... Waiting for further explanation from Creeper.]
 
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With no further comments, the machine bends slightly, grabbing him by the leg, dragging him carelessly along as it strides towards the center of the room, seeming how many pirates remain. It's clear what he's thinking about.

Something something calling Tera a blunt shield...
[There is one collared pirate still in the room, but doesn't seem to be much cause for any worry. He seems to be willing to help the group escape.
The Junior Mechanic, however, is still keeping the armoury locked tight as she waits for the Cyborg's reappeance.]

[The Junior Mechanic, if the information is provided right, should still be in the weaponry. Might be near the intercom. Meanwhile, someone might be interested in telling the thing about Mossel to the Captain. Back inside the weaponry, the frozen, handcuffed well-dressed pirate is still cuffed, and the ice is still keeping them in place. But it's starting to melt... Waiting for further explanation from Creeper.]
(Thanks for the recap Cream)

[Back in the medical bay, the Cyborg, Karzak and the doctor are trying their best to stabilise Xueqing. They manage to get her into a state of rest, letting her sleep for as long as needed while still alive.
"We won't be able to wake her up until she has a replacement peacaker. Either we need to repair the one she had, or we need to get another one. This ship is not stocked with medical equipment, so we'll need to steal or trade for another one. We're not going to be welcome in any civilised space port or trading hub any time soon, but some of us might be able to get off the ship and approach civilized society without being detected. The patient can be moved, we'll just need to keep her under for as long as she is without a peacemaker."
*The Cyborg is busy running her forehead, her four red eyes shut tightly as she thinks about the situation.*
"Alright... Alright. We can work with this."
*She turns to Karzak.*
"Marine, you know how to get past some of their blockades, we can use you to get through plenty of places, right? You can say those beats of yours and yourself commandeered the ship and are using it to head to friendly space. Once there, we can pick up a peacemaker while the crew raid any settlement they come across."]


*Karzak is obviously detested to the plan.*
"No way! I'm not going to-"


["I get that you're a model space cowboy always standing up for what's right, but in case you ain't seen what's at stake, we need to do this to save a lass's life. So shut up and get us through to a space port. I'll signal the Captain once you're ready."
*The Cyborg has left the intercom on, so the group back in the armoury heard everything they said.*
"Or... If you're feeling a little spicy, we could kill off the dear old captain and you lot can actually take the ship for yourselves. 'Course, that'd be a mad man's play."
*She says this in a tone of voice that makes it obvious she knows what she's implying. She looks at Karzak, then at Xueqing, then back again, pointing her out to Karzak.*]
 
Delta looks around the room he’s in to see if he can spot any computers connected to the ship’s systems.
 
Delta looks around the room he’s in to see if he can spot any computers connected to the ship’s systems.
[There are some, but the junior mechanic is guarding them and is sems like she's still keeping the ray shield between herself and the group.]
 
(No one gonna react to the intercom? Damn sure the dialog above can be heard by all in weaponry.)

[025/145 | MIN. ARRHYTHMIA]
As if peacefully, the girl lies on the sickbed. Things turns slightly better as some problems have been sorted out.
 
[There are some, but the junior mechanic is guarding them and is sems like she's still keeping the ray shield between herself and the group.]
“that ray shield is neat… kinesis.counterbalance barrier. or em wall?”
 
“that ray shield is neat… kinesis.counterbalance barrier. or em wall?”
[*The Junior Mechanic looks up at him.*
"It moves electrons into a magnetic field in the air. Every atom is surrounded by electrons, so when an object made of atoms interacts another atom made object, the electrons repulse each other and make it seem like your touching something. This ray shield makes the electrons in your body think it's running into a wall. Likewise for any and all projectiles you intend to send this way."]
 
[*The Junior Mechanic looks up at him.*
"It moves electrons into a magnetic field in the air. Every atom is surrounded by electrons, so when an object made of atoms interacts another atom made object, the electrons repulse each other and make it seem like your touching something. This ray shield makes the electrons in your body think it's running into a wall. Likewise for any and all projectiles you intend to send this way."]
“…em wall. then. you do not need to use terms of laymen when discussing technology with me .. i am an engineer.”
 
[As the group stands around, it seems as if the cold frozen tech from the Quartermaster's ice canon is beginning to melt, which will inevitably make her heart vulnerable to further attacked.
*The Quartermaster noticed this and begins pacing. She sees her ice gun is low on energy since she didn't check to see if it was too charged before coming to Cream's aid. She hits the intercom going to the armory.*
"Alright, listen up. Your friend's heart is going to get attacked unless we get her some stuff Planetside. One or a few of you need to get to the hanger, get into the drop ship, get a peacemaker or some other medical supplies, and come back. Alternatively, you all can go at the same time, but an unconscious party member is going to be a hell of an inconvenience. In between you and the hanger is an entire slaver crew of drunks, ruthless murderers, and every kind of scum you expect to find here. They might start noticing fancy pants back in the armory hasn't been seen as of late, so they'll be on alert. It's a damn miracle no one's acted on your disappearance from the cargo bay yet. My assistant will gear you up as necessary, but you'll need to do the ground work yourself. The security team is guided by a central command by the camera room, so if one of you wish to make sure their feed stops working, then by all means. It'd make everything else a hell of a lot easier. Now, get to it before I change my mind."

*The Junior Mechanic seems startled by the Quartermaster's words, but reluctantly lowers the energy shields, allowing the crew inside the armory to get access to the weapons.*
"I'll assist you from here. Please don't hurt me."

The armory is unshielded, leaving the Junior Mechanic vulnerable apart from the seven cannons still pointed at the group.]
 
[As the group stands around, it seems as if the cold frozen tech from the Quartermaster's ice canon is beginning to melt, which will inevitably make her heart vulnerable to further attacked.
*The Quartermaster noticed this and begins pacing. She sees her ice gun is low on energy since she didn't check to see if it was too charged before coming to Cream's aid. She hits the intercom going to the armory.*
"Alright, listen up. Your friend's heart is going to get attacked unless we get her some stuff Planetside. One or a few of you need to get to the hanger, get into the drop ship, get a peacemaker or some other medical supplies, and come back. Alternatively, you all can go at the same time, but an unconscious party member is going to be a hell of an inconvenience. In between you and the hanger is an entire slaver crew of drunks, ruthless murderers, and every kind of scum you expect to find here. They might start noticing fancy pants back in the armory hasn't been seen as of late, so they'll be on alert. It's a damn miracle no one's acted on your disappearance from the cargo bay yet. My assistant will gear you up as necessary, but you'll need to do the ground work yourself. The security team is guided by a central command by the camera room, so if one of you wish to make sure their feed stops working, then by all means. It'd make everything else a hell of a lot easier. Now, get to it before I change my mind."

*The Junior Mechanic seems startled by the Quartermaster's words, but reluctantly lowers the energy shields, allowing the crew inside the armory to get access to the weapons.*
"I'll assist you from here. Please don't hurt me."

The armory is unshielded, leaving the Junior Mechanic vulnerable apart from the seven cannons still pointed at the group.]
Delta looks over the weaponry to see what's there.
 
Delta looks over the weaponry to see what's there.
[There are guns aplenty, with stock ranging from physical to plasma, EMP to lasers. However, there is no ammunition to go with the guns on display. However, the group's original weapons are to be found in one corner of the armoury, unorganized and scattered. However, Keyln's weapons seem to be missing, as well as Karzak's. Everything else seems to be there.
The ammunition is guarded by the Junior Mechanic, who, despite the Quartermaster's assurances, still seems unsure about the group.]
 
He moves towards one of the EMP weapons and checks to see if it's ready to be fired, while keeping a close eye on the junior mechanic's walking speed and the distance between the computers and ammunition.
 
He moves towards one of the EMP weapons and checks to see if it's ready to be fired, while keeping a close eye on the junior mechanic's walking speed and the distance between the computers and ammunition.
[There are several EMP weapons, from ion blasters to pulse mines, EMP grenades and pulse cannons. It seems these are meant to disable ships in close quarters ship-to-ship combat. However, all the weapons are currently disable and deactivated, not having the proper charge or ammunition to go with it.]
[Meanwhile, the intercom on the wall of the armoury begins getting louder and louder with voices from whoever the well-dressed pirate was talking to last.
It seems that they may send some people to investigate soon.]
 
[There are several EMP weapons, from ion blasters to pulse mines, EMP grenades and pulse cannons. It seems these are meant to disable ships in close quarters ship-to-ship combat. However, all the weapons are currently disable and deactivated, not having the proper charge or ammunition to go with it.]
[Meanwhile, the intercom on the wall of the armoury begins getting louder and louder with voices from whoever the well-dressed pirate was talking to last.
It seems that they may send some people to investigate soon.]
He grabs a pulse cannon, checking to see whether it uses ammo or battery.
 
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