crumblingstatue
Terrarian
Short summary
Worldcore* characters are tied to the first world they enter, and they have a limited pool of lives that can be replenished by certain events.
Motivation
Hardcore is a thrilling game mode that rewards caution and careful preparation. The main problem with hardcore is that eventually, your judgement will lapse for a moment, or something really stupid and unfair happens that you couldn't foresee, and then it's all over. You don't get a second chance. This disincentivizes putting a lot of effort into your world, because it would be all wasted when you eventually die to some unforeseen accident. I know there is the option to create a new character in the same world, but many people (including myself) prefer keeping one character per world, because the character's journey is intertwined with the changes they make to their world.
Mediumcore is an interesting alternative, although technically it's just a more punishing softcore. You can die an unlimited amount of times, so it doesn't quite come close to the same thrill as hardcore.
What if there was a difficulty that is almost as thrilling as hardcore, but allows for the occasional death that can happen to even experienced players, or even despite careful preparation?
Detailed description
Prehardmode
A worldcore character starts out the same way as a hardcore character. No extra lives, if you die, that's it.
One of the most rewarding experiences in hardcore is taking things super carefully in early prehardmode, and building around enemies, traps, etc.
Since the world is still fresh at this point, having to start over from scratch in case of death isn't too devastating.
The deviation from hardcore starts when you defeat your first boss.
For every boss you defeat for the first time, you gain an extra life, up to a maximum of 3**.
The maximum is there so you can't hoard lives to trivialize the danger of dying. There should always be the threat of death looming on the horizon.
Note that boss refights don't give you an extra life. Only defeating a boss for the first time.
What about a character just jumping from world to world, defeating bosses for the first time?
To combat this, a worldcore character would be tied to the first world they enter***.
Once they entered that world, they are locked to that world, and can't enter any other world.
Hardmode
It is much easier to die in hardmode than pre-hardmode (especially easy to die on master difficulty to one hit kill enemies), and there is only a finite number of bosses to replenish your lives.
But maybe once the forces of light and darkness are released, the world finally has the power to slowly regenerate your lives.
My idea is once every 2 moon cycles, you gain an extra life (up to the maximum of 3).
After Plantera is defeated, this could be increased to once every moon cycle.
This would make it easier to grind late hardmode bosses, where there is a real chance of dying, even if you're well-prepared.
Summary
Worldcore strikes a balance between the danger and excitement of hardcore, and being able to put love and care into your world without fear of losing it to some kind of freak accident.
I know a new difficulty option is probably out of scope for new features, but I felt like I had to write down this idea anyway. Maybe it could make for a good mod, or maybe it could make it into a hypothetical Terraria 2.
Footnotes
* Worldcore is a working title. There may be a better name for the difficulty, I'm open to suggestions.
** I think 3 is a good default, but I'm not dead set on it. Maybe it could be configurable.
*** I think this is a good feature to have in general. Other difficulties could also have the option to lock a character to a world. Many people prefer one character per world.
Unresolved questions/misc
- Should a worldcore character drop coins or items on death? I think coins is fine, since the main thrill is in the limited number of lives. But maybe it could be configurable.
- Maybe there could be a permanent shimmer buff or something to increase the max number of lives. Although it should probably be obtainable only in late-hardmode, where you have already overcome most challenges.
- Maybe defeating Moon Lord could make life pool replenishment even faster, since you pretty much saved the world and overcome the hardest challenge.
Worldcore* characters are tied to the first world they enter, and they have a limited pool of lives that can be replenished by certain events.
Motivation
Hardcore is a thrilling game mode that rewards caution and careful preparation. The main problem with hardcore is that eventually, your judgement will lapse for a moment, or something really stupid and unfair happens that you couldn't foresee, and then it's all over. You don't get a second chance. This disincentivizes putting a lot of effort into your world, because it would be all wasted when you eventually die to some unforeseen accident. I know there is the option to create a new character in the same world, but many people (including myself) prefer keeping one character per world, because the character's journey is intertwined with the changes they make to their world.
Mediumcore is an interesting alternative, although technically it's just a more punishing softcore. You can die an unlimited amount of times, so it doesn't quite come close to the same thrill as hardcore.
What if there was a difficulty that is almost as thrilling as hardcore, but allows for the occasional death that can happen to even experienced players, or even despite careful preparation?
Detailed description
Prehardmode
A worldcore character starts out the same way as a hardcore character. No extra lives, if you die, that's it.
One of the most rewarding experiences in hardcore is taking things super carefully in early prehardmode, and building around enemies, traps, etc.
Since the world is still fresh at this point, having to start over from scratch in case of death isn't too devastating.
The deviation from hardcore starts when you defeat your first boss.
For every boss you defeat for the first time, you gain an extra life, up to a maximum of 3**.
The maximum is there so you can't hoard lives to trivialize the danger of dying. There should always be the threat of death looming on the horizon.
Note that boss refights don't give you an extra life. Only defeating a boss for the first time.
What about a character just jumping from world to world, defeating bosses for the first time?
To combat this, a worldcore character would be tied to the first world they enter***.
Once they entered that world, they are locked to that world, and can't enter any other world.
Hardmode
It is much easier to die in hardmode than pre-hardmode (especially easy to die on master difficulty to one hit kill enemies), and there is only a finite number of bosses to replenish your lives.
But maybe once the forces of light and darkness are released, the world finally has the power to slowly regenerate your lives.
My idea is once every 2 moon cycles, you gain an extra life (up to the maximum of 3).
After Plantera is defeated, this could be increased to once every moon cycle.
This would make it easier to grind late hardmode bosses, where there is a real chance of dying, even if you're well-prepared.
Summary
Worldcore strikes a balance between the danger and excitement of hardcore, and being able to put love and care into your world without fear of losing it to some kind of freak accident.
I know a new difficulty option is probably out of scope for new features, but I felt like I had to write down this idea anyway. Maybe it could make for a good mod, or maybe it could make it into a hypothetical Terraria 2.
Footnotes
* Worldcore is a working title. There may be a better name for the difficulty, I'm open to suggestions.
** I think 3 is a good default, but I'm not dead set on it. Maybe it could be configurable.
*** I think this is a good feature to have in general. Other difficulties could also have the option to lock a character to a world. Many people prefer one character per world.
Unresolved questions/misc
- Should a worldcore character drop coins or items on death? I think coins is fine, since the main thrill is in the limited number of lives. But maybe it could be configurable.
- Maybe there could be a permanent shimmer buff or something to increase the max number of lives. Although it should probably be obtainable only in late-hardmode, where you have already overcome most challenges.
- Maybe defeating Moon Lord could make life pool replenishment even faster, since you pretty much saved the world and overcome the hardest challenge.
Last edited: