Multiplayer
1.Summoner
2.Melee
3.Ranger
4.Mage
Yeah I feel that I'm against melee too lmao, I kind of just find it boring, mage used to be my favorite class before my summoner playthrough.1.builder... I know it isn’t a class but still
2.Mage
3.Summoner
4.Ranged
5.melee
I don’t really have anything against any of the classes I’m a little against melee because it sucks sometimes:.. but I put summoner as 3(or 2nd) because although it’s difficult it’s still viable and a fun challenge.
mage is my favorite because of the difficulty because you are so powerful, but yet so fragile
I always think that mage is one of the two "carry classes" but honestly there can be two mages one mask one hood, the support classes are there to draw attention and provide chip damage. As in multiplayer you can drag out a boss by soley focusing on dodging to draw time for your carrys to arrive(aka your ranger and mage) which is why i think summoner is the best in multiplayer since they can focus on dodging while providing constant chip damageIn my opinion, Mage is actually very strong in multiplayer because many mage items offer support across multiple classes. Spectre Healing comes to mind, but there’s also things like Clinger Staff which you can cast and have another player kill the enemies it collects or Golden Shower or Betsy’s Wrath that can inflict debuffs onto enemies that both players benefit from. Although other people stealing your mana star drops gets annoying sometimes.
It’s actually not the most popular, people are just more vocal about it than with other classes because the reworks are shiny and new and they want to spread the word that it isn’t bad anymore. It’ll die down at some point. Also, that class doesn’t take grinding for at all? Most items are pretty much guaranteed, very common or made from a common material.the most popular vanilla class. the dps and the rework is cool and everything, but you have to grind too much to get the really good items
Melee is low because it doesn't deal as much damage as the other classes and it's strength (defense) gets outscaled horribly in expert and master, and you're just better off using Regeneration, Dodge Chance, or Damage Reduction instead.I disagree why is melee so low I'm a melee
Unfortunately I don’t think giving passive buffs to yourself or allies is really balance-able. Just 1hp/sec already makes a single minion extremely strong, similar with almost any other stat except defense, buffs to other minions seems like a slippery slope because it could easily snowball with whips, smaller backup minions... depends, actually. That one might not be that hard. I would like to point out the Stardust Cell staff as that minion is actually very unique in that it actually fires extra homing projectiles at the stuff you’re hitting with your main weapon even while it targets other things or while it would normally be out of range.Summoner. This would've been number 2... But it has so much wasted potential. The idea of having your own squad of little helpers is so amazing, but the execution of this idea is extremely lacking. Almost every minion feels the same, with the only one I find truly unique and interesting being the desert tiger staff, due to it's unique pounce attack. Other than that, most of the variety comes from whips and sentries (which are criminally underrated for something that's pretty much free damage). It could have so much potential with things such as minions that heal the player and their allies in multiplayer, grant various buffs to other minions, spawn smaller backup minions... But sadly, we have what we have
summoner doesnt have any problems after u get flinx gear, also thhis is the same list i made in a reddit post lmao, we had the same ranking,In my opinion:
1. Ranged
2. Mage
3. Summoner
4. Melee
I feel that ranged is the best class in the game mostly because of how big of an arsenal it has and how powerful it can be in most major stages of the game.
In pre, it has the bows and Boomstick which can be obtained nearly straight away while mage and summoner can have trouble at early game because their early game is most up to luck for gems/Water bolt or Finch Staff find.
And in hardmode, lots of upgrades such as onyx blaster and dart weapons are available straight away.
Melee may be one of the two viable classes in extremely early game but after the first 2 bosses it falls of exponentially because of the lack of range and even with range, the projectiles aren't as good as many other classes ranged abilities.
I mostly put mage on second because of how powerful it can become in hardmode because of how many op weapons it has, but I couldn't put it at first because of early game progression for the class and a lack of really good weapons except shadow chests weapons and water bolt.
And summoner is kind of an odd bag for me, I haven't really played much of the class myself but I can say of what I have played of it is that it is the support class of terraria because minion damage isn't the main damage that should be being dealt. I know whips can help with this 'problem' I said but most upgrades in early game and early hardmode are decently difficult to get for summoners but since I haven't played much of the class I can't really say much more about it.
And for multiplayer:
1. Melee
2. Mage
3. Summoner
4. Ranged
Quick reasons for this one:
Melee - Tankiest and most aggro allowing other classes to wail on bosses
Mage - Lots of AoE helps in Hardmode
Summoner - Good support as I said in the single player summoner bit
Ranged - The least supportive of all classes in the game because of low aggro making every other class take the hits without giving the other teammates any good help.
God, why did I spend so long on this.
And it's so bad.
it wasnt, but if it wasthis was opinions on how fun the class was? NEVER KNEW THAT LMAO