Professor Panda
Terrarian
Is there any fix?Hey yea I'm starting to get this same problem again too.
Is there any fix?Hey yea I'm starting to get this same problem again too.
Is there any fix?
every time i try loading up terraria with chads furni i get this
That's because tModLoader has updated and - I guess - older mods don't work anymore. I guess the rabbit AI will have to wait until the next update, thenHey yea I'm starting to get this same problem again too.
An Azura statue! Yes!! Finally a being worth praising more than the Moon Lord!!!
I recall having the same error at some point, and I don't believe it has anything to do with the mod per sé. Try reloading the game, and see if it works then. What is the selection of mods you have enabled?Sorry again, but that error mentioned before
The type initializer for 'chadsfurni.handleother' threw an exception.
at chadsfurni.Tiles.Animals.DeerHead.SetDefaults()
at Terraria.ModLoader.TileLoader.SetDefaults(ModTile tile)
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
I don't really know that much about modding, but could the problem be that there may be a typo "handleother". is that supposed to be handleather. Again I Don't really know much about this so I could be completely wrong.
I mean sure, why not? I don't speak any of the other languages that are available as translations, so I'd need some help with it, though.Hi, Chad! Are you interested in adding other languages to this mod?
That must be really frustrating, I'm sorry to hear thatPlaying on the new update (yay!) and it seems that all existing mod-added walls have disappeared from our world. We can make them again, so it's not a huge issue, but it would be a lot of work and I don't want to get started before knowing if this is a mistake on our end.
Also existing mod-added chests can no longer be opened.
Looking forward to the bird and rabbit AI!
Isn't that just the worst thing ever? Like... you've got a fully furnished house below you, but yeah, I live in the bathroom. e e,but yeah...bathtubs count as a surface object. Pretty sure the reasoning is just so a fully-furnished bathroom counts as a complete house.
You make the bonus of additional functionality sound as if it were a bad thing.but yeah...bathtubs count as a surface object. Pretty sure the reasoning is just so a fully-furnished bathroom counts as a complete house.
What if one of my NPCs tries to place an electrical kitchen appliance on the bathtub? I feel like the classification of a bath as a table might be a safety hazardYou make the bonus of additional functionality sound as if it were a bad thing.
Thanks! The cocktail bar is an item I never fully implemented. I think I made it in the very first version of the mod, but it looks terrible and I decided to scrap it altogether. I guess I must've left the item in, though it's not regularly available and doesn't place a tile. I might at some point in the future do a summer-themed update adding some nice beach stuff or something.Nice Mod keep it up
[doublepost=1531462333,1531462204][/doublepost]By the way why the cocktail bar doesnt work
Added to the list of suggestions! I'm considering doing a small electronics-based update after I'm done with the gardening ones. Any other electronic appliances you'd like to see?You should add a Tv
Will be added in the next update!A small suggestion: could you add a Bottle of Alcohol variation that's the colors of the thumb nail? A blue/clear bottle that would have the look of a vodka?