With only Soulbound class bonuses, Tiki is better. Spooky could be better if you had a lot of +max minion bonuses and not so much +minion damage. Anyway, thanks for the feedback!So, I'm going through my playthrough rather slow. I'm up to having beaten all mech bosses, and that's bout it. At this point, I haven't actually gotten a secondary weapon I want to use, and am mostly re-summoning the twins summon. Also, little thought, but is it possible that Tiki Armor is stronger then Spooky Armor with Soulbound? It seems like it would be, in theorem. Before plantera, I may do some grinding for keys, and money.
Umm, yeah, that's my report so far with Soulbound. Definitely powerful enough to get through the game, and if your patient it can probably be done in a summoner only. Especially with other mods. The first, and perhaps only, obstacle, is before you get the bee armor. Before that, I was still using other weapons. After, I have just used summoner so far, mainly because I didn't get any weapons of interest.
Just realized I didn't reply to your whole post. I've been asked this in the past, and the answer is most likely going to remain "no." To do this, I'd need to identify mod bosses by name and increase the "level cap," so to speak, for each class individually. You'd also have a lot of active abilities get very, very strong as they scale exponentially with level. Suffice to say that the framework of the mod wouldn't well support levels from modded bosses.It actually worked now, it leveled me up, it gave me 3 levels for the bosses i killed. in the future would it be possible to have "modded" bosses in?
Had to restart terraria for it to work