SteveisNoob
Pixel Pirate
Hello again, it's me, SteveisNoob. I heard this idea from a friend, and thought it would be fine the ones who plays class-only. So, here's my suggestion. When we making a new character, we will be able to choose a class for him/her. And of course, we can choose all-classes But, what will happen when we make a class-only char. Here's something that I think about it;
- Class-only chars have an additional +%15 damage bonus for their respective class, but when they use another class, they will have -%50 damage penalty. The penalty only applied when they used a weapon which doesn't on their respective class.
- Droprates for class-only chars are different from normal chars. For example, when a ranged-only char fights the golem he/she will get ranged weapons with a greater change than the melee/magic drops.
- When starting with a class-only character, the less powerful weapon of this class will be added the char's inventory. (Melee: Copper Shortsword, Ranged: Copper Bow and some arrows, Magic: Wand of Sparking and some mana potions, Summoner: Slime or Hornet Staff, may be replaced with another suggestion weapon)
- I'm not sure how to explain this, so I will give an example to explain it: When you have a magic-only char, spawn rates for magic-related enemies will be slightly than other types. This also applied for events.