Elk
Terrarian
I feel like this is drastically needed as the amount of useful items the Angler can give you for completing a quest just keeps getting larger and larger.
Here is (directly off the wiki) all his quest rewards, and I think how it is currently made to work is a bit infuriating. Anyone who's tried to make the cell phone knows what I'm talking about.
Theres such a large number of things you can receive from him, and if you get multiple of a useless item it can become a pain.
My suggestion would only effect these items
and it would have an entire drop pool with one of each of these items in it. The way it would work is every time you hand in a quest to him, you will receive either one of these items from the drop pool, or some amalgamation of bait, potions, money, coralstone blocks or the milestone rewards (ie angler gear.)
If the item you receive is one of the unique items in the list above it would be taken out of the drop pool, each unique item you receivewould make the drop pool smaller until there is nothing left in it, at this point it would simply reset. The hardmode items of course would only be added to the drop pool once you enter hardmode and items that require you to have completed X amount of quests would only be added into the pool after X amount of quests were fulfilled.
As an example of how this would work, lets say you received the ship in a bottle for completing a quest, you then couldn't get another ship in a bottle (on that character) until you had received every other one of these items from the Angler at least once.
I feel like this would reduce a massive amount of frustration and luck when trying to get specific items from him.
For example, whilst trying to get the Fishermans pocket guide (as the last item I needed to complete the Cell Phone) I received 3 sextants, 2 seaweed planters, 2 angler earings, 2 tackle boxes, 2 mermaid costume sets, 2 fish costume sets and 2 treasure maps (along with plenty of bait and potions.)
I feel that this current is a bit unfair as if there is one item you are trying to get from him, you very well could get 10 fish costumes before you got it once.
There are still a couple items that I want from him, yet I just keep getting fish costumes...
Any constructive criticism would be appreciated
Here is (directly off the wiki) all his quest rewards, and I think how it is currently made to work is a bit infuriating. Anyone who's tried to make the cell phone knows what I'm talking about.
Fuzzy Carrot On completing 5th quest
Angler Hat On completing 10th quest
Angler Vest On completing 15th quest
Angler Pants On completing 20th quest
Golden Fishing Rod On completing 30th quest or with 1/250 chance on every quests after 75th quest.
Hotline Fishing Hook 1/100 chance for every quest after 25th quest in Hardmode only
Fin Wings 1/70 chance for every quest after 10th quest in Hardmode only
Bottomless Water Bucket 1/70 chance for every quest after 10th quest in Hardmode only
Super Absorbant Sponge 1/70 chance for every quest after 10th quest in Hardmode only
Golden Bug Net 1/70 chance
Fish Hook 1/60 chance
High Test Fishing Line 1/40 chance
Angler Earring 1/40 chance
Tackle Box 1/40 chance
Mermaid costume 1/40 chance. All 3 pieces awarded at once
Fish costume 1/40 chance. All 3 pieces awarded at once
Fisherman's Pocket Guide 1/40 chance
Weather Radio 1/40 chance
Sextant 1/40 chance
Coralstone Block 1/30 chance. 50-150 blocks at once
Sonar Potion 1/15 chance. 2-5 potions at once
Fishing Potion 1/15 chance. 2-5 potions at once
Crate Potion 1/15 chance. 2-5 potions at once
Bunnyfish Trophy 1/30 chance
Goldfish Trophy 1/30 chance
Sharkteeth Trophy 1/30 chance
Swordfish Trophy 1/30 chance
Treasure Map 1/30 chance
Seaweed Planter 1/30 chance
Pillagin Me Pixels 1/30 chance
Compass Rose 1/30 chance
Ship's Wheel 1/30 chance
Life Preserver 1/30 chance
Wall Anchor 1/30 chance
Ship in a Bottle 1/30 chance
Silver Coin 12-99 coins, the number increases with number of quests, double onExpert Mode
Gold Coin 1-10 coins, the number increases with number of quests, double on Expert Mode
Apprentice Bait 1/3 chance
Journeyman Bait 1/10 chance
Master Bait 1/30 chance
Angler Hat On completing 10th quest
Angler Vest On completing 15th quest
Angler Pants On completing 20th quest
Golden Fishing Rod On completing 30th quest or with 1/250 chance on every quests after 75th quest.
Hotline Fishing Hook 1/100 chance for every quest after 25th quest in Hardmode only
Fin Wings 1/70 chance for every quest after 10th quest in Hardmode only
Bottomless Water Bucket 1/70 chance for every quest after 10th quest in Hardmode only
Super Absorbant Sponge 1/70 chance for every quest after 10th quest in Hardmode only
Golden Bug Net 1/70 chance
Fish Hook 1/60 chance
High Test Fishing Line 1/40 chance
Angler Earring 1/40 chance
Tackle Box 1/40 chance
Mermaid costume 1/40 chance. All 3 pieces awarded at once
Fish costume 1/40 chance. All 3 pieces awarded at once
Fisherman's Pocket Guide 1/40 chance
Weather Radio 1/40 chance
Sextant 1/40 chance
Coralstone Block 1/30 chance. 50-150 blocks at once
Sonar Potion 1/15 chance. 2-5 potions at once
Fishing Potion 1/15 chance. 2-5 potions at once
Crate Potion 1/15 chance. 2-5 potions at once
Bunnyfish Trophy 1/30 chance
Goldfish Trophy 1/30 chance
Sharkteeth Trophy 1/30 chance
Swordfish Trophy 1/30 chance
Treasure Map 1/30 chance
Seaweed Planter 1/30 chance
Pillagin Me Pixels 1/30 chance
Compass Rose 1/30 chance
Ship's Wheel 1/30 chance
Life Preserver 1/30 chance
Wall Anchor 1/30 chance
Ship in a Bottle 1/30 chance
Silver Coin 12-99 coins, the number increases with number of quests, double onExpert Mode
Gold Coin 1-10 coins, the number increases with number of quests, double on Expert Mode
Apprentice Bait 1/3 chance
Journeyman Bait 1/10 chance
Master Bait 1/30 chance
My suggestion would only effect these items
Hotline Fishing Hook
Fin Wings
Bottomless Water Bucket
Super Absorbant Sponge
Golden Bug Net
Fish Hook
High Test Fishing Line
Angler Earring
Tackle Box
Mermaid costume
Fish costume
Fisherman's Pocket Guide
Weather Radio
Sextant
Bunnyfish Trophy
Goldfish Trophy
Sharkteeth Trophy
Swordfish Trophy
Treasure Map
Seaweed Planter
Pillagin Me Pixels
Compass Rose
Ship's Wheel
Life Preserver
Wall Anchor
Ship in a Bottle
Fin Wings
Bottomless Water Bucket
Super Absorbant Sponge
Golden Bug Net
Fish Hook
High Test Fishing Line
Angler Earring
Tackle Box
Mermaid costume
Fish costume
Fisherman's Pocket Guide
Weather Radio
Sextant
Bunnyfish Trophy
Goldfish Trophy
Sharkteeth Trophy
Swordfish Trophy
Treasure Map
Seaweed Planter
Pillagin Me Pixels
Compass Rose
Ship's Wheel
Life Preserver
Wall Anchor
Ship in a Bottle
If the item you receive is one of the unique items in the list above it would be taken out of the drop pool, each unique item you receivewould make the drop pool smaller until there is nothing left in it, at this point it would simply reset. The hardmode items of course would only be added to the drop pool once you enter hardmode and items that require you to have completed X amount of quests would only be added into the pool after X amount of quests were fulfilled.
As an example of how this would work, lets say you received the ship in a bottle for completing a quest, you then couldn't get another ship in a bottle (on that character) until you had received every other one of these items from the Angler at least once.
I feel like this would reduce a massive amount of frustration and luck when trying to get specific items from him.
For example, whilst trying to get the Fishermans pocket guide (as the last item I needed to complete the Cell Phone) I received 3 sextants, 2 seaweed planters, 2 angler earings, 2 tackle boxes, 2 mermaid costume sets, 2 fish costume sets and 2 treasure maps (along with plenty of bait and potions.)
I feel that this current is a bit unfair as if there is one item you are trying to get from him, you very well could get 10 fish costumes before you got it once.
There are still a couple items that I want from him, yet I just keep getting fish costumes...
Any constructive criticism would be appreciated
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