tModLoader ~Cerium~(WIP)

v1.0.4 "Style and Solution"
Added Cerium Style
Added Dry and Wet solutions
Ice Boomerang can no longer be dropped by Projectile NPCs or Invulnerable NPCs
Added all changes to yoyos except cascade which just inflicts On Fire! instead of its special ability
Added CeriumPlayer

v1.0.4.10
Wet Solution converts grasses (except mushroom) to jungle grass
Wet Solution turns Cave Walls into Jungle Walls instead of Mud
Dry Solution turns Mud Walls into a randomly chosen Dirt wall type
Dry Solution turns Jungle Walls into Cave Walls

7/19:
v1.0.4.20
Changed Abyssal Horrors Rarity to Gold
When using Cerium Style, the Sunglasses Sun replaces the normal sun
The Dry Solution now only turns Mud Walls into the regular kind of Dirt Walls, not the randomized
Player placed-Dirt walls can now be changed into mud

v1.0.4.21
Reduced Shroomerang Mushroom damage
Improved Golden appearance of the Abyssal Horrors rarity

7/20:
v1.0.4.22
Updated the description
Created a seperate description for the workshop
 
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FURTHER DEVELOPMENT WILL BE PAUSED UNTIL THE RELEASE OF 1.4.4.

ABYSSAL HORRORS CONTENT WILL BE MOVED.

CROSSOVER PLANS WILL BE MOVED.
 
v1.0.4.30
Removed indents in the description where there shouldn't be
Removed Abbysal Horrors content
Updated to tML v2022.9.47.5
Updated Obsolete Code

v1.0.4.31
Updated Zparks name
Fixed a bug with projectile names
Temporarily removed Cross-Mod Config (there was nothing in it)
 
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Ive been trying to learn how to make my own mod but literally everyone has their code hidden :/
I recommend checking out the Example Mod. It really does help, it has comments that can help you understand the way it works so you can start to do it on your own. It doesn't have anything to advanced, but it is a place to start.
 
I recommend checking out the Example Mod. It really does help, it has comments that can help you understand the way it works so you can start to do it on your own. It doesn't have anything to advanced, but it is a place to start.
I did but it was way too confusing and im not sure what i can delete or not. Its not very helpful when everything is named example
 
I did but it was way too confusing and im not sure what i can delete or not. Its not very helpful when everything is named example
This is probably where you should start if you haven't already: Home · tModLoader/tModLoader Wiki

EDIT:
v1.0.4.32
Updated Schparksss' name
Added to the list of names for Schparksss
Removed Custom Rarities
Removed bloat

EDIT 2:
v1.0.4.40 "1.4.4 Port"
Ported the mod to tMod 1.4.4
 
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v1.0.4.50
Updated the mod to tML v2023.6.25.36
Added Config Localization
Removed Ancient armor recipes
Renamed Boss Item Changes to Boss Summon Changes
Simplified Pebble's name
Cerium Message is enabled rather than disabled by the config
Cerium Message config now has a descriptive tooltip
Sized up the icon in workshop
 
v1.0.4.50
Updated the mod to tML v2023.6.25.36
Added Config Localization
Removed Ancient armor recipes
Renamed Boss Item Changes to Boss Summon Changes
Simplified Pebble's name
Cerium Message is enabled rather than disabled by the config
Cerium Message config now has a descriptive tooltip
Sized up the icon in workshop
My name needed simplification?
 
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