tModLoader Cerebral Mod

LadyLone

Steampunker

After long being overdue based on perfectionism, procrastination, and depression, this mod is finally here. This is the combination of my major 1.3 mods, Expanded Sentries and Esper Class. This is now my magnum opus Terraria mod. This is also the closest thing to me making a general content mod, although I currently don't have plans for new NPCs or world generation. There have been numerous changes and not just a 1-1 port job from 1.3.

This mod is currently on 0.6.3 release, located on the in-game mod browser and Steam workshop.

This is an open source mod that largely focuses on adding three new classes to the game.
  • DefenderEmblem.png
    Defender
    uses sentry weapons. To this end, summoner's sentry weapons have been split off from summoner and made part of sentry damage. A lot more sentry weapons are added along with armor sets, accessories, and potions. Config settings can also change vanilla and modded sentry weapons into sentry damage specifically for this class. A couple of new mechanics are added, ingenuity and overclocking. Max ingenuity is max sentry slots and costs 1 to place a sentry, unable to place at 0, but refills over time. Overclocking is when a sentry is placed for at least 5 seconds, giving it 15% more damage.
  • EsperEmblem.png
    Esper
    uses telekinetic weapons. These follow the mouse cursor when in use like the Flying Knife. There are several weapon types for telekinetic weapons with the same basic gimmick, but behaves in different ways. For example, canisters that pour down liquid that expands with distance, boulders that deal more damage the faster they hit targets, and jars that require shaking up and down for a moment to spawn homing projectiles, just to name a few.
  • MinstrelEmblem.png
    Minstrel
    uses melodic weapons that all use an universal timing mechanic to attack with. This only shows on the HUD when a melodic weapon is selected. For the moment, it's mostly just lutes and a few guitars along with flutes, but more weapons are planned. This class is hardly playable right now unlike the other two which have full game content. This is mostly a sneak peak.
  • TricksterEmblem.png
    Trickster uses throwing weapons, a former vanilla damage type. The weapons that used to be throwing damage have not been touched. Several new weapons are added with a big focusing on positioning and environmental usage. While this won't be the first or last mod to bring back throwing in some sort of way, my take is on resource free weapons that require planning to use effectively and a focus on dodging, even more than other classes in the form of rewards like damage buffs. Trickster armor would also include a bindable key techniques that go on a cooldown afterward. There is a resource called knack that over 10 seconds, scales up throwing damage to 20% higher. This is lost upon getting hit, although damage over time effects do not count. This is mostly a sneak peak.

At the moment, the wiki for this mod is heavily WIP. In general...

  • 4 new classes, with 2 being full game. Defender, which uses sentry weapons converted from summoner damage to sentry damage. Esper, which uses weapons that follow the cursor. Minstrel, using a timing mechanic to attack. Trickster, using throwing weapons designed around positioning.
  • Plenty of new weapons.
  • 10 new armor sets, plus 39 helmet pieces.
  • Several new accessories.
  • Almost 700 new items.

  • Sentry weapons now deal sentry instead of summon damage by default.
  • Sentry related armor and accessories now buff sentry damage instead of minion damage.
  • Both of the above are configable.
  • The Flying Knife is now a telekinetic damage weapon. It also gains a damage bonus if it moves far enough in the same direction.

  • Sawblades can get stuck on slopes.
  • Gravity Barrier Platform will display even when on the ground. Recommended to toggle accessory visibility off for it.
  • Esper Shooter weapons, when unlocking their firing direction, may fire in a different direction. Easily fixable by moving the cursor.
  • Pulsar Jetpack does not grant additional vertical speed while holding up.
  • Gravity Barrier Platform has issues with disabling vertical speed while holding down while flying.
  • Sentry crit chance is wonky. Normally should be at 0% with only increases from very specific sources. But prefixes can add to it.
  • Gem Layers' and Pulsar armor turret projectiles don't scale correctly with sentry damage changes after placed.
  • Replacing a Cerebral Mod chest (including dresser) on the ground with another chest does not return the replaced chest.
  • Not all new furniture are as fully functional as vanilla ones.
  • Pulsar Lamp does not trigger off properly with wiring.
  • Not tested in multiplayer. Could be bugs that only happen on servers.
  • Gem Layers don't place lasers correctly during DD2 event.
  • Shadowy Shells and Tangled Veins don't always drop as intended from their respective sources.

  • New mod icon.
  • Fully developed Minstrel and Trickster classes.
  • A new revamped throwing class.
  • More weapons, armors and accessories.
  • Cross mod support to add new weapons and items to fit within the themes of the mods.
  • Better balancing.
  • Add more sentry weapons like from the hardmode dungeon and moon events.
  • Add Esper weapons for the following: 1 more Duke Fishron and Martian Madness, and ocean biome chest.
  • Add Esper buff station.
  • Possible Twirlers rework to be unique.
  • Custom prefixes for the new classes.

  • LadyLone: Lead design and code
  • Technotoad64: Lead spriter
  • Jook Nookem: Spriter
  • Peb: Sound designer
  • Logar: Spriter
  • ClericAztrex: Spriter
  • coffee009: Spriter
  • ImitableBeetle6: Spriter
  • Sagittarius Aystar: Music design (said songs being added to mod soon-ish)

  • Re-Logic: For creating Terraria.
  • tModLoader Development Team: For creating tModLoader.
  • Cerebral Mod Development Team: For making this mod possible.
  • Danny Ω: Former spriter.
  • Verveine: For some help, including a bit of sprites.
  • Jazzmin (via Discord): For reporting most of the hopefully fixed bugs in 1.3 Expanded Sentries' 0.6.1's release.
  • direwolf420: For some netcode help.
  • Peb (via Discord): Making the new sound effects
  • Jook Nookem (via Discord): Some sprite help
  • Logar (via Discord): Some sprites
  • 𝐒-𝐏𝐥𝐚𝐝𝐢𝐬𝐨𝐧: For some redone sprites, including Pulsar sprites used to help make the current ones
  • Satellence: Spriter
  • Derp?: Spriter
  • DomLutch: Former spriter
  • ChatGPT: A bit of code help here and there

7161FA9E77FAA1A801B1889EA25F376EC767E261

There are a few mods that I added cross mod support for Cerebral Mod.

  • LuiAFK Reborn: This mod's potions can be crafted into unlimited versions with 30 of them and give their buff by being in the inventory.
  • Orchid Mod: A few items from this mod can be crafted from the new crafting items added to Cerebral Mod.
  • United Collection: Same as above.
  • The Clicker Class: Same as above.
  • Fargo's Souls Mod: There's enchantments for the new armor sets added by Cerebral Mod, including a Force of all the combined enchantments each for Defender and Esper.
  • Boss Checklist: Many (but not all, working on it) of this mod's new items will show up from what boss and event they drop from.
  • Recipe Browser: Under weapons, adds new categories for telekinetic and melodic weapons.
  • HERO's Mod: Same as above.
  • Colored Damage Types: Although any new damage types can now be configed, Cerebral Mod has built in colors for telekinetic and melodic damages.
  • W1K's Weapon Scaling: Tier support only, not fine tuning per weapon.
  • Thorium Mod: Like several above mods, there is support for the new crafting items added by this mod.
  • New Beginnings: Added origins for Defender and Esper. Minstrel and Trickster coming once they get their full armor set.

This needs updating, hopefully to come at a later time as I work out getting this just right the first time as not to break any mods (which I suspect will be very little of any) due to changes here.

0.6.3
  • Taurus Enchantment recipe adjusted to replace Aqua Scepter with Bubble Gun on don't dig up worlds.
  • Extravagant Eyeglass can now have zooming disabled by hiding visual while still keeping the 15% telekinetic damage bonus.
  • Terra Vial Necklace's debuff now causes (in addition to the rest) Hellfire and Frostbite instead of On Fire and Frostburn.
  • Chests on floating islands for don't dig up worlds now spawn with a baby skyware chest.
  • Now each chest containing a baby skyware chest spawns 2.
  • Updated baby skyware chest recipes to add lucky horseshoe, celestial magnet, and fledgling wings costs more.
  • Lucky horseshoe no longer craftable from baby golden chest.
  • Shroomerang now craftable from baby mushroom chests, but at a higher cost due to rarity.
  • Solar Lihzahrd armor set bonus explosion will now always correctly hit through iframes caused by penetrating projectiles.
  • Any hardmode projectiles that caused On Fire or Frostburn will now cause Hellfire or Frostbite instead.
  • Updated for tModLoader v2023.8.3.0
  • Fixed Soil Spikes, Gem Layers, and Water Tornado either not costing any ingenuity and/or costing no Etherian Mana during DD2 event.
  • Added small mod icon and replaced mod icon temporarily due to not scaling 2x2 properly.
0.6.2
  • Fixed setting all sentry projectiles to an extremely long life span. Meteor Breaker and LGM-1 projectiles not working properly fixed as a result.
0.6.1
  • Fixed forgetting to set the Lihzahrd Solar armor set bonus triggering back to a count of 30 instead of 3 during testing.
  • Pulsar armor set bonus turret and Lihzahrd Solar armor set explosions now scale correctly with their respective damage types.
  • Adjusted the sentry count HUD display again and should no longer overlap with Summoners' Association "Uncountable mod minion slots" display.
  • Midas Touch Turret now affected by player luck.
  • Ichor Turret fire rate incrased from firing every 6 frames to now every 20 frames.
  • Cerebral Mod Beginner's Guide will no longer be given to a newly created player if guide crafting is disabled.
0.6
  • Ported to tModLoader 1.4.4.
  • Baby Shadow Chests now always spawn in locked shadow chests, but take 2 instead of 1 to craft items with.
  • Other mod items crafted with baby chests now use an anvil instead of a work bench.
  • Updated New Beginnings cross mod support to 1.4.4.
  • Now only sentry damage sentries will have a lifespan longer than 2 minutes to keep summon damage sentries as unchanged as possible.
  • Since this mod is now on 1.4.4, removed the temporary War Table buff from this mod.
  • Items added to Golden Chests by this mod can now also spawn in Dead Man Chests.
  • A few baby chest recipes have been adjusted for don't dig up worlds.
  • Wooden Spikes, Wooden Disc, and Wooden Stake can be crafted with ash wood on don't dig up worlds.
  • Ash Wood Lute and Ash Wood TNT deal less damage on don't dig up worlds.
  • Toolkits now add to max ingenuity.
  • Removed this mod's buffs to the Staff of the Frost Hydra since vanilla buffed it awhile ago.
  • Updated the code for sentry count display on the upper left of the screen after remaining untouched for so long.
  • DD2 accessories can now all stack properly and fixed summoner damage being decreased.
  • Fixed Minstrel weapons in multiplayer causing a visual and audio cue (if enabled) for all players instead of just the user.
  • Tier 3 DD2 armor no longer gives an extra sentry slot.
  • Added Frosty Saxophone, Eye Saxophone, and Crimtane Guitar.
0.5.3
  • Mystical Eyeglass now works for any weapon with telekinetic damage which currently means the Flying Knife now [mostly] works with it.
  • Fixed a typo in Wyvern Enchantment tooltip.
  • Added Forecasting Shell and Bee Roomba Trickster weapons.
  • Fixed Baby Living Wood Chest being able to craft a Living Wood Wall instead of Living Wood Wand.
  • All this mod's potions now stack to 9999 and require 20 (30 for psychosis potions) to be researched.
  • Added hardmode ore helmets for summoner, Trickster, and general damage.
  • Added celestial emblems for all 8 classes, end game accessories that increase their respective damage type by 25%.
  • Thorium's Spirit Trapper armor with helmet now benefits sentry damage instead of minion damage (only if changing modded sentries is enabled).
  • Added server config setting to toggle the knack damage mechanic should apply to all throwing weapons or just this mod's only.
  • Added ingenuity resource for Defender weapons, which limits rapid placing more sentries than slots to encourage some tactical placing.
  • Added overclock, a state that sentries out for 5 seconds can reach, dealing 15% more damage.
  • Added custom sounds for the 2 above changes.
  • Fixed right clicking Cerebral Mod turrets not working properly since the 1.4 port.
  • LGM-1 and Magnetar Deployer now trigger 10 iframes upon hitting enemies instead of 3.
  • Did some tweaking of sentries handling for Old One's Army event.
  • The very long standing bug of consuming Etherian Mana without placing a sentry should finally be fixed.
  • Sentry weapons converted to sentry damage no longer use any mana.
  • Hallowed head armor added by this mod renamed to Ancient Hallowed [Name].
  • The unobtainable Genji armor pieces now have tooltips explaining they cannot get their set bonus.
  • Re-added Titan Hardhat and added Titan Headwrap for Thorium cross mod.
  • Soil weapons now have a damage cap based on the world's boss progression, no limit after Moon Lord.
  • All custom sound effects should now have their position set correctly instead of playing at normal volume from anywhere.
  • Demon Twirler now requires crafting at a Hellforge to at least require going down there even if the torches are brought.
  • The Flying Knife now has a config setting to change to a telekinetic weapon.
  • Puck now deals 16 damage, but is no longer craftable and sold along with the Bowling Ball from the Traveling Merchant.
  • TNT and shell throwing weapons will no longer fall through platforms.
  • Rain Javelin drop projectiles no longer create dust on impact for performance reasons.
  • Renamed Glaive weapons added by this mod to Shaken to avoid confusion with the spears, including 2 named as such in vanilla.
  • Hatchets now have a ring of dust to clearly show their hitbox and look better as well.
  • Added 6 more Kunai and 6 more Shuriken weapons to cover the rest of pre-hardmode for these weapon types.
  • Fixed Dark Artist's Hat and Red Riding Hood having doubled up tooltips by this mod.
  • Hallowed helmets added by this mod now correctly state getting the set bonus shared by other Hallowed head armor.
0.5.2
  • Fixed Dark Caster dropping the War Table instead of both versions of the Dark Mage doing so.
  • Added baby chests for Mushroom, Web Covered, Marble, Granite, Sandstone, and Lihzard chests. This includes related items to craft from them.
  • Added Thorium support for baby chests along with other crafting materials.
  • Copper and Amethyst Defender and Esper weapons have updated sprites.
  • United Collection (Whips & more) now loads together with this mod properly again.
  • Mushroom Bell now craftable from Baby Mushroom Chest, removing the previous recipe.
  • Added Enchanted Guitar, Granite War Horn, and Marble Trumpet Minstrel weapons.
  • Minstrel weapons themselves can no longer deal damage to enemies touched by them.
  • Recolored Uncommon, Rare, Epic, and Legendary Sawblades.
  • Adjusted baby chest spawns. No longer randomized, except the Enchanted Medallion which now spawns every 5 gold chests generated rather than 10% chance per gold chest.
  • Common baby chests require more than one to craft anything from them.
  • Enchanted Sawblade is now base rarity 1 instead of 0.
  • Added 2 new sounds, 1 for entering Over Psychosis, another for leaving it.
  • Psychic Eyes now bring psychosis up to 5 if they're picked up when below 0 psychosis.
  • Baby Shadow Chest now has recipes for secondary Shadow Chest loot.
  • Psychosis meter when under the Psyched Out debuff now shows random numbers.
  • Esper boulder weapons reduced to half as much base damage, except Psi Pumpking Boulder.
  • Added several throwing weapons to cover most of the pre-boss part of progression.
  • Added Defender and Esper origins for New Beginnings cross mod content.
  • This mod's LuiAFK charms now say what they do on top of flavor text.
  • Added Knack, one of Trickster's major mechanics that increases throwing damage over time (currently up to 20% more), but resets upon getting hit.
0.5.1
  • Soil Spikes damage is somewhat fixed. Will now do the listed damage on use, but does not update with dirt blocks in inventory afterward.
  • Buffed the damage of the Pearlwood Spikes and Pearlwood Disc.
  • This mod's Pearlwood weapons will be weaker when crafted in pre-hardmode worlds.
  • Fixed Psi Prime Vice hitting every frame, causing it to deal way more DPS than intended.
  • Tooltips for the Force of Innovation and Force of Mind now show all of the enchantments made with them.
  • Dark Mage now always drops a War Table.
  • Eye of Cthulhu now drops a Black Lens on death or from treasure bag.
  • Renamed [Pink] Slime Spiker to [Pink] Slimy Spiker to be more in line with similar weapons from other classes.
  • Pink Slimy Spiker projectiles now bounce.
  • Rolling Neutronium Core's custom explosion sound is quieter.
  • Both telekinetic Lobber weapons now fire faster for an overall DPS increase.
  • Psychosis recovery is no longer affected by base max psychosis.
  • Psychosis recovery increasing sources are now 50% higher.
  • Non-returning Telekinetic weapons no longer drain psychosis faster, but now have a 5 start up psychosis cost.
  • Added clientside config option to allow the Minstrel timing HUD to show where the mouse cursor is instead of the player.
  • Added several new Minstrel weapons.
  • Spider armor now also benefits sentry stats.
  • Fixed Epic Sawblade and Legendary Sawblade not working correctly.
  • Buffed Gravity armor to give 15% telekinetic damage per piece, up from 12%.
  • Lowered sale price of Terra Vial Necklace by half, mainly to help with cheaper reforging.
  • Added Veil and Stellarwind furniture.
  • Buffed Lihzahrd Solar mask to give 25% telekinetic damage, up from 20%.
  • Class tags on items are now on by default.
  • Normal mode drops with 50% drop rate are now 100%.
  • Added several throwing weapons as part of the new Trickster class.
  • Added Beginner Guides. Newly made characters are given one.
  • Items only found in chests on world gen can now also be found in fishing crates 100% of the time.
  • Sentry weapons now show crit chance.
  • Completely revamped fragment potions originally made for MorePotions in 1.3. They are no longer cross content and are crafted differently with weaker effects.
  • Mod title is now colorized.
  • Fixed wonky NPC hitbox of Giant Gear.
  • Yardbird's Crow now properly gives slow fall and targeting is better to only focus on targets it can hit.
0.5
  • Hallowed Chip now gives 2 sentry slots and Pulsar Chip gives 3 sentry slots. Night Chip and Terra Chip have not been ported over.
  • Amber Layer and Amber Rift now also require Shadow Scales or Tissue Samples to craft due to it being possible to obtain fossils and amber earlier in the game from 1.3 to 1.4.
  • Defender accessories have been changed to be more in line with Esper accessories. Basic accessories replaced with Enchanted ones. Evil accessories removed. Molten accessories replaced with Night accessories. Hallowed accessories are now tier 3 instead of 4. Terra accessories are now tier 4 instead of tier 5. Added Pulsar accessories as tier 5.
  • This mod's Toolbelt accessories have been renamed to Toolkits.
  • Recipes for True and Terra weapons adjusted to the 1.4 recipes.
  • Cambrian armor now additionally requires Shadow Scales or Tissue Samples to craft due to fossils being obtainable earlier.
  • Cambrian armor set bonus now allows jar projectiles (except bees and wasps) to chase in liquids without despawning.
  • Sentries no longer cost mana to use.
  • Tainted and Sanguine Lotus Petals had their crafting costs cut down to 1 seed instead of 2.
  • There's now just a single Feather Mag-Lev instead of identical evil counterparts.
  • Damage of Binary Rays nerfed from 600 to 400.
  • Wrangler is now craftable early game with iron/lead bars instead of brought from Mechanic in preparation for more Wranglers.
  • The Wrangler, while in use, now grants 10% increased sentry firing rate.
  • Renamed Dynasty Wood Spikes, Demonite Spikes, Crimtane Spikes, Jungle Spikes, Molten Spikes, [True] Night's Torque, Terra Tightener, Demonite Turret, Crimtane Turret, Jungle Turret, Molten Turret, and [True] Night Turret.
  • Buff from Engineer Toolkit no longer has a duration and lasts till canceled or death.
  • Engineer Toolkit buff now increases building related stats instead of 15% increased sentry crit chance.
  • Frozen armor now only requires 15 iron/lead bars to craft instead of 37.
  • Added quality of life crafting material items to many chests and bosses to craft their contains instead of needing to get lucky to get the exact desired item.
  • Added Pulsar Furniture.
  • Shadow Orbs and Crimson Hearts now always drop a crafting material after the first one is broken.
  • Prism Layer and Prism Rift can now also be crafted with any pre-hardmode related weapon and 50 crystal shards.
  • Recipes requiring Adamantite or Titanium Bars are now interchangeable with both instead of needing just enough of one or the other.
  • Defender and Sentry Potions now last 8 minutes.
  • Added telekinetic weapons recipes to Recipe Browser and category for telekinetic and melodic weapons.
  • Added config settings to make vanilla and other modded sentries become sentry damage, both via separated toggles.
  • Lobber and Shooter type telekinetic weapons can now be right clicked while in use to lock the firing angle and vice versa.
  • The previous Loot Bags exclusive items are no longer so. Crafting cores are now obtainable from specific bosses. Rework plans are in progress.
  • Since JoostMod hasn't been ported to 1.4 as of this mod's update, the Soil and Mini Cactuar weapons are obtainable without it, with the Mini Cactuar having an alternate crafting recipe.
  • Sentry Potion no longer requires Neon Tetra to craft, instead it has Flinx Fur in its place.
  • Meteor weapons somewhat buffed in damage due to meteorite now being post evil boss instead of earlier.
  • Added Pink Slime Spiker.
  • Added several Minstrel weapons for the early game.
 
Last edited:
Heyyy, nice to see it finished! Hopefully I'll remember to check this mod out after finishing my Orchid Mod run, checking out new classes is one of my favorite things to do-
*Quietly bookmarks thread in my browser so I can find it more easily later on*
 
I checked out this mod and it looks quite interesting! I had also seen that there is supposedly multiplayer support via checking the discord: So I am adding this mod to a small multiplayer modpack that I am going to playing through!:dryadsmile:
 
I know this is trivial... but I am having the hardest time figuring out how to acquire Ancient Cobalt Bars, and google is no help. Any info on a site where Cerebral mod info might be found? Such as items, materials, required crafting stations, etc.
 
I know this is trivial... but I am having the hardest time figuring out how to acquire Ancient Cobalt Bars, and google is no help. Any info on a site where Cerebral mod info might be found? Such as items, materials, required crafting stations, etc.
I should check here more often, I'm a whole week late. There isn't a wiki specifically for this mod yet, although the 1.3 Expanded Sentries and Esper Class wikis are still there. However, they may have outdated information compared to 1.4 changes and there's nothing on the new 1.4 specific items at all like Ancient Cobalt Bars. I really hope I can fix this very soon.

Ancient Cobalt Bars only spawn in locked golden chests. Normally would be just the dungeon, but also includes any world gen mods that put locked golden chests elsewhere. They're basically a world gen item that won't show up if the mod is loaded after the world is made. If I haven't already, I really should make an alternate means to obtaining these items in an upcoming update.
 
Version 0.5.1 is out. Change log is below. Highlights include in-game guides (as items), a few more Minstrel weapons, and my take on bringing back thrower and making it matter in the form of the Trickster class. The current weapons it has will likely not last the next major update, but they'll be made into other forms. For now they're mostly there to test out what I have planned for the class.

- Soil Spikes damage is somewhat fixed. Will now do the listed damage on use, but does not update with dirt blocks in inventory afterward.
- Buffed the damage of the Pearlwood Spikes and Pearlwood Disc.
- This mod's Pearlwood weapons will be weaker when crafted in pre-hardmode worlds.
- Fixed Psi Prime Vice hitting every frame, causing it to deal way more DPS than intended.
- Tooltips for the Force of Innovation and Force of Mind now show all of the enchantments made with them.
- Dark Mage now always drops a War Table.
- Eye of Cthulhu now drops a Black Lens on death or from treasure bag.
- Renamed [Pink] Slime Spiker to [Pink] Slimy Spiker to be more in line with similar weapons from other classes.
- Pink Slimy Spiker projectiles now bounce.
- Rolling Neutronium Core's custom explosion sound is quieter.
- Both telekinetic Lobber weapons now fire faster for an overall DPS increase.
- Psychosis recovery is no longer affected by base max psychosis.
- Psychosis recovery increasing sources are now 50% higher.
- Non-returning Telekinetic weapons no longer drain psychosis faster, but now have a 5 start up psychosis cost.
- Added clientside config option to allow the Minstrel timing HUD to show where the mouse cursor is instead of the player.
- Added several new Minstrel weapons.
- Spider armor now also benefits sentry stats.
- Fixed Epic Sawblade and Legendary Sawblade not working correctly.
- Buffed Gravity armor to give 15% telekinetic damage per piece, up from 12%.
- Lowered sale price of Terra Vial Necklace by half, mainly to help with cheaper reforging.
- Added Veil and Stellarwind furniture.
- Buffed Lihzahrd Solar mask to give 25% telekinetic damage, up from 20%.
- Class tags on items are now on by default.
- Normal mode drops with 50% drop rate are now 100%.
- Added several throwing weapons as part of the new Trickster class.
- Added Beginner Guides. Newly made characters are given one.
- Items only found in chests on world gen can now also be found in fishing crates 100% of the time.
- Sentry weapons now show crit chance.
- Completely revamped fragment potions originally made for MorePotions in 1.3. They are no longer cross content and are crafted differently with weaker effects.
- Mod title is now colorized.
- Fixed wonky NPC hitbox of Giant Gear.
- Yardbird's Crow now properly gives slow fall and targeting is better to only focus on targets it can hit.
 
Version 0.5.2 is now out. Change log is below. The main highlight this update is that Trickster has several new weapons, enough to cover most of pre-boss and a mechanic I wanted to add for awhile now. Knack should encourage Tricksters to avoid getting hit to retain max damage on throwing weapons. By default this is 20% bonus damage that is lost upon getting hit and takes 2 seconds to begin charging, then another 10 to fully charge with scaling bonus damage up to 20%. This number may change in future updates especially once armor sets and accessories are added for Trickster.

- Fixed Dark Caster dropping the War Table instead of both versions of the Dark Mage doing so.
- Added baby chests for Mushroom, Web Covered, Marble, Granite, Sandstone, and Lihzard chests. This includes related items to craft from them.
- Added Thorium support for baby chests along with other crafting materials.
- Copper and Amethyst Defender and Esper weapons have updated sprites.
- United Collection (Whips & more) now loads together with this mod properly again.
- Mushroom Bell now craftable from Baby Mushroom Chest, removing the previous recipe.
- Added Enchanted Guitar, Granite War Horn, and Marble Trumpet Minstrel weapons.
- Minstrel weapons themselves can no longer deal damage to enemies touched by them.
- Recolored Uncommon, Rare, Epic, and Legendary Sawblades.
- Adjusted baby chest spawns. No longer randomized, except the Enchanted Medallion which now spawns every 5 gold chests generated rather than 10% chance per gold chest.
- Common baby chests require more than one to craft anything from them.
- Enchanted Sawblade is now base rarity 1 instead of 0.
- Added 2 new sounds, 1 for entering Over Psychosis, another for leaving it.
- Psychic Eyes now bring psychosis up to 5 if they're picked up when below 0 psychosis.
- Baby Shadow Chest now has recipes for secondary Shadow Chest loot.
- Psychosis meter when under the Psyched Out debuff now shows random numbers.
- Esper boulder weapons reduced to half as much base damage, except Psi Pumpking Boulder.
- Added several throwing weapons to cover most of the pre-boss part of progression.
- Added Defender and Esper origins for New Beginnings cross mod content.
- This mod's LuiAFK charms now say what they do on top of flavor text.
- Added Knack, one of Trickster's major mechanics that increases throwing damage over time (currently up to 20% more), but resets upon getting hit.
 
Finally, after months, the next update, 0.5.3, is out. Somewhat sizeable considering this is a minor version update. This is the final update planned for 1.4.3 aside from any hotfixes. Then I'll be focusing on 1.4.4, of which the first update for that will mostly be getting it to work there.

- Mystical Eyeglass now works for any weapon with telekinetic damage which currently means the Flying Knife now [mostly] works with it.
- Fixed a typo in Wyvern Enchantment tooltip.
- Added Forecasting Shell and Bee Roomba Trickster weapons.
- Fixed Baby Living Wood Chest being able to craft a Living Wood Wall instead of Living Wood Wand.
- All this mod's potions now stack to 9999 and require 20 (30 for psychosis potions) to be researched.
- Added hardmode ore helmets for summoner, Trickster, and general damage.
- Added celestial emblems for all 8 classes, end game accessories that increase their respective damage type by 25%.
- Thorium's Spirit Trapper armor with helmet now benefits sentry damage instead of minion damage (only if changing modded sentries is enabled).
- Added server config setting to toggle the knack damage mechanic should apply to all throwing weapons or just this mod's only.
- Added ingenuity resource for Defender weapons, which limits rapid placing more sentries than slots to encourage some tactical placing.
- Added overclock, a state that sentries out for 5 seconds can reach, dealing 15% more damage.
- Added custom sounds for the 2 above changes.
- Fixed right clicking Cerebral Mod turrets not working properly since the 1.4 port.
- LGM-1 and Magnetar Deployer now trigger 10 iframes upon hitting enemies instead of 3.
- Did some tweaking of sentries handling for Old One's Army event.
- The very long standing bug of consuming Etherian Mana without placing a sentry should finally be fixed.
- Sentry weapons converted to sentry damage no longer use any mana.
- Hallowed head armor added by this mod renamed to Ancient Hallowed [Name].
- The unobtainable Genji armor pieces now have tooltips explaining they cannot get their set bonus.
- Re-added Titan Hardhat and added Titan Headwrap for Thorium cross mod.
- Soil weapons now have a damage cap based on the world's boss progression, no limit after Moon Lord.
- All custom sound effects should now have their position set correctly instead of playing at normal volume from anywhere.
- Demon Twirler now requires crafting at a Hellforge to at least require going down there even if the torches are brought.
- The Flying Knife now has a config setting to change to a telekinetic weapon.
- Puck now deals 16 damage, but is no longer craftable and sold along with the Bowling Ball from the Traveling Merchant.
- TNT and shell throwing weapons will no longer fall through platforms.
- Rain Javelin drop projectiles no longer create dust on impact for performance reasons.
- Renamed Glaive weapons added by this mod to Shaken to avoid confusion with the spears, including 2 named as such in vanilla.
- Hatchets now have a ring of dust to clearly show their hitbox and look better as well.
- Added 6 more Kunai and 6 more Shuriken weapons to cover the rest of pre-hardmode for these weapon types.
- Fixed Dark Artist's Hat and Red Riding Hood having doubled up tooltips by this mod.
- Hallowed helmets added by this mod now correctly state getting the set bonus shared by other Hallowed head armor.
 
The next big update is here, well the big part mostly being for being ported to 1.4.4. I have accounted for a few of the new features like the shimmer and don't dig up seed, but further stuff done with those will come later. Look for it on the mod browser and on the tModLoader Steam workshop.

  • Ported to tModLoader 1.4.4.
  • Baby Shadow Chests now always spawn in locked shadow chests, but take 2 instead of 1 to craft items with.
  • Other mod items crafted with baby chests now use an anvil instead of a work bench.
  • Updated New Beginnings cross mod support to 1.4.4.
  • Now only sentry damage sentries will have a lifespan longer than 2 minutes to keep summon damage sentries as unchanged as possible.
  • Since this mod is now on 1.4.4, removed the temporary War Table buff from this mod.
  • Items added to Golden Chests by this mod can now also spawn in Dead Man Chests.
  • A few baby chest recipes have been adjusted for don't dig up worlds.
  • Wooden Spikes, Wooden Disc, and Wooden Stake can be crafted with ash wood on don't dig up worlds.
  • Ash Wood Lute and Ash Wood TNT deal less damage on don't dig up worlds.
  • Toolkits now add to max ingenuity.
  • Removed this mod's buffs to the Staff of the Frost Hydra since vanilla buffed it awhile ago.
  • Updated the code for sentry count display on the upper left of the screen after remaining untouched for so long.
  • DD2 accessories can now all stack properly and fixed summoner damage being decreased.
  • Fixed Minstrel weapons in multiplayer causing a visual and audio cue (if enabled) for all players instead of just the user.
  • Tier 3 DD2 armor no longer gives an extra sentry slot.
  • Added Frosty Saxophone, Eye Saxophone, and Crimtane Guitar.
 
Update 0.6.3 is out. This would have been released later when more changes and content was added, however tModLoader releasing a breaking update forced my hand much sooner to make sure this mod works on that at all.
  • Taurus Enchantment recipe adjusted to replace Aqua Scepter with Bubble Gun on don't dig up worlds.
  • Extravagant Eyeglass can now have zooming disabled by hiding visual while still keeping the 15% telekinetic damage bonus.
  • Terra Vial Necklace's debuff now causes (in addition to the rest) Hellfire and Frostbite instead of On Fire and Frostburn.
  • Chests on floating islands for don't dig up worlds now spawn with a baby skyware chest.
  • Now each chest containing a baby skyware chest spawns 2.
  • Updated baby skyware chest recipes to add lucky horseshoe, celestial magnet, and fledgling wings costs more.
  • Lucky horseshoe no longer craftable from baby golden chest.
  • Shroomerang now craftable from baby mushroom chests, but at a higher cost due to rarity.
  • Solar Lihzahrd armor set bonus explosion will now always correctly hit through iframes caused by penetrating projectiles.
  • Any hardmode projectiles that caused On Fire or Frostburn will now cause Hellfire or Frostbite instead.
  • Updated for tModLoader v2023.8.3.0
  • Fixed Soil Spikes, Gem Layers, and Water Tornado either not costing any ingenuity and/or costing no Etherian Mana during DD2 event.
  • Added small mod icon and replaced mod icon temporarily due to not scaling 2x2 properly.

Is there more mod support in the future (Like Calamity)?

Someone is working on that, although I have not heard anything about it for awhile now. Do note that this will be unofficial Calamity support. Unofficial because although I authorized the mod after they asked, I did not make it nor did I decided what would be added to it.
 
Back
Top Bottom