I'm *loving* the new functionality you've incorporated into Auto Trash. It got me to thinking, is it possible to do something similarly with disabling specific npc's you don't want to show up in your games?
Can't even express how useful that would be if (much like the new and incredibly-useful Auto Trash list) there was a list that saved npc's you didn't want in your game anymore. I use the disable function for npc's religiously. But like the Auto Trash list, you could likewise pull-up a sub-menu from the NPC Browser that shows you all the npc's you've disabled, and saves them to keep disabled as long as you like -- until you choose to re-enable them or a dreaded update resets the pool.
Seeing as the new Auto Trash list works so nicely, if it is possible to implement something similar for disabling npc's, then I humbly ask you to consider incorporating this.