Weapons & Equip Cogwork Claws: New melee weapon

Feels more like an over complicated gimmick than an actual weapon - not too sure about this suggestion.

I think it'd be best to just remove the right-click dash function and replace it with a simpler idea.
 
Feels more like an over complicated gimmick than an actual weapon - not too sure about this suggestion.

I think it'd be best to just remove the right-click dash function and replace it with a simpler idea.
thing is, removing it would just make it Baghnakhs, but with a different design.
I am not exactly the biggest fan of weapons that are just the exact same as another unless there's a good reason. I prefer for a weapon upgrade that expands on the weapon's concept, like True Night's Edge over Nights Edge.
 
thing is, removing it would just make it Baghnakhs, but with a different design.
I am not exactly the biggest fan of weapons that are just the exact same as another unless there's a good reason. I prefer for a weapon upgrade that expands on the weapon's concept, like True Night's Edge over Nights Edge.
replace it with a simpler idea.
 
thing is, removing it would just make it Baghnakhs, but with a different design.
I am not exactly the biggest fan of weapons that are just the exact same as another unless there's a good reason. I prefer for a weapon upgrade that expands on the weapon's concept, like True Night's Edge over Nights Edge.
Forgot to add this here, but the dash is to help the weapon close the gap against longer range foes (which is the TWO OTHER MECHS, which are very hard to do any substantial damage to with a true melee weapon)
 
Forgot to add this here, but the dash is to help the weapon close the gap against longer range foes (which is the TWO OTHER MECHS, which are very hard to do any substantial damage to with a true melee weapon)
The point of true melee is to deal damage at close range. You don't have to make this weapon excel in ranged combat.
 
The point of true melee is to deal damage at close range. You don't have to make this weapon excel in ranged combat.
did you
not notice the cooldown
its there so it can more consistantly get close to do a bit of damage, and back away to avoid a bit of counterattack. It is still vulnerable to enemy attack, too.
 
did you
not notice the cooldown
its there so it can more consistantly get close to do a bit of damage, and back away to avoid a bit of counterattack. It is still vulnerable to enemy attack, too.
I still feel that a dash is a weird mechanic for a weapon. True melee weapons don't have to be good at long ranged combat, because that's not the point of true melee. If you want a weapon that can deal damage at a distance, then you picked the wrong subclass.
 
I still feel that a dash is a weird mechanic for a weapon. True melee weapons don't have to be good at long ranged combat, because that's not the point of true melee. If you want a weapon that can deal damage at a distance, then you picked the wrong subclass.
i also just modified how the dash works, btw.
anyways, it still isn't good at long range combat, due to the very long cooldown (the reason its even there is due to how hostile Twins and SPrime are to true melee, but that's an issue with boss design, not a subclass's fault.)
 
i also just modified how the dash works, btw.
You should put updates in the thread too instead of just editing the original post.
but that's an issue with boss design, not a subclass's fault.)
Not every boss has to cater toward every form of gameplay.

My point is, if you're trying to make a true melee weapon, don't solve a problem that goes against the design of the subclass. It's like trying to make a melee weapon have long ranged atta-oh wait that's already in the game.
 
You should put updates in the thread too instead of just editing the original post.

Not every boss has to cater toward every form of gameplay.

My point is, if you're trying to make a true melee weapon, don't solve a problem that goes against the design of the subclass. It's like trying to make a melee weapon have long ranged atta-oh wait that's already in the game.
True, but they could at LEAST give Rez's phase 2 a dash attack of SOME SORT so it doesnt just float just out of reach of most melee weapons, and make Skeletron Prime be closer to you naturally without becoming a spinning ball of death.
 
True, but they could at LEAST give Rez's phase 2 a dash attack of SOME SORT so it doesnt just float just out of reach of most melee weapons,
I disagree. Retz is supposed to be a sniper (with Spaz being melee), so him having a ranged attack completely defeats the dynamic between the two enemies.
and make Skeletron Prime be closer to you naturally without becoming a spinning ball of death.
That I can agree with.
 
I disagree. Retz is supposed to be a sniper (with Spaz being melee), so him having a ranged attack completely defeats the dynamic between the two enemies.
Sure, that is a dynamic, but Rez having some sort of mix-up option instead of just spamming lasers would still be nice.
 
Sure, that is a dynamic, but Rez having some sort of mix-up option instead of just spamming lasers would still be nice.
I guess, but it can't be melee.
 
im actually thinking about making a new suggestion for this specifically so this doesn't get too off topic
Good idea.

My point still stands that true melee weapons don't have to be good at ranged combat though.
 
My point still stands that true melee weapons don't have to be good at ranged combat though.
i get that, but if you have any better ideas than a dash (besides removing it), tell me.
 
i get that, but if you have any better ideas than a dash (besides removing it), tell me.
Maybe a tiny aura or something.

It's hard to come up with a way to make a true melee weapon have longer range while also being non-gimmicky and true melee. This suggestion is inherently flawed.
 
thing is, removing it would just make it Baghnakhs, but with a different design.
It actually has a key difference: this isn’t affected by Melee speed. You could lean into an optimized build with one while being always consistent with the other.
I am not exactly the biggest fan of weapons that are just the exact same as another unless there's a good reason. I prefer for a weapon upgrade that expands on the weapon's concept, like True Night's Edge over Nights Edge.
I’d like to say that this weapon isn’t “unique.” It’s only a normal weapon. Stuff like TNE gets to be original because it’s part of the single most important line in the game. This doesn’t deserve to get that treatment.

If you want a dash-weapon so badly, make it its own thing.
 
I’d like to say that this weapon isn’t “unique.” It’s only a normal weapon. Stuff like TNE gets to be original because it’s part of the single most important line in the game. This doesn’t deserve to get that treatment.
fair enough
let me see what i can do here
 
Striking enemies causes pieces of machinery (like screws and scrap metal) to come out of the struck foes. Here's what the projectiles do:
Screw: Pierces thrice, and has a bit of upward momentum before quickly falling.
Various pieces of shrapnel: Flies off in a random direction with good velocity and a bit of gravity.
Gear: Stays in place while turning, dealing damage.
change has been made
 
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