tModLoader Cheeze's Content Pack

I got this Error, i have my game in spanish btw.
Referencia a objeto no establecida como instancia de un objeto.
en EnemyMods.NPCs.gNPC.SetDefaults(NPC npc) en c:\Users\Kenneth\Documents\my games\Terraria\ModLoader\Mod Sources\EnemyMods\NPCs\gNPC.cs:línea 29
en Terraria.ModLoader.NPCLoader.SetupNPC(NPC npc)
en Terraria.NPC.SetDefaults(Int32 Type, Single scaleOverride)
en Terraria.NPC.SetDefaultsKeepPlayerInteraction(Int32 Type)
en Terraria.NPC.CloneDefaults(Int32 Type)
en CheezeMod.NPCs.Bonefish.SetDefaults()
en Terraria.ModLoader.Mod.SetupContent()
en Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
 
I got this Error, i have my game in spanish btw.
Referencia a objeto no establecida como instancia de un objeto.
en EnemyMods.NPCs.gNPC.SetDefaults(NPC npc) en c:\Users\Kenneth\Documents\my games\Terraria\ModLoader\Mod Sources\EnemyMods\NPCs\gNPC.cs:línea 29
en Terraria.ModLoader.NPCLoader.SetupNPC(NPC npc)
en Terraria.NPC.SetDefaults(Int32 Type, Single scaleOverride)
en Terraria.NPC.SetDefaultsKeepPlayerInteraction(Int32 Type)
en Terraria.NPC.CloneDefaults(Int32 Type)
en CheezeMod.NPCs.Bonefish.SetDefaults()
en Terraria.ModLoader.Mod.SetupContent()
en Terraria.ModLoader.ModLoader.do_Load(Object threadContext)

it's the enemy mod remove it and it's cached file
 
I got this Error, i have my game in spanish btw.
Referencia a objeto no establecida como instancia de un objeto.
en EnemyMods.NPCs.gNPC.SetDefaults(NPC npc) en c:\Users\Kenneth\Documents\my games\Terraria\ModLoader\Mod Sources\EnemyMods\NPCs\gNPC.cs:línea 29
en Terraria.ModLoader.NPCLoader.SetupNPC(NPC npc)
en Terraria.NPC.SetDefaults(Int32 Type, Single scaleOverride)
en Terraria.NPC.SetDefaultsKeepPlayerInteraction(Int32 Type)
en Terraria.NPC.CloneDefaults(Int32 Type)
en CheezeMod.NPCs.Bonefish.SetDefaults()
en Terraria.ModLoader.Mod.SetupContent()
en Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
Me and the maker of Prefixes from Enemies are aware of it, I (hopefully) have a solution for my part coming in the next version, which will be released this week.
 
Hi Cheeze, I really like your mod (its a shame i have to deactivate prefixes for a little bit though). I am having trouble figuring out how you create the weapons from ratchet and clank, I see the megacorps vendor, is that a shop or a work bench?

PS: I have not actualy played with the mod yet, I just want to see how balanced it would be for my world y'kno?
 
Hi Cheeze, I really like your mod (its a shame i have to deactivate prefixes for a little bit though). I am having trouble figuring out how you create the weapons from ratchet and clank, I see the megacorps vendor, is that a shop or a work bench?

PS: I have not actualy played with the mod yet, I just want to see how balanced it would be for my world y'kno?
It's a workbench, crafted with some silver/tungsten, glass and stone blocks and a few iron bolts. A shop that sells the vendor (Martian NPC) as well as fixes for Prefixes For Enemies are coming in an update this week.
 
It's a workbench, crafted with some silver/tungsten, glass and stone blocks and a few iron bolts. A shop that sells the vendor (Martian NPC) as well as fixes for Prefixes For Enemies are coming in an update this week.
alright thanks alot! I just loaded it, saw a tyranoid and got a hit of nostalgia.
 
I've been wondering after playing for a bit with the mod. Isnt the lancer lineup of weapons a bit underpowered? (the ultra heavy maybe not)
 
I don't know if this has already been mentioned, but I can't craft the Megacorp. vendor even though I have the items and I have to spawn them in.

(I really love your mod since it adds my favorite game from playstation).
 
I don't know if this has already been mentioned, but I can't craft the Megacorp. vendor even though I have the items and I have to spawn them in.

(I really love your mod since it adds my favorite game from playstation).
Have you made sure you have each of the required items (50 Iron Bolts, 3 Silver/Tungsten Bars, 25 stone blocks, as well as 5 glass).

Anyway, I fixed the notorious bug that caused the ui to disappear when hovering over recipe parts that use a recipe group (i.e. silver/tungsten bars).
This will be live in the next update.
 
Have you made sure you have each of the required items (50 Iron Bolts, 3 Silver/Tungsten Bars, 25 stone blocks, as well as 5 glass).

Anyway, I fixed the notorious bug that caused the ui to disappear when hovering over recipe parts that use a recipe group (i.e. silver/tungsten bars).
This will be live in the next update.
oehhh update HYPE
 
v1.1.1 - Galactic Madness.
New Town NPC: Martian Trader
Added Mahogany Blowpipe.
Added Callisto Bow.
Ultra Agents now permanently fly and do more damage.
Added Slime Staff to King Slime drop list if Quality of Life mod is not loaded.
Made the Merchant sell flares if you have a Lava Gun or its upgrades in your inventory.
Made the Arms Dealer sell Rocket 0.
Improved compatibility with Prefixes from Enemies.
Fixed a bug that caused certain parts of recipes to dissapear when hovering over it when using a recipe group.
Lancer and Lavagun resprited by Vladimier, I altered the upgraded variants of the Lava Gun to match his style.
Resprited the Walloper and its upgrades.
 
v1.1.1.1 - Angel Update.
(New)(Some)Angel Weapons and essence now drop from the mech bosses, more coming soon.
Lots of bugfixes related to FlyFF weapons.
New Texture for Sun Strike (based on the textures Eli10293 supplied me a while ago.)
Reduced Droprate of certain weapons.
Nerfed Dragon Eye in expert mode.
Minor balancing and bugfixes.
 
Hi, I am using Glove of Dread right now and minions disappear/despawn while fighting Granite Energy Storm from Thorium mod. I tried the fight a few times and also resummoning minions after they disappear, they disappeared again as they attack the boss when boss has things orbiting around it. I also used vanilla imp staff and there was no problem.
 
Last edited:
Hi, I am using Glove of Dread right now and minions disappear/despawn while fighting Granite Energy Storm from Thorium mod. I tried the fight a few times and also resummoning minions after they disappear, they disappeared again as they attack the boss when boss has things orbiting around it. I also used vanilla imp staff and there was no problem.
This problem has nothing to do with this mod I think , other mods have the same issues sometimes ...
 
Hi, I am using Glove of Dread right now and minions disappear/despawn while fighting Granite Energy Storm from Thorium mod. I tried the fight a few times and also resummoning minions after they disappear, they disappeared again as they attack the boss when boss has things orbiting around it. I also used vanilla imp staff and there was no problem.
I'm currently doing a playtest with Thorium Mod enabled. But I might be afraid this issue is related to the way Thorium Mod configured the boss, is this the case with vanilla and / or other modded summons as well?
 
conditions for martian trader npc?
 
I'm currently doing a playtest with Thorium Mod enabled. But I might be afraid this issue is related to the way Thorium Mod configured the boss, is this the case with vanilla and / or other modded summons as well?

I guess you are right. Vanilla and Thorium mod minions I summoned didn't despawn, but Calamity minion despawned.
 
v1.1.1.3 - Happy late new year!
Fixed certain monsters spawning wrongly on the Y axis. I.E. Spawning in hell while they shouldn't.
Added a new recipe for Money Through if Thorium Mod is enabled.
Changed Molten Eye (which now spawns correctly) to only appear after defeating EoW/BoC.
Changed Dragon Eye to only appear after defeating EoC.
Overal Reduced Spawnrate of most monsters in the mod.
Revisited a lot of old sprites that were below par.
 
Back
Top Bottom