tModLoader Class Based RPG Mod

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Hi there Hiccup251! I had a few AWESOME ideas for some classes to add. I noticed that your current classes basically cover everything except loot increase and explosive damage.
Feel free to edit my designs as to make them more balanced... Even I admit that some of these features may be a little op.
So, here are my classes:
Starting Items: Discount Card, 50 Silver Coins(to spawn in merchant), Peddlers Hat
Choosing this class will grant: +10% rare drop chance, +30% more drops from defeated monsters, +5% more money your items can be sold for, -5% less it costs to purchase items, -10% all damage
Upon killing a boss for the first time, you will generally get a bonus of: +2% rare drop chance and +5% more drops from defeated monsters or +5% more money your items can be sold for and -5% less it costs to purchase items
Active: You sacrifice damage for precision when you attack enemies as to conserve the best of their drops. Rare drop and drop amount increased by (1.5*level)%, -50% all damage. (Don't know what the duration or cool down rate should be though...)
Starting Items: Coin Gun (May be op), 100 copper coins, Treasure Hunter Costume
Choosing this class will grant: +5% ranged damage, +5% coin damage, -20% all other damage, +5% range crit chance
Upon killing a boss for the first time, you will generally get a bonus of: +3% ranged damage and +3% ranged crit chance or +6% coin dmg, platinum coin, and bonus level.
Active: An aura of luck surrounds you and brings you the luck of a treasure hunter. For 10 sec. you have a coin drop increase of (10*level)% (extremely long cool down)
Special: You have a coin drop increase by a multiplier of (2*level)
Starting items: 30 gel, Royal Gel, King Slime Mask, Slime Gun,
Choosing this class will grant: +30% jump speed and height, -5% movement speed, x3 max fall speed, no fall damage, +15% movement speed when in air, -30% all damage except minion damage.
Upon killing a boss for the first time, you will generally get a bonus of: x1.5 jump speed and height or x1.5 fall speed and +5% movement speed while in air.
Active: Charge 3 sec. Spew forth multiple slimes that deal minion damage. amount of damage, health, and number of slimes are based on level.
Special: damaging enemies causes -10% speed debuff to the effected enemy. Damage received reduced by (1.5*level)% calculated before armor reduction.
Starting Items: 15 bombs, 5 dynamite, 10 grenades, Creeper Costume
Choosing this class will grant: 10% chance not to consume explosive consumable, +10% explosive damage, -10% all other damage, -20% self explosive damage.
Upon killing a boss for the first time, you will generally get a bonus of: +5% chance to not consume explosives and +5% explosive damage or -10% self explosive damage.
Active: Costs your mana max to cast. Depletes 3/4 of your max health. You release all of your inner energies in a devastating explosion. Deals insane damage in an aura around you and severely grieves terrain. Damage and range are based on level.
Please include these in your mod. I spent ALOT of time on thinking of these.
Here are a few more classes I came up with. Alot of them are holiday themed. my favorite so far is the Xenonorph Idea!
Starting Items: Familiar Clothes, Winter Cape, Ice Skates
Choosing this class will grant: +10% magic damage, +5% magic crit chance, -30% all other damage, +10% movement speed* and max speed*, +1 life regen, +1 life regen^, +10 max mana^, +20 max HP^, -5% mana cost*, +1 mana regen^, +1 mana regen
First time boss kill bonus: +5% magic damage and +3% magic crit chance or +10 max mana* and + 0.5 mana regen*
Special: Bonuses with an * are only active in Snow Biome or if walking on ice or snow. Bonuses with an ^ are only active in Snow Biome. All other bonuses double in Snow Biome. If in dessert or underworld you receive -2 life and mana regen, -15% all damage, -10 max HP and max mana. Also +15% mana cost. Immune to Frozen, Chilled and Frostburn debuffs. Lava and On Fire! Debuff both deal x2 damage.
Active: Calls a miniature blizzard around himself, granting the same boosts as if he were in the Snow Biome. If the ability is used in the Snow Biome, bonuses are further multiplied by 1.2x for the duration. Enemies caught in the blizzard will take magic damage and be knocked back slightly. For the duration of the blizzard all water you walk on will turn into ice and all lava you walk on will turn to obsidian. Furthermore any blocks in the blizzard will have snow spread onto them.
Starting Items: Eskimo Armor, 50 Frost Daggerfish, 50 snowballs, Reinforced Fishing Pole, 1 Frost Minnow, 5 Atlantic Cod,
Choosing this class will grant: +5% fishing skill, +5% fishing skill*, +5% throwing damage, Drown time increased by 5%, -10% all other damage,
First time boss kill bonus: +3% fishing skill* and +3% fishing skill or +5% throwing damage and drown time increased by 3%
Special: Immune to Frozen and Chilled debuffs. Bonuses with an * are only active in Snow Biome.
Active: if in holding a fishing pole in hand, for the next 30 sec your fishing skill will increase by 30%. In any other circumstance you will imbue your thrown weapons for 20 sec. this ability consumes a snowball for every thrown item consumed. Ranged weapon causes enemies to receive the Frostburn and Chilled debuff.
Starting Items: 5 Goodie Bags, 5 pumpkin seeds, Paintball Gun
Choosing this class will grant: +4% movement speed, speed max, fall speed, magic, ranged, and minion damage, +1 mana regen and +10 mana max. -20% all other damage.
First time boss kill bonus: +3% movement speed, speed max, and fall speed or +10 mana max and +0.5 mana regen or +4% magic, ranged, and minion damage
Special: all bonuses are multiplied by x1.3 during the Halloween event and Pumpkin moon. This multiplier will stack if more than one of the conditions is met. All bonuses are cut in half during the Christmas event and Frost moon. Takes x2 damage from all Christmas Event, Frost moon, and Snow biome monsters. Debuffs Chilled, Frost Burn, and Frozen last x2 as long as they normally do.
Active: You hold the spirit of Halloween. Toggle on and off the Halloween event at any time.
Starting Items: Tax Collector’s Clothes, Classy Cane, 5 Presents, 5 Shiverthorn Seeds
Choosing this class will grant: +2% movement speed, speed max, fall speed,+5% melee and throwing damage, +1 health regen and +20 HP max. -30% all other damage.
First time boss kill bonus: +2% movement speed, speed max, and fall speed or +4% melee and throwing damage or +0.5 health regen and +20 HP max.
Special: all bonuses are multiplied x1.2 when in the Snow Biome and during the Christmas event and Frost moon. This multiplier will stack if more than one of these conditions are met at the same time. All bonuses are cut in half during the Halloween event and Pumpkin moon. Takes x2 damage from all Halloween Event and Frost moon monsters. Debuffs Chilled, Frost Burn, and Frozen last half as long as they normally do.
Active: You hold the spirit of Christmas. Toggle on and off the Christmas event at any time.
Starting Items: Magic Mirror, Tungsten Hammer, Tungsten Pickaxe
Choosing this class will grant: +5% movement speed, +10% mining speed, +10% building speed, +5% pickaxe power, +5% hammer power, +1 block placement range -10% all damage, -10 max mana and health
First time boss kill bonus: +1 block placement range, +5% building speed, and +3% hammer power or +5% mining speed, +3% mining power, and +1 mining range
Special: Mining, Building, and Spelunker potions all last 10% longer
Active: if in cavern layer x2 mining speed for 1 minute. If above ground x2 building speed for 1 minute. No effect anywhere else.
Starting Items: Dryad Costume, Dirt Rod, 5 Acorns, 2 Corrupted Seeds, 2 Hallowed Seeds, 2 Crimson Seeds, 2 Grass Seeds, 2 Jungle Grass Seeds, 2 Mushroom Grass Seeds, 1 Blinkroot Seed, 1 Daybloom Seed, 1 Deathweed Seed, 1 Fireblossom Seed, 1 Moonglow Seed, 1 Waterleaf Seed, 1 Shiverthorn, 5 Pumpkin Seeds, 4 Sunflowers
Choosing this class will grant: +2 life regen, +1 mana regen, +40 max HP, +10 max mana, +5% magic damage*, -5% mana cost*, +2 defense*, +2% movement speed*
First time boss kill bonus: +0.5 mana regen, +1 life regen, +20 max HP, and +5 max mana or +4% magic damage*, -2% mana cost*, +2 defense*
Special: Bonuses with * are only active in Forest and Jungle Biomes and are doubled in Jungle Biomes. Other bonuses are x1.5 when in Forest. Other bonuses tripled when in Jungle Biomes. Other bonuses are cut by 75% when in dessert biome, cut by 50% when in corruption or crimson, and cut by 10% when in hallow. If in dessert you receive -5% magic damage, +5% mana cost, and -2 defense. Lava and the On Fire! Debuff deal twice as much damage.
Active: Creates the ring of leaves that the NPC dryad creates. Leaves deal magic damage that scale with level. When ability is active you receive the Dryad’s Blessing buff and the Slow debuff. When enemies are in the ring created by the leaves they receive the Dryad’s Bane debuff.
Starting Items: Space Creature Costume, Tiger Climbing Gear
Choosing this class will grant: +30% movement speed and max speed, +20% jump speed and height, +10% falling speed, -50% fall damage, +15% melee damage, +10% melee crit chance, +1 health regen, -95% all other damage, mana max = 0 (can’t be increased), -90% wing time
First time boss kill bonus: +5% movement speed and max speed, +3% jump speed and height, +2% falling speed, -10% fall damage or +7% melee damage, +5% melee crit chance, and +1 health regen
Special: Bonus max health increased by (5*level)%. Bonus defense increased by (5*level)%. When you are hit, with melee damage, by an enemy that enemy receives the Venom debuff for 10 sec. When you are hit, with magic damage, that damage receives 20% armor penetration and deals double damage. (Example: if you have 100 defense and are attacked with magic damage. It will penetrate your armor 20%, so you now the attack deals damage as if you only had 80 defense.)
Active: gives you the buffs as follows for (10+1.5*level)seconds: Battle, Dangersense, Endurance, Hunter, Invisibility, Night Owl, Ironskin, Lifeforce, Swiftness, Titan, Rapid Healing, and, Panic!. This also gives you lifesteal 10%. After the buffs end you receive the following de-buffs for (30-(1.5*level%)): Cursed, Slow, Weak, Broken Armor and Feral Bite. This active has an insane cool down of 5 minutes.
Starting Items: Tree Outfit, 1 Pine Tree Block,5 Acorns, 100 snowballs, Snowball Cannon
Choosing this class will grant: +5% minion damage, +5% magic damage, -5% movement speed^, -5% jump speed and height^, -5% all other damage^, +1 life regen, +1 life regen*, +1 mana regen*, +20 max health, +10 max mana, +1 minion max*
First time boss kill bonus: +3% minion damage, +0.5 man regen, and +1 mana regen* or +3 ranged damage, +0.5 health regen, and +1 health regen*
Special: Bonuses with * are only active in snow biome, frost moon, Christmas event or when a pine tree is nearby. Pine tree range increases with level. Frost moon multiplies all bonuses except “+1 minion max” by 1.3. Christmas event multiplies all bonuses except “+1 minion max” by 1.5. Increase bonus max health by (5*level). Increase bonus mana max by (3*level). Negative bonuses with ^ multiply x2 in dessert and underworld.
Active: Cannot toggle in dessert or underworld. You take root in the ground and absorb nutrients. Toggle Active. When toggled you basically stone yourself, but there is no gray coloring effect. Also you receive no knockback when this is toggled. x3 mana and health regen speeds; increases minion damage by 10%. When toggled off receive Well Fed buff for default time.
please like to support these ideas!
p.s. i still have more ideas to come... including the Nature's Spirit class...
 
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Here are a few more classes I came up with. Alot of them are holiday themed. my favorite so far is the Xenonorph Idea!
Starting Items: Familiar Clothes, Winter Cape, Ice Skates
Choosing this class will grant: +10% magic damage, +5% magic crit chance, -30% all other damage, +10% movement speed* and max speed*, +1 life regen, +1 life regen^, +10 max mana^, +20 max HP^, -5% mana cost*, +1 mana regen^, +1 mana regen
First time boss kill bonus: +5% magic damage and +3% magic crit chance or +10 max mana* and + 0.5 mana regen*
Special: Bonuses with an * are only active in Snow Biome or if walking on ice or snow. Bonuses with an ^ are only active in Snow Biome. All other bonuses double in Snow Biome. If in dessert or underworld you receive -2 life and mana regen, -15% all damage, -10 max HP and max mana. Also +15% mana cost. Immune to Frozen, Chilled and Frostburn debuffs. Lava and On Fire! Debuff both deal x2 damage.
Active: Calls a miniature blizzard around himself, granting the same boosts as if he were in the Snow Biome. If the ability is used in the Snow Biome, bonuses are further multiplied by 1.2x for the duration. Enemies caught in the blizzard will take magic damage and be knocked back slightly. For the duration of the blizzard all water you walk on will turn into ice and all lava you walk on will turn to obsidian. Furthermore any blocks in the blizzard will have snow spread onto them.
Starting Items: Eskimo Armor, 50 Frost Daggerfish, 50 snowballs, Reinforced Fishing Pole, 1 Frost Minnow, 5 Atlantic Cod,
Choosing this class will grant: +5% fishing skill, +5% fishing skill*, +5% throwing damage, Drown time increased by 5%, -10% all other damage,
First time boss kill bonus: +3% fishing skill* and +3% fishing skill or +5% throwing damage and drown time increased by 3%
Special: Immune to Frozen and Chilled debuffs. Bonuses with an * are only active in Snow Biome.
Active: if in holding a fishing pole in hand, for the next 30 sec your fishing skill will increase by 30%. In any other circumstance you will imbue your thrown weapons for 20 sec. this ability consumes a snowball for every thrown item consumed. Ranged weapon causes enemies to receive the Frostburn and Chilled debuff.
Starting Items: 5 Goodie Bags, 5 pumpkin seeds, Paintball Gun
Choosing this class will grant: +4% movement speed, speed max, fall speed, magic, ranged, and minion damage, +1 mana regen and +10 mana max. -20% all other damage.
First time boss kill bonus: +3% movement speed, speed max, and fall speed or +10 mana max and +0.5 mana regen or +4% magic, ranged, and minion damage
Special: all bonuses are multiplied by x1.3 during the Halloween event and Pumpkin moon. This multiplier will stack if more than one of the conditions is met. All bonuses are cut in half during the Christmas event and Frost moon. Takes x2 damage from all Christmas Event, Frost moon, and Snow biome monsters. Debuffs Chilled, Frost Burn, and Frozen last x2 as long as they normally do.
Active: You hold the spirit of Halloween. Toggle on and off the Halloween event at any time.
Starting Items: Tax Collector’s Clothes, Classy Cane, 5 Presents, 5 Shiverthorn Seeds
Choosing this class will grant: +2% movement speed, speed max, fall speed,+5% melee and throwing damage, +1 health regen and +20 HP max. -30% all other damage.
First time boss kill bonus: +2% movement speed, speed max, and fall speed or +4% melee and throwing damage or +0.5 health regen and +20 HP max.
Special: all bonuses are multiplied x1.2 when in the Snow Biome and during the Christmas event and Frost moon. This multiplier will stack if more than one of these conditions are met at the same time. All bonuses are cut in half during the Halloween event and Pumpkin moon. Takes x2 damage from all Halloween Event and Frost moon monsters. Debuffs Chilled, Frost Burn, and Frozen last half as long as they normally do.
Active: You hold the spirit of Christmas. Toggle on and off the Christmas event at any time.
Starting Items: Magic Mirror, Tungsten Hammer, Tungsten Pickaxe
Choosing this class will grant: +5% movement speed, +10% mining speed, +10% building speed, +5% pickaxe power, +5% hammer power, +1 block placement range -10% all damage, -10 max mana and health
First time boss kill bonus: +1 block placement range, +5% building speed, and +3% hammer power or +5% mining speed, +3% mining power, and +1 mining range
Special: Mining, Building, and Spelunker potions all last 10% longer
Active: if in cavern layer x2 mining speed for 1 minute. If above ground x2 building speed for 1 minute. No effect anywhere else.
Starting Items: Dryad Costume, Dirt Rod, 5 Acorns, 2 Corrupted Seeds, 2 Hallowed Seeds, 2 Crimson Seeds, 2 Grass Seeds, 2 Jungle Grass Seeds, 2 Mushroom Grass Seeds, 1 Blinkroot Seed, 1 Daybloom Seed, 1 Deathweed Seed, 1 Fireblossom Seed, 1 Moonglow Seed, 1 Waterleaf Seed, 1 Shiverthorn, 5 Pumpkin Seeds, 4 Sunflowers
Choosing this class will grant: +2 life regen, +1 mana regen, +40 max HP, +10 max mana, +5% magic damage*, -5% mana cost*, +2 defense*, +2% movement speed*
First time boss kill bonus: +0.5 mana regen, +1 life regen, +20 max HP, and +5 max mana or +4% magic damage*, -2% mana cost*, +2 defense*
Special: Bonuses with * are only active in Forest and Jungle Biomes and are doubled in Jungle Biomes. Other bonuses are x1.5 when in Forest. Other bonuses tripled when in Jungle Biomes. Other bonuses are cut by 75% when in dessert biome, cut by 50% when in corruption or crimson, and cut by 10% when in hallow. If in dessert you receive -5% magic damage, +5% mana cost, and -2 defense. Lava and the On Fire! Debuff deal twice as much damage.
Active: Creates the ring of leaves that the NPC dryad creates. Leaves deal magic damage that scale with level. When ability is active you receive the Dryad’s Blessing buff and the Slow debuff. When enemies are in the ring created by the leaves they receive the Dryad’s Bane debuff.
Starting Items: Space Creature Costume, Tiger Climbing Gear
Choosing this class will grant: +30% movement speed and max speed, +20% jump speed and height, +10% falling speed, -50% fall damage, +15% melee damage, +10% melee crit chance, +1 health regen, -95% all other damage, mana max = 0 (can’t be increased), -90% wing time
First time boss kill bonus: +5% movement speed and max speed, +3% jump speed and height, +2% falling speed, -10% fall damage or +7% melee damage, +5% melee crit chance, and +1 health regen
Special: Bonus max health increased by (5*level)%. Bonus defense increased by (5*level)%. When you are hit, with melee damage, by an enemy that enemy receives the Venom debuff for 10 sec. When you are hit, with magic damage, that damage receives 20% armor penetration and deals double damage. (Example: if you have 100 defense and are attacked with magic damage. It will penetrate your armor 20%, so you now the attack deals damage as if you only had 80 defense.)
Active: gives you the buffs as follows for (10+1.5*level)seconds: Battle, Dangersense, Endurance, Hunter, Invisibility, Night Owl, Ironskin, Lifeforce, Swiftness, Titan, Rapid Healing, and, Panic!. This also gives you lifesteal 10%. After the buffs end you receive the following de-buffs for (30-(1.5*level%)): Cursed, Slow, Weak, Broken Armor and Feral Bite. This active has an insane cool down of 5 minutes.
Starting Items: Tree Outfit, 1 Pine Tree Block,5 Acorns, 100 snowballs, Snowball Cannon
Choosing this class will grant: +5% minion damage, +5% magic damage, -5% movement speed^, -5% jump speed and height^, -5% all other damage^, +1 life regen, +1 life regen*, +1 mana regen*, +20 max health, +10 max mana, +1 minion max*
First time boss kill bonus: +3% minion damage, +0.5 man regen, and +1 mana regen* or +3 ranged damage, +0.5 health regen, and +1 health regen*
Special: Bonuses with * are only active in snow biome, frost moon, Christmas event or when a pine tree is nearby. Pine tree range increases with level. Frost moon multiplies all bonuses except “+1 minion max” by 1.3. Christmas event multiplies all bonuses except “+1 minion max” by 1.5. Increase bonus max health by (5*level). Increase bonus mana max by (3*level). Negative bonuses with ^ multiply x2 in dessert and underworld.
Active: Cannot toggle in dessert or underworld. You take root in the ground and absorb nutrients. Toggle Active. When toggled you basically stone yourself, but there is no gray coloring effect. Also you receive no knockback when this is toggled. x3 mana and health regen speeds; increases minion damage by 10%. When toggled off receive Well Fed buff for default time.
please like to support these ideas!
p.s. i still have more ideas to come... including the Nature's Spirit class...
Here are 2 more classes... I was thinking of creating a "Lock Smith" class... but i don't think that would work cuz you can't use biome keys until hardmode anyway... Anyway... i have to say... The "Terrarian Spirit" class is... just... describable...

Starting Items: Ghost Costume, Ball O’ Hurt
Choosing this class will grant: +5% melee, +10% minion damage, +5% melee crit chance, +1 max minion, +60% max jump height, +50% max speed, -60% jump speed, -40% speed acceleration, -100% magic damage, -50% ranged damage, -10% defense(rounding up)
Frist time boss kill bonus: +4% melee damage and +2% melee crit chance or +6% minion damage, +1 max minion, and +1 minion crit chance
Special: Always have Feather Falling and Water Walking buffs, Immune to all melee damage and 50% resistant to ranged damage(Calculated before defense), Magic damage you receive is increased by 250%, Minion damage you receive is increased by 125%, You receive -20% knockback for damage you deal and +50% knockback for damage you receive.
Active: You use all of your phantasmal force to phase into a fully spirit form temporarily. Costs you max mana to cast. Duration is (mana cost/20*level/5)Seconds. Cooldown is (Duration*4)Seconds. Through the duration of active your max health is decreased by 50%. You receive the following buffs through the duration of this active: Calm, Invisibility, Night Owl, Summoning, Bewitched, Flipper, and Gills. You will also be invincible and be able to fly during this time. Your flight speed is determined by your speed acceleration and max speed. You will also be able to fly through any block and not receive suffocation from it.(However I don’t suggest being in a block when the active ends…:p)You Water Walking buff will be disabled through the duration of this active. Also you are not invincible to magic damage during this active. In fact the magic damage you receive is increased by another 50% on top of the existing 250%.
The Terrarian Spirit
Starting Items: Ancient Set, Music Box (Title Screen), Mysterious Cape
Choosing this class will grant: Bonus Level
Frist time boss kill bonus: Increase bonuses with * by 50% of what the bonus already gives.(e.g. you have +4% melee dmg.Increase that by 50%.You now would have +6 melee dmg.)Or Increase bonuses with ^ by 1 and bonus level.
Special: each of the following bonuses and negatives are only active in their respective biomes. They will stack if you are in an area that fits multiple biomes. (e.g. Underground Desert or Hallowed Jungle)
Space: -10% fall speed, +20% flight time*, +20% flight speed*, increased maneuverability with wings, +5% knockback given*, -10% all damage, -10% attack speed, +5% knockback received.
Forest: +10% building speed*, +1 block placement^, +0.5 life regen, -5% all damage
Snow: +10% magic damage*, +5% magic crit chance*, +20 max mana*, -2% mana cost*, +1 mana regen*, -20% movement speed, -20% melee speed, -15% melee damage
Desert: +20% movement speed*, +10% movement speed max*, +5% jump speed* and height*,+5% attack speed*, -25% life regen, -10% max health.
Jungle: +2 health regen^, +1 mana regen, +5% lifesteal*, +5% max health*, -20% minion and ranged damage, +10% ranged damage received, Dangersense buff lasts x1.5 as long as normal
Corruption: +2% lifesteal*, +10% ranged damage*, +2% ranged crit chance*, +5% movement speed*, -5% health regen, -2% mana regen, -10% all other damage
Crimson: +15% melee damage*, +5% melee crit chance*, +7% movement speed*, -6% health regen, -15% all other damage
Hallow: +15% minion damage*, +5% magic damage*, +20 mana max*, +1 minion max^, -20% all other damage, +10% melee damage received, -5% jump height.
Mushroom: Receive buff Night Owl, -10% all damage received*(calculated before armor defense), -10% all damage dealt, +1 max minion^, decreases enemies aggression and chance to target you.
Ocean: -20% all damage, +10% fishing skill*, you receive Water Walking, Flipper, and Sonar buff, +10% chance of getting a crate*(only active when using a crate potion. Adds to chance from crate potion.)
Underworld: +20% all damage*,+15% all crit chance*, -1 max minion, -15% max hp, -15% max mana, -20% hp regen, -10% mana regen, you receive Water Walking buff,
Cavern Layer: -10% all damage, -5% attack speed, +10% pick power, +20% mining speed, Spelunker, Mining, and Shine buffs all last x1.5 as long as normal
Other Biomes(Including modded ones): +5 defense^, +5% movement speed^, -0.5 health regen
Active: You delve into the deep spirit of your surroundings. You absorb all of the potential of your surroundings, both good and bad. Costs 20 base mana. Can be stacked by using multiple times. Mana cost increases by x3 every time you stack. After 3 stacks it begins to decrease your max health for the duration of the active by 25% each stack. Stacking resets duration. Lasts 1 minute. Increases all class bonuses and negatives by 200%. Has a 2 minute cooldown period.
I don't know which one I like more... "The Terrarian Spirit" class or the Xenomorph class...


p.s. The Terrarian Spirit class to me over 3 hours to create!!!!!
 
Is it possible to make more specific damage classeS? Like a class that does more damage with spears, or flails, or boomerangs, or broadswords specifically. Same thing with ranged damage, classes that deal more bullet , arrow, or rocket damage.
 
Is it possible to make more specific damage classeS? Like a class that does more damage with spears, or flails, or boomerangs, or broadswords specifically. Same thing with ranged damage, classes that deal more bullet , arrow, or rocket damage.
i believe so, all you would have to do is identify the projectile or item id then add a damage modifier for that item... I would not be sure however because I have not actually used Tmodloader to code anything yet...
 
New class idea:
Absorber
Starting items: Amethyst Staff
Choosing this class will grant: -10% magic damage, -80% minion damage -50% all other damage, -5% maximum HP, +50 Mana.
Upon killing a boss for the first time, you will generally get a bonus of: +15 Mana
Special: 2% of your damage sleals life.
Active: Another world(3 minutes cooldown). You are entering manasteal mod for 30 seconds, every:
10 melee damage replenishes 3 mana
25 magic damage replenishes 2 mana.
Required damage for replenishing mana increases with lvl.
 
Here are 2 more classes... I was thinking of creating a "Lock Smith" class... but i don't think that would work cuz you can't use biome keys until hardmode anyway... Anyway... i have to say... The "Terrarian Spirit" class is... just... describable...

Starting Items: Ghost Costume, Ball O’ Hurt
Choosing this class will grant: +5% melee, +10% minion damage, +5% melee crit chance, +1 max minion, +60% max jump height, +50% max speed, -60% jump speed, -40% speed acceleration, -100% magic damage, -50% ranged damage, -10% defense(rounding up)
Frist time boss kill bonus: +4% melee damage and +2% melee crit chance or +6% minion damage, +1 max minion, and +1 minion crit chance
Special: Always have Feather Falling and Water Walking buffs, Immune to all melee damage and 50% resistant to ranged damage(Calculated before defense), Magic damage you receive is increased by 250%, Minion damage you receive is increased by 125%, You receive -20% knockback for damage you deal and +50% knockback for damage you receive.
Active: You use all of your phantasmal force to phase into a fully spirit form temporarily. Costs you max mana to cast. Duration is (mana cost/20*level/5)Seconds. Cooldown is (Duration*4)Seconds. Through the duration of active your max health is decreased by 50%. You receive the following buffs through the duration of this active: Calm, Invisibility, Night Owl, Summoning, Bewitched, Flipper, and Gills. You will also be invincible and be able to fly during this time. Your flight speed is determined by your speed acceleration and max speed. You will also be able to fly through any block and not receive suffocation from it.(However I don’t suggest being in a block when the active ends…:p)You Water Walking buff will be disabled through the duration of this active. Also you are not invincible to magic damage during this active. In fact the magic damage you receive is increased by another 50% on top of the existing 250%.
The Terrarian Spirit
Starting Items: Ancient Set, Music Box (Title Screen), Mysterious Cape
Choosing this class will grant: Bonus Level
Frist time boss kill bonus: Increase bonuses with * by 50% of what the bonus already gives.(e.g. you have +4% melee dmg.Increase that by 50%.You now would have +6 melee dmg.)Or Increase bonuses with ^ by 1 and bonus level.
Special: each of the following bonuses and negatives are only active in their respective biomes. They will stack if you are in an area that fits multiple biomes. (e.g. Underground Desert or Hallowed Jungle)
Space: -10% fall speed, +20% flight time*, +20% flight speed*, increased maneuverability with wings, +5% knockback given*, -10% all damage, -10% attack speed, +5% knockback received.
Forest: +10% building speed*, +1 block placement^, +0.5 life regen, -5% all damage
Snow: +10% magic damage*, +5% magic crit chance*, +20 max mana*, -2% mana cost*, +1 mana regen*, -20% movement speed, -20% melee speed, -15% melee damage
Desert: +20% movement speed*, +10% movement speed max*, +5% jump speed* and height*,+5% attack speed*, -25% life regen, -10% max health.
Jungle: +2 health regen^, +1 mana regen, +5% lifesteal*, +5% max health*, -20% minion and ranged damage, +10% ranged damage received, Dangersense buff lasts x1.5 as long as normal
Corruption: +2% lifesteal*, +10% ranged damage*, +2% ranged crit chance*, +5% movement speed*, -5% health regen, -2% mana regen, -10% all other damage
Crimson: +15% melee damage*, +5% melee crit chance*, +7% movement speed*, -6% health regen, -15% all other damage
Hallow: +15% minion damage*, +5% magic damage*, +20 mana max*, +1 minion max^, -20% all other damage, +10% melee damage received, -5% jump height.
Mushroom: Receive buff Night Owl, -10% all damage received*(calculated before armor defense), -10% all damage dealt, +1 max minion^, decreases enemies aggression and chance to target you.
Ocean: -20% all damage, +10% fishing skill*, you receive Water Walking, Flipper, and Sonar buff, +10% chance of getting a crate*(only active when using a crate potion. Adds to chance from crate potion.)
Underworld: +20% all damage*,+15% all crit chance*, -1 max minion, -15% max hp, -15% max mana, -20% hp regen, -10% mana regen, you receive Water Walking buff,
Cavern Layer: -10% all damage, -5% attack speed, +10% pick power, +20% mining speed, Spelunker, Mining, and Shine buffs all last x1.5 as long as normal
Other Biomes(Including modded ones): +5 defense^, +5% movement speed^, -0.5 health regen
Active: You delve into the deep spirit of your surroundings. You absorb all of the potential of your surroundings, both good and bad. Costs 20 base mana. Can be stacked by using multiple times. Mana cost increases by x3 every time you stack. After 3 stacks it begins to decrease your max health for the duration of the active by 25% each stack. Stacking resets duration. Lasts 1 minute. Increases all class bonuses and negatives by 200%. Has a 2 minute cooldown period.
I don't know which one I like more... "The Terrarian Spirit" class or the Xenomorph class...


p.s. The Terrarian Spirit class to me over 3 hours to create!!!!!

Okay... This will be the last group of ideas for this mod from me... These classes are very unique and different than many of the other classes I have seen. Please look at my previous posts and think about adding these classes to the mod. Thank You!


Mario

Starting Items:
Plumber’s Clothes, Shoe Spikes, Flower of Fire

Choosing this class will grant: +50% jump speed and height, +50% falling speed, No fall damage, +5% movement speed, +3% melee damage, -30% all other damage other than magic damage

First time boss kill bonus: +10% Jump speed and height and +10% falling speed or +3% movement speed and +2% melee damage

Special: When you die you respawn instantly; you can only do this 3 times every in-game day cycle.

Active: When used in air, you do Mario’s signature stomp move. You fall at a speed of 10x normal. You deal 100% armor penetrating melee damage based on this equation: (level*fall height before contact). You are invincible during the duration of this move and bounce up 10 blocks if you hit an enemy. No effect on ground. 10 second cooldown.
Link

Starting Items: Hero’s Clothes, Enchanted Sword, Cobalt Shield, Enchanted Boomerang, Silver Bow, 50 Wooden Arrows, 25 Bombs, Grappling Hook

Choosing this class will grant: +5% melee damage, +5% ranged damage, +5% explosive damage, -15% self-explosion damage, +2 defense, +5% melee and ranged attack speed, -90% all other damage, -5% movement speed and jump height

First time boss kill bonus: +3% melee damage, +2 defense and +3% melee attack speed or +3% ranged damage, +3% ranged attack speed, +3% explosive damage and -5% self-explosion damage

Active: Charge active for a maximum of 3 seconds. Cannot move while charging. Deals melee damage calculated by: (level/2+1)*(Damage of melee weapon in hand*(charge time in seconds*5)). Only activates if you have a melee weapon in hand. If damaged during charge of ability it will cancel the move and will have a 10 second cooldown period. Normal cooldown of 30 seconds. If activated on ground will cause you to do Link’s signature sword spin move. If done in air will do the same thing, but you will be launched upward when you initiate it.
Speedster

Starting Items: Hermes Boots, Sun Mask

Choosing this class will grant: +80% speed and acceleration, +80% jump speed, -20% max jump height, +80% attack speed (for all weapons), +80% mining speed, +80% building speed, +2 health regen, +0.5 mana regen, -50% all damage

First time boss kill bonus: +10% speed, acceleration, and jump speed or +10% attack, mining, and building speed or +1 health regen and +0.5 mana regen.

Special: Always have “Water Walking” buff. (This is an experimental idea… I do not know if this is possible) If you current movement speed is equal to or greater than 65 mph you will gain the ability to run up walls. Once you have run onto the wall if your speed decreases below 65 mph you will come off the wall and enter free fall. (This is an experimental idea… I do not know if this is possible)

Active: Throw a lightning bolt at your enemies! 15 second cooldown. Damage has armor penetration calculated with: (level*(10% of current movement speed in mph)). Deals ranged damage calculated by: (level*current movement speed in mph). Deals x5 damage to monster with wet debuff.
p.s. the Speedster class can only really reach its full potential if you use the flash mod that is downloadable in Tmodloader. It adds the flash suits and stuff that allow you to go EXTREMELY FAST!

p.p.s. I suggest trying to get the water gun if you are using the speedster class as the gun gives people the "Wet" debuff, and as that multiplies the damage the flashes lighting deals by x5!
 
I noticed there's really no melee-oriented flying class that allows you to specialize in melee damage to make the most of it (demon's active scales with magic damage and not melee), so I came up with this.
Starting Items: Spear.
Choosing this class will grant: +4% melee damage, -10% all other damage, increased handling while flying.
Upon killing a boss for the first time, you will generally get a bonus of: +2.5% melee damage and +5% max health before buffs and equipment, or 5/6 seconds air time, +.6 (~8.5%) max horizontal flight speed, and increased handling while flying.
Special: Has wings(Beetle) with base air time of 2 seconds and base max speed of 6.25. Only gets damage bonuses while in the air. Has 10% increased max health before buffs and equipment. Has 30% reduced movespeed while on the ground.
Active: A toggle, using your hard shell to protect yourself from harm, increasing defense by quite a lot (+10 base defense, plus an additional 3-5 or so per level), and tripling your health regen rate before buffs and equipment. Disables flight, but allows you to gain melee damage bonuses on the ground. Movement speed penalty while grounded increases to 50% while active.

Outside a Beetle, I think I'd really just prefer a Valkyrie class, as mentioned before.
It might be redundant to use Angel Wings with it as well, but I'd be fine with that. You could go for Spectre Wings, though.

Starting Items: Spear.
Choosing this class will grant: +5% melee damage, -10% all other damage, increased handling while flying.
Upon killing a boss for the first time, you will generally get a bonus of: +4% melee damage and +4% melee speed, or +.5 seconds air time, +.4 (6.4%) max horizontal flight speed, and increased handling while flying.
Special: Has wings(Angel/Spectre/Gold-colored Angel recolor?) with base air time of 1 second and base max speed of 6.25. Only gets bonuses while in the air. Has 10% reduced movespeed while on the ground.

Active option 1: A small flock of ravens (3-5) that heal the valkyrie by 25% of damage done, as conceptualized before. Damage increases with level. Damage scales with melee damage.

Active option 2: Thor smites the cursor's location with a powerful lightning strike, piercing blocks and causing colossal damage in a Grenade-sized area, with a high chance to Electrify struck enemies that survive the blast. Bosses are immune to this effect. Very long cooldown, and it's slightly delayed, so it's hard to aim, but its damage is comparable to the Chronomancer's active.

If Electrified can't be made to work well on enemies, instead inflict either a simple
debuff like On Fire! that does damage over time(and works vs. bosses), or simply immobilize them.

These are just two options for actives that I like. The first one makes more mythological sense, but I like the sound of the second one better.
 
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i have a problem with the Chronomancer, i read that with the active the Chronomancer heal himself the life that loses during the first use, but is not healing for me, this is a bug?, or i read wrong.

edit: i find the fix, is play in a multiplayer server, the healing in the angel and chronomancer doesnt work in single player for some reason, but however, is better if works in multiplayer than in singleplayer, (i install the mod for the multiplayer :p), love the mod <3 just, thanks for made it.
 
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Little bit of feedback- I've played a Harpy character with Thorium mod Throwing gear, and while she's been insanely maneuverable, I don't feel like the active skill is worth using at all.

By the time I killed the Lunatic Cultist, it was dealing roughly about 250 damage or so, which seems good until you realize it had like a 2 second cooldown and I had a throwing weapon that dealt about the same damage for the same speed.

More often than not, I don't even use it because my weapons hit so often as for it to pass through enemies without doing anything thanks to the hit invulnerability limit being reached.

I think it's supposed to be more of a frequent-use moderate damage skill, but because of the way damage works in Terraria, it doesn't seem worth it.

Throwing gear has really high damage modifiers, too, to make up for its low base damage, so I can only imagine it being totally worthless as a ranger.

I also had the issue of my throwing weapons not being able to do nearly enough damage to beat the Moon Lord, but I think that might be because I'm in Expert mode and I've tweaked bosses and enemies to have 10% more HP with StatsConfig.
 
This is an amazing mod, and I love a lot of the classes, but, sometimes I would play for a day completely fine, with no bugs on the actives, but then I turn on the computer and play again the next, and the actives would be broken. things like the knight's shield not working, and even detrimental like the angel would just stand there, unable to move. I hope this will get fixed because some classes are reliant on the active.
 
This is an amazing mod, and I love a lot of the classes, but, sometimes I would play for a day completely fine, with no bugs on the actives, but then I turn on the computer and play again the next, and the actives would be broken. things like the knight's shield not working, and even detrimental like the angel would just stand there, unable to move. I hope this will get fixed because some classes are reliant on the active.
like i say, that bugs are because youre playing in single player, if you want to play alone without that bugs just open a server for 1 player, in multiplayer the angel can move and healing, and i find not bugs there, for now.
 
http://javid.ddns.net/tModLoader/download.php?Down=mods/RPG.tmod
This is the official version on the Tmod Browser. You can download all mods like it by going here:
http://javid.ddns.net/tModLoader/DirectModDownloadListing.php
No reason to download a dropbox file that may or may not be the right one.

yes but the site doesnt work 100 % all the time peopel was still reporting the direct links didnt worked when the mod browser didnt worked too so its good to have a backup.
 
Better to be certain than to not know
Also It's not your thread to make these choices.

and what u want saying with that =? I have a big modlist and the .tmod files from Hiccup doesnt have a clear name like other mods thats why i said it could be the wrong file but thats not a big problem more a little fail.

When i try to help Hiccup out and peopel to enjoy his mod the same time it is a crime right ?

Edit : Sry but i said i provide this links until Hiccup comes back and help the peopel to play the mod when modbrowser has reached his traffic limit and javd site doesnt work.

And Hiccup can anytime say if its not okay, u can´t either judge and choose it and i dont know why u get butthurted when i try to help peopel out kek
 
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Now you ignoring my main point. ITS NOT YOUR THREAD TO POST DOWNLOAD LINKS ON.

The owner said he would remain active on the mod and his link works fine 90+% of the time.
You have no right to add your links to his thread unless he gave you permission.

That link could be malicious because it's not the same link the thread creator (And mod creator) put up.
For all we know it could be your mod just renamed.

I'm not saying you did, but there is still no reason at all for you to ruin the integrity of his forum.
All you are doing is making it to where people don't know if the mod is updated or not making them think they should download yours and I feel as if the mod maker would not like that.

Now once again I am not him. So I do not know, but unless you have permission I would suggest not adding download links to other peoples mod.
 
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I can download it perfectly fine, and I only have 1mb/s
There is nothing wrong with the original download, it is silly that you are still not understanding.
DONT POST LINKS WITHOUT THREAD OWNER PERMISSION.
 
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You are the one ruining other peoples threads by posting links that might not even be the right mod. You are the one invading all of his threads and posting the same kind of links all over the place. YOU are the one that cant even spell people. I don't know if your file is legit. I wont check. All I know is... unless you can provide proof that he gave you permission to post links to external sites on his thread... I don't think you should be posting them at all. Helping other people or not, it's not your place to post links without permission. As you said he is coming back on the 16th. That does not matter. You will remove it once he comes back... That does not matter. The thing is you are doing it without the owners permission.

Before you do something like this give him a private message and ask if you are allowed to make dropbox links for him in his time away, but if he does not respond or if he does not give you permission... either way ITS NOT YOUR THREAD. Your links do not belong on another persons thread especially without their permission.
 
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@MajorDOT and @死亡领主鸩毒, both of you need to stop. If there is something that you see that needs the attention of staff, you need to report it and then move on. If you think someone is posting links that might not be allowed, report it and we'll take a look. If you think someone is attacking another member, report it and we'll take a look.

But the bickering between you two needs to stop now.
 
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