I loved this mod, but can we have an few changes?
1. 30 Gold + 30 Diamonds = Void Contract
2. 5 Gold + 5 Diamonds = Empty Contract
3. "Sword Contract" is renamed "Guildmaster Contract", Ability allows Melee damage and Summon damage to become "Guild" damage for 15 seconds
4. "Wanderer Contract" is renamed "Heretic Contract"
(In conjunction with
Tremor Mod)
5. "Hol Contract" - Mix of Ranged and Alchemist. Starting Items: 50 Basic Flask, Flintlock Pistol, 200 Musket Balls. Ability: Upon impact within 15 seconds, all bullets share the previously used Flask's effect.
6. "Assassin's Contract" - Mix of Melee and Alchemist. Starting Items: 100 Basic Poison Flask, Silver Broadsword. Ability: Toss 5 Flask (dependent on the last Flask used) at the mouse cursor. Attacking with Melee towards targets struck with the Flasks will always crit.
7. "Plague Witch Contract" - Mix of Magic and Alchemist. Starting Items: 15 Mana Fruit, Topaz Staff. Ability: Flasks will now consume 15 mana instead for 10 seconds.
8. "Army Contract" - Mix of Summon and Alchemist. Starting Items: 50 Lesser Health Flasks, Slime Staff. Ability: For 20 seconds, Summons will throw flasks when you throw flasks (akin to the Wanderer/Heretic Contract)