Xylia
Terrarian
505 Games is a publisher (in our case, they handle console and mobile in that capacity). They do not develop/code/etc. anything. Engine Software was doing the bulk of the coding, etc. work on Otherworld until this change (under our direction). That work wasn't hitting the mark - to a degree where we felt a change was necessary.... and here we are.![]()
Oh, right, PUBLISHER. Derp. I keep forgetting the difference between Dev and Publisher... because I've been playing Indie games so long, where the devs are also the publishers lol.
Seriously, I haven't touched a Trip-A since the original release of Skyrim. Unless you want to count Final Fantasy XIV. I suppose one could, but eh. That's an MMO. I don't really think it counts, and besides, SE is a dev and a publisher too.
To what end, other than to quote Miyamoto once again: A delayed game is eventually good, but a rushed game is forever bad.
Eh, I am not entirely convinced of this. I have seen rushed games that were terrible but were made better through patches though it is kind of rare, I will admit. A rushed game usually ends up hitting the "shelves" and tends to be crap no matter how hard they struggle to fix the glaring flaws. Other games do OK, though with lots of bad publicity... it's a mixed bag.
We would have loved to have had everything be perfect and done long ago. That isn't the case. Rather than sit back and fiddle about, we did something about it (with its related costs, as Xylia mentioned). Suffice to say that enough was "off" that we felt that expense was necessary to deliver on Miyamoto's implied guidance.![]()
This is what makes me think that the work Engine Software did was just... I don't think I have polite words to finish the sentence, so I'll trail off there.
For Re-Logic to be willing to spend that kind of cash to dump them, it must have been really bad.