Items Change the Hercules Beetle accessory

Xelvaa

Terrarian
The Hercules Beetle has always been a weird accessory to me, basically a Summoner Emblem with a different skin, with only a knockback bonus that is just insignificant for the post-plantera
Also, the Papyrus Scarab, the upgrade of the Necromantic Scroll with Hercules Beetle is basically the same accessory than necromantic scroll but with a knockback bonus, which is again pretty much useless. It's a very strong accessory and mandatory for summoner of course, but I find it disappointing and pretty weird to not have at least a small buff compared to the necromantic scroll.

So, here are my 3 suggestions on this accessory to make it more unique and interesting !:

1 - Change the 15% summon damage to 15% summon crit chance.
This change will allow the Hercules Beetle to be different from the Summoner Emblem, and then given that the summons and the class as a whole can't crit naturally, I find this effect quite interesting for summoner.

2 - Papyrus Scarab gives 15% summon crit chance instead of 10% summon damage.
Just changing that makes this accessory different and interesting compared to Necromantic Scroll and also a bit better but nothing too crazy (basically, 5% bonus damage)/

3 - Add a new accessory, crafted with Power Glove and Hercules Beetle.
It provides 15% summon crit chance, 12% melee speed, 10% whip size and more knockback.
Why not add a new tinker for this accessory? There are armors that give bonuses to whips, like obsidian, tiki or stardust armor, but for the moment no accessories (apart from gloves for melee speed but that doesn't really count). I think it would be ideal to have an accessory that in addition to the effect of Hercules Beetle gives a bonus to whips, which is good but not broken either.

A less important and relevant suggestion, but maybe change the way to get Hercules Beetle? Currently we have to buy it from the Witch Doctor after Plantera but given that he already sells the tiki armor I think that moving it wouldn't be bad, why not a drop or a loot in the Lihzahrd temple? it will also make the Temple more useful.
 
With summoner being my favorite class especially after Whips were introduced I would love if we had some accessories that added some whip benefits.
Going from Obsidian back to any other summoner armor or from Tiki to Spooky sucks and I miss my buffed whips sorely. Anything to let me push them a little further and/or carry a bit of it onto other sets would 100% be above board with me.

Honestly just converting this accessory into a whip buff item (It's a frickin' beetle. Let's just say I stick the bug on the end of my whip like some kind of Insect Glaive combo lmao) would go a long way for making it feel more distinct. You can effectively keep its DPS bonus the same but shift it from passive (raw summon damage) to active (whip effectiveness).

Otherwise just a new item that does this kinda thing would be a great addition to the class.

Making it a temple drop isn't a bad idea either, even though I doubt they'd do it. (I can't think of any precedent for taking items out of shops...?) The enemies there don't drop ANYTHING except fragments and powercells. Why??? How come the Temple itself isn't a stopgap in progression like the Dungeon in Prehardmode is, even if (for better or worse, arguably for worse) a much shorter one? I've been hoping for some depth to be added to the temple for a LONG time, adding some valuable drops (because enemy variety seems like a wish I won't get) to it might help the post-plantera blitz slow down a teensy smidgen.
 
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