Mediumcore, though designed to be riskier and more exciting than going softcore, tends to fall through and reveals itself as merely a severe inconvenience. It is true that you take risks more seriously on mediumcore, but what happens when your luck runs out? You drop all your items and you lose them... until you inevitably make your lengthy recovery trip. Odds are that you're not just going to quit out and willingly let your current level gear de-spawn. That means the real death penalty is the inconvenience of retreading the same ground with your backup gear, retrieving it 10-20 minutes later and resorting your scrambled inventory. Now you're good, you've lost nothing, it's like softcore but with more work.
What I propose is a different penalty for dying which I hope is harsher but less boring. The best of both worlds. Instead of dropping your equipment upon dying, you should lose a life. Newly created characters start with a number of lives. When you run out, your character dies permanently hardcore style.
The consequences for dying now resemble what we're all familiar with, inching anxiously closer to the final game over, the rising stakes and taking the game even more seriously than before. You don't have to go back to where you died, you still have all your stuff. Getting killed and being brought back to your spawn point can wear on your patience, but at least you're free to either quit out or do something else in-game.
What I propose is a different penalty for dying which I hope is harsher but less boring. The best of both worlds. Instead of dropping your equipment upon dying, you should lose a life. Newly created characters start with a number of lives. When you run out, your character dies permanently hardcore style.
The consequences for dying now resemble what we're all familiar with, inching anxiously closer to the final game over, the rising stakes and taking the game even more seriously than before. You don't have to go back to where you died, you still have all your stuff. Getting killed and being brought back to your spawn point can wear on your patience, but at least you're free to either quit out or do something else in-game.