HeroGabe
Golem
Now, we all know that there's a new class, the Throwing class. Now, there's a problem....
Boomerangs still deal melee damage. Why in the world would that be the case? It's because of an old thing (which would have been solved if the Throwing class was added along with melee, magic, and ranged) that caused the ranged weapons to be split in between melee (the Boomerangs and some other thrown weapons) and actually being ranged (shurikens and some other thrown weapons).
To solve this, Boomerangs should become part of the Throwing class, instead of staying like it always seemed to be in, Melee.
What do you think of this?
Boomerangs still deal melee damage. Why in the world would that be the case? It's because of an old thing (which would have been solved if the Throwing class was added along with melee, magic, and ranged) that caused the ranged weapons to be split in between melee (the Boomerangs and some other thrown weapons) and actually being ranged (shurikens and some other thrown weapons).
To solve this, Boomerangs should become part of the Throwing class, instead of staying like it always seemed to be in, Melee.
What do you think of this?