MrD108
Official Terrarian
The Shield of Cthulhu is the only Expert accessory with class-specific damage, which is really unfair to other classes.
As such, the Shield of Cthulhu should have classless damage, just like the Bone Helm, Volatile Gelatin, Spore Sac, and the reworked in 1.4.1 Bone Glove.
It's the only accessory that disrupts class-based runs, class-based multiplayer, and greatly empowers melee players at the start of Expert Mode due to scaling damage.
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Edit: After some sleep and some thinking I came up with a more interesting idea. Let's make the Shield of Cthulhu and Bone Glove "Class Neutral".
What does "Class Neutral" mean?
Well, their damage and critical hit chance now scale with each damage type.
Example #1: If the Player is wearing full Bee Armor, the damage of the Shield of Cthulhu and Bone Glove will be increased by +23%.
Example #2: If the Player is wearing full Frost Armor, the damage of the Shield of Cthulhu and Bone Glove will be increased by both melee damage and range damage, for a total of +52%.
This will ensure that both accessories will still not be tied to any class, but will still receive the damage increase buffs.
As such, the Shield of Cthulhu should have classless damage, just like the Bone Helm, Volatile Gelatin, Spore Sac, and the reworked in 1.4.1 Bone Glove.
It's the only accessory that disrupts class-based runs, class-based multiplayer, and greatly empowers melee players at the start of Expert Mode due to scaling damage.
_______________________________
Edit: After some sleep and some thinking I came up with a more interesting idea. Let's make the Shield of Cthulhu and Bone Glove "Class Neutral".
What does "Class Neutral" mean?
Well, their damage and critical hit chance now scale with each damage type.
Example #1: If the Player is wearing full Bee Armor, the damage of the Shield of Cthulhu and Bone Glove will be increased by +23%.
Example #2: If the Player is wearing full Frost Armor, the damage of the Shield of Cthulhu and Bone Glove will be increased by both melee damage and range damage, for a total of +52%.
This will ensure that both accessories will still not be tied to any class, but will still receive the damage increase buffs.
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