tModLoader ~Cerium~(WIP)

Schparks

Secret Tree Lover
Cerium is a QoL mod designed by me, providing many useful tools and re-balances that I have felt are needed in the game. Or just stuff I wanted to have in the game, because I am a fickle person. :D

Most of this is just theory until I can either;
a.) Learn to code or
b.) Have some friends help me make this a real thing to be able to download.


We finally have a download link! Thanks @Spazmatism7 for everything!


Thanks for reading!



This section is mostly dedicated to Wood and Ore armors. The goal of Cerium is to make these sets seem useful to new characters or players.
Wood Armor:
Head: +1 Def, +1% Attack Speed
Chest: +1 Def, +2% Attack Damage
Legs: +1 Def, +3% Movement Speed
Set Bonus: +1% Crit Chance.

Ebonwood Armor:
Head: +1 Def, -2% Mana Consumption.
Chest: +1 Def, +2% Mana Regen Speed.
Legs: +1 Def, +3% Movement Speed.
Set Bonus: -3% Damage Taken.

Shadewood Armor:
Head: +1 Def, +2% Magic Damage.
Chest: +1 Def +2% Magic Crit Chance.
Legs: +1 Def, +3% Movement Speed.
Set Bonus: +3% Health Recovery.

Rich Mahogany Armor:
Head: +1 Def, +2% Range Damage.
Chest: +1 Def, +20% Chance not to consume ammo.
Legs: +1 Def, +3% Movement Speed.
Set Bonus: +1 Def, +3% Gun Attack Speed.

Boreal Wood Armor:
Head: +1 Def, +2% Range Damage.
Chest: +1 Def, +2% Arrow Velocity.
Legs: +1 Def, +3% Movement Speed.
Set Bonus: +1 Def, +3% Bow Attack Speed.

Cactus Armor:
Head: +1 Def, +2% Melee Damage.
Chest: +2 Def, +2% Melee Attack Speed.
Legs: +1 Def, +3% Movement Speed.
Set Bonus: +1 Def. Apparently thorns already exists as of 1.4. Who knew?

Palmwood Armor:
Head: +1 Def, +1% Minion Knockback.
Chest: +1 Def, +2% Minon Crit Chance.
Legs: +1 Def, +3% Movement Speed.
Set Bonus: +1 Def, +1 Minion.

Pearlwood Armor:
Head: +1 Def +15% Weapon Damage.
Chest: +1 Def, +15% Attack Speed.
Legs: +1 Def, +15% Movement Speed.
Set Bonus: +1 Def, Permanent Shine Potion.
Snow Armor, Pink Snow Armor, and Rain Armor have all been moved to vanity, have been renamed to Snowgear Set, Pink Snowgear Set, and Raingear Set.
Copper:
Head: +1 Def, +2% Knockback.
Chest: +2 Def, +1% Crit Chance.
Legs: +1 Def, +3% Movement Speed.
Set Bonus: +2 Def, +3% Attack Speed.

Iron:
Head: +2 Def, +4% Knockback.
Chest: +3 Def, +2% Crit Chance.
Legs: +2 Def, +6% Movement Speed.
Set Bonus: +2 Def, +6% Attack Speed.

Silver:
Head: +3 Def, +6% Knockback.
Chest: +4 Def, +3% Crit Chance.
Legs: +3 Def, +9% Movement Speed.
Set Bonus: +3 Def, +8% Attack Speed.

Gold:
Head: +4 Def, +8% Knockback.
Chest: +5 Def, +4% Crit Chance.
Legs: +4 Def, +12% Movement Speed.
Set Bonus: +3 Def, +10% Attack Speed.
Tin:
Head: +2 Def.
Chest: +3 Def.
Legs: +2 Def.
Set Bonus: Reduce damage by 5%.

Lead:
Head: +3 Def.
Chest: +4 Def.
Legs: +3 Def.
Set Bonus: +20% Fall Speed.

Tungsten:
Head: +4 Def.
Chest: +5 Def.
Legs: +4 Def.
Set Bonus: +10 defense for 5 secs after being hit.

Platinum:
Head: +5 Def.
Chest: +6 Def.
Legs: +5 Def.
Set Bonus: Increases iframes by 1.25%.

UNIVERSAL CHANGE!
Spears now behave as lances do, using velocity to calculate damage!
Spears and Lances now belong in the same class!
Lances can now be thrust, and spears can be held out!
Lances and Spears can now be held out indefinitely, but lose damage and knockback over time!

Spear

Damage: 15
Knockback: 8
Crit Chance: 15%
Use time: 35
Velocity: 7
More of a general buff in order to see this thing used.

Trident
Damage: 18
Knockback: 7
Crit Chance: 8%
Use time: 23
Velocity: 9
On top of increased movespeed, player also gets a damage buff of 20% called "Neptune's Grace."

Storm Spear
Damage: 15 (spear)/17 (shot)
Knockback: 8
Crit Chance: 8%
Use time: 23
Velocity: 8
Basic buff all around. Shoots a projectile that now homes.

Rotted Fork
Damage: 23
Knockback: 6
Crit Chance: 20%
Use time: 25
Velocity: 9
Just a basic buff. Ichors the enemy.

Swordfish
Damage: 23
Knockback: 4
Crit Chance: 5%
Use time: 22
Velocity: 9
A lot faster now. Allows the player to swim when held.

Dark Lance
Damage: 40
Knockback: 6
Crit Chance: 6%
Use time: 18
Velocity: 5
Inflicts Shadowflame.
Enchanted Sword
Damage: 15
Knockback: 3
Crit Chance: 4%
Use Time: 18
Velocity: 10

The Enchanted Sword has overall received a nerf in exchange for being craftable, Gold/Platinum Sword and 10 Fallen Stars.

Star Wrath and Meowmere can now be exchanged with new crafting recipes!

Star Wrath is now craft-able with a Meowmere and 10 Fallen Stars
Meowmere is now craft-able with a Star Wrath and a Cat Licence
UNIVERSAL CHANGE!
Boomerangs will now deal DOUBLE damage when returning to the player and hitting an enemy!

Wooden Boomerang
Damage: 8
Knockback: 5
Crit Chance: 4%
Use time: 15
Velocity: 7
Now craftable with 15 wood and 2 iron bars.

Enchanted Boomerang
Damage: 15
Knockback: 6
Crit Chance: 5%
Use time: 15
Velocity: 12
Enchanted Boomerang now homes in on enemies. (To be added)
Now crafted with 10 fallen Stars

Flamarang
Damage: 35
Knockback: 8
Crit Chance: 5%
Use time: 15
Velocity: 16
Flamarang now homes in (to be added), has had it's range increased, and moves faster.

Shroomarang
Damage: 25
Knockback: 7
Crit Chance: 4%
Use time: 15
Velocity: 14
Shroomerang now has a mushroom trail that deals damage to enemies (5 damage per tick), and has had it's drop rate increased from 1/100 to 1/10.

Thorn Chakram
Damage: 20
Knockback: 6
Crit Chance: 8%
Use time: 15
Velocity: 14
In exchange for some damage and knockback, the Chakram now pierces an enemy before returning to the player.

Fruitcake Chakram
Damage: 10
Knockback: 9
Crit Chance: 2%
Use time: 15
Velocity: 12
Just a small nerf since I hate holiday weapons that break progression hard. Sue me.

Ice Boomerang
Damage: 25
Knockback: 10
Crit Chance: 6%
Use time: 15
Velocity: 14
Ice boomerang gains a bounce off of block. Increase in damage and knockback. Now has a 1/25 chance to drop from enemies in the snow biome

Bloody Machete
Damage: 10
Knockback: 2.5
Crit Chance: 10%
Use time: 15
Velocity: 17
Made for higher crit and less knockback, opposite of the Fruitcake Chakram. Also nerfed because game breaking progression, but has had a drop increase of 1/200 (to be added)

Combat Wrench
Damage: 20
Knockback: 3.5
Crit Chance: 4%
Use time: 15
Velocity: 20
Now allows the player to see wiring. Faster velocity to compensate for weaker knockback and decreased damage.
Bananarang
Damage: 25
Knockback: 4
Crit Chance: 5%
Use time: 7
Velocity: 20
An overall nerf compensated for the fact that they now have a 1/5 chance of being dropped in stacks from 5-10. Also changed to make progression better.
(to be added)

Possessed Hatchet
Damage: 85
Knockback: 12
Crit Chance: 4%
Use time: 15
Velocity: 24
Homing is increased. That's it.
Also a buff and a huge knockback boost. BOOYAH.

Sergeant United Shield
Damage: 80
Knockback: 10
Crit Chance: 8%
Use time: 36
Velocity: 20
Increased knockback. Everything else is fine so basically no changes.

Paladin's Hammer
Damage: 100
Knockback: 6
Crit Chance: 10%
Use time: 15
Velocity: 42
Paladin's Hammer has received an overall buff as well as anew ability. Right clicking allows the player to remove all negative debuffs. A new debuff has been added called "Holy Drain" which prevents the user from spamming this ability as well as giving a -15% to attack damage and speed. The debuff lasts for 15 seconds. Rarity has stayed the same.

Light Disc
Damage: 40
Knockback: 10
Crit Chance: 10%
Use time: 15
Velocity: 20
Made these busted because I like them. Stack size stays the same, bounce stays the same, and I like more knockback on beefy discs.

Flying Knife
Damage: 35
Knockback: 2
Crit Chance: 5%
Use time: 15
Velocity: 17
Flying knife follows a tighter path around the cursor in exchange for damage and knockback.

Wooden Yo-yo
Damage: 12
Knockback: 1.5
Crit Chance: 6%
Use time: 25
Velocity: 16
Throw time: 6 Seconds
Reach: 11 Tiles
Increase in range, damage, throw time, and crit chance, in exchange for knockback.

Amazon
Damage: 20
Knockback: 4.5
Crit Chance: 6%
Use time: 25
Velocity: 16
Throw time: 10 Seconds
Reach: 15 Tiles
Amazon now inflicts Venom.

Rally
Damage: 15
Knockback: 3
Crit Chance: 6%
Use time: 25
Velocity: 16
Throw time: 5 Seconds
Reach: 20 Tiles
Gave it a much longer reach. Essentially x2.

Code 1
Damage: 21
Knockback: 4
Crit Chance: 10%
Use time: 25
Velocity: 16
Throw time: 9 Seconds
Reach: 15 Tiles
Higher Crit and more Knockback.

Malaise
Damage: 15
Knockback: 5.5
Crit Chance: 2%
Use time: 25
Velocity: 16
Throw time: 10 Seconds
Reach: 20 Tiles
Extra knockback, throw time, and reach. Inflicts 2 seconds of cursed flames

Artery
Damage: 20
Knockback: 2.5
Crit Chance: 8%
Use time: 25
Velocity: 16
Throw time: 5 Seconds
Reach: 10 Tiles
Extra damage and crit chance. Has a life steal effect of 1/4 of damage inflicted.

Valor
Damage: 25
Knockback: 4
Crit Chance: 6%
Use time: 25
Velocity: 16
Throw time: 13 Seconds
Reach: 20 Tiles
Enemies drop extra coins when killed.

Cascade
Damage: 30
Knockback: 5
Crit Chance: 6%
Use time: 25
Velocity: 16
Throw time: 17 Seconds
Reach: 23 Tiles
Creates a ring of fire surrounding the yoyo (similar to the Inferno potion buff) that deals damage to enemies (1/6 of the yoyo damage per tick).
Format C
Amarok
Gradient
Chik
Hel-fire
Code 2
Yelets
Red's Throw
Valkyrie Yoyo
Kraken
The Eye of Cthulhu
Terrarian
Crimson Rod:
Damage: 20
Knockback: 1 (Weak)
Mana: 50
Crit Chance: 5%
Use Time: 22 (Fast)
Velocity: 18

Nimbus Rod:
Damage: 40
Knockback: 3 (Weak)
Mana: 100
Crit Chance: 8%
Use Time: 22 (Fast)
Velocity: 18
The Nimbus Rod and Crimson Rod is now more than just chip damage and has applied use for crowd control. The knockback is meant to "stun" enemies inside of the range, and the crit and damage increase is self-explanatory. Velocity has been increased slightly. Mana cost has increased to encourage more tactical placement.
Flare Gun

Blow Pipe

Damage: 12
Knockback: 4
Crit Chance: 4%
Use Time: 20
Velocity: 12
Overall, a buff to help this weapon see more use in the game.

Blow Gun
Damage: 30
Knockback: 6
Crit Chance: 6%
Use Time: 25
Velocity: 15
Again, another overall buff to see this weapon be more helpful.

Snowball Cannon
Damage: 12
Knockback: 3
Crit Chance: 5%
Use Time: 20
Velocity: 14
All buffs. Snowballs are cool.

Paintball Gun
Damage: 10
Knockback: 2
Crit Chance: 10%
Use Time: 26
Velocity: 10
Weapon no longer shoots in a burst of 3, but instead shoots smoothly, but slower.

Harpoon
Damage 25
Knockback: 10
Crit Chance: 10%
Use Time: 33
Velocity: 12
Making this thing MEATY.

Egg Cannon

Star Cannon

Damage: 45
Knockback: 0
Crit Chance: 20%
Use Time: 15
Velocity: 15
Higher crit, lower damage and rate of fire.
Toxikarp
Damage: 45
Knockback: 2
Crit Chance: 6%
Use Time: 13
Velocity: 10
I have NEVER used this weapon before.

Dart Pistol
Damage: 30
Knockback: 2
Crit Chance: 5%
Use Time: 20
Velocity: 15
A good rapid fire weapon.

Dart Rifle
Damage: 55
Knockback: 8
Crit Chance: 10%
Use Time: 35
Velocity: 18
A good single shot weapon.

Flamethrower
Damage: 33
Knockback: 0.3
Crit Chance: 2%
Use Time: 25
Velocity: 21
Less crit and damage.

Piranha Gun
Damage: 45
Knockback: 2
Crit Chance: 10%
Use Time: 30
Velocity: 15
M E A T Y.

Elf Melter
Damage: 65
Knockback: 0.5
Crit Chance: 4%
Use Time: 30
Velocity: 25
Really starts to melt things.

Super Star Shooter
Damage: 100
Knockback: 0
Crit Chance: 20%
Use Time: 10
Velocity: 25
I mean, it shoots STARS. Let's make it AWESOME.

Fishing has been OVERHAULED to make it more efficient and enjoyable.

What's the first step in fishing? Catching bait. As such, new critter statues will be added to Cerium to help this goal.
Second step? Casting your lure. When the lure is cast, enemy spawnrates are reduced by 50%. This effect stacks with the Calm buff and Peace Candle.
Third step is waiting. No longer are you waiting a random amount of time, however! After 5 seconds, your line will pull and you can bring it in, with a guaranteed catch! Certain armor sets will reduce the amount of time needed to wait.

Now, time for the downsides. It can't ALL be sunshine and rainbows.
Crates item pool's have been modified to prevent people just fishing for everything. A Google Sheet will be provided later.
Some items you get from fishing are locked behind higher fishing powers, basically making you have to progress later in the game. A Google Sheet will be provided later.
Bait is now ALWAYS used you bring in your line. No items or buffs will be provided to reduce this chance, sorry. Maybe a permanent, ultra rare bait, however. :D

Fishing quests are also getting an overhaul! The quests you get from the Angler are now dependent on the Moon Cycle.
Quests are also getting a fixed reward. The Angler will no longer give you a random item from a quest fish. A Google Sheet will be provided later.

You will now be given a choice between 3 randomly generated fishing rewards. I hate google sheets so much

Hopefully these changes can make this mechanic more enjoyable! Toodles! :D
Certain weapons and de-buffs will have immunity frames removed, but damage HEAVILY reduced. This'll add a more unique spin on the chosen weapons.
This mod intends to add a slider for crafting and duplication. It'll basically utilize the already existing slider that is used for the split function and add it to the aforementioned mechanics. You'll be able to choose from the maximum you have in your inventory and a minimum of 1. This is to make more precise crafting easier and quicker for players.
Boss items are only consumed AFTER you defeat a boss. This excludes the Shadow and Crimson orbs, The Cultists, Guide Voodoo Doll, and Plantera's Bulb.
This change has been made to reduce the amount of grinding one has to do to beat a boss. Craftable items will also be added for Plantera, Golem, LC, and Duke Fishron.
Added Corruption-Crimson recipes
Ancient items and their alternates can be crafted into each other

[/SPOILER]
I'm mostly going to be adding more Summoner Armors since we only have like, 2 pre-hm and 8 in the total game.

[/SPOILER]




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Thanks to darthmorf, MineK, Eli10293, InfinityMage, and DevilBro for the ability to make the last 2 banners. I'd ping them, but that's a little extreme. I'll change it if they ask. :D
 
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This seems like it could be a really great mod.

I'd offer to help, but I have my own mod to work on right now. I can help a little once I release the Galactic Mod
 
Finished the boomerangs, added more snark, and changed the fishing rewards.

Coding is happening thanks to @Spazmatism7, so there might be a download soon(?)

Abyssal horrors and new content is put on hold until further notice.
 
v1.0.0.01 is released. It is now available on the July Stable version

7/4:
v1.0.0.10 is released. The recipes that required Ecto Mist now do
 
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v1.0.1 the "Ecto Mist Update" is now released!

Added Corruption-Crimson recipes
Ancient items and their alternates can be crafted into eachother
Removed boss item changes config as the feature doesn't exist yet
Integrated Spear stat modifications
Added Thorn Chakram Penetration
Added Shroomerang Mushroom trail
Dark Lance inflicts Shadowflame
The Rotted Fork inflicts Ichor
Integrated Paintball Gun Stat modifications
Updated icon

7/6:
v1.0.1.01
Added a homepage

7/16:
v1.0.1.20
Reduced how often the Shroomerang releases mushrooms from every 10th of a second to every 5th
Reduced the number of mushrooms released from the Shroomerang by one
Ice Boomerang reflects of blocks one time

7/17:
v1.0.2 "Boss Summons Update"
Boss Summoning items are only consumable once their respective boss is defeated once
Gave 'Armor to Vanity', 'Corruption-Crimson Recipes' and 'Ancient Armor Variant's Recipe' configs tooltips
Gave Paintball gun Autofire

v1.0.3 "Abyssal Horrors Prelude"
Added Relic of Desolation
Added a Configurations setting for spawning with the Relic of Desolation
Added a new rarity, Abyssal Horrors Rarity
Added Cross-Mod Configurations page (nothing on the page yet)
Added the Cerium Message, which appears every time you open a world
Added a Configurations setting for the Cerium Message
 
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