Baconfry
Terrarian
I.3 brought many makeovers and modifications to weapons that I was very glad to see. However, we're not going to stop suggesting improvements.
The majority of the changes that I will be listing here are quite minor in execution, and I wouldn't publish them in their own threads, but I still think they're needed. Since this thread was initially published, I've decided to cut out most of the prose and expand the list while describing each change as briefly as possible. The format is now a lot like a changelog.
Leaf Blower: Use this sprite, or something similar.
Some other weapons, like the Bat Scepter and Flamelash, could use similar treatment.
Heat Ray: now creates miniature, cosmetic explosions on every enemy it hits.
Psycho Knife: now works similarly to the Arkhalis. Stealth fades over a few seconds while attacking, instead of being good for only one hit.
The Eye of Cthulhu: releases homing Servant of Cthulhu projectiles. It's already really powerful and doesn't need this, but it would make it more interesting.
Kraken: yoyo now passes through walls, but moves more slowly while doing so.
Charged Blaster Cannon: use this sprite
made by @MegaMage314, or something similar. The direction of the fully-charged beam can now be adjusted. Charge time for all three attack modes reduced; to counterbalance this, the fully-charged beam can no longer be held indefinitely.
Life Drain: fixed a bug that prevented it from dealing critical hits. Reduced mana cost.
Coin Gun: now automatically uses the coin type at the uppermost coin slot, and when possible, converts from a higher denomination when depleted.
Anchor: now available from Wooden Crates after the Brain of Cthulhu or Eater of Worlds has been defeated. Left-clicking while the Anchor is already out will cause it to retract immediately; this way, you no longer have to wait for the Anchor to fall all the way to the floor if you miss.
Rainbow Rod, Flamelash, Magic Missile: instead of directly controlling one projectile at a time, their projectiles now passively home in towards the cursor's location, even when the left mouse button isn't held down.
Clinger Staff: increased maximum number of active flame barriers to 2. Now lasts for a minimum of 10 seconds.
Frost Staff, Meteor Staff, Nebula Blaze, Flower of Frost: reduced mana cost.
Chlorophyte Saber: spores now have knockback.
The Horseman's Blade: you can now right-click to automatically summon flaming pumpkin projectiles at a reduced rate.
Spectre Staff: projectile can now pass through walls. Increased speed, reduced projectile velocity.
Golem Fist: Now penetrates a short distance after hitting an enemy, piercing targets that are directly behind it.
Poison Staff and Venom Staff: can now strike the same enemy with multiple projectiles in one cast.
Crystal Vile Shard and Nettle Burst: now ignore a certain percentage of enemies' defenses.
Lightning Aura sentries: now displays the sentry's true damage value. Its ability to ignore all defenses has been added to the tooltip.
Flameburst sentries: projectiles gain full homing abilities. Sentry can now aim upwards.
Explosive Trap sentries: can now deal knockback, and damage per hit has been buffed.
Bananarang: now drops at a 100% rate from Clowns, in stacks of 1-2.
Optic Staff: Retinazer's lasers no longer pierce. Spazmatism still does piercing damage.
All weapons that drop from the Ogre: a weaker version of the Ogre has been added to the final wave of the tier 1 (pre-mech) Old One’s Army in hardmode, and drops these weapons as usual.
Brand of the Inferno: now grants Striking Moment even if you parry somewhat too early to negate damage.
Tome of Infinite Wisdom: damage of primary attack increased. Mana cost reduced.
Flower Pow: now releases 2-3 petals per shot, and will attempt to target multiple enemies at once (like the Seedler).
Wasp Gun: damage increased.
Piranha Gun: now begins chasing enemies upon colliding with a block or reaching maximum range. Alternative: keeps damaging its target after switching weapons.
Shadowbeam Staff: like the Crystal Dart, the beam now automatically tries to bounce and strike enemies that it has not yet hit.
Keybrand: when killing enemies with the Keybrand, Dungeon Spirits are more likely to spawn.
All rocket weapons: you will no longer take damage from your own rockets.
Staff of Earth: increased minimum damage dealt by the stationary boulder to around half the weapon's base value.
Staff of the Frost Hydra: now deals damage and knockback to enemies on contact. Sell price reduced.
Tempest Staff: now shoots with higher velocity.
Christmas Tree Sword: ornaments now explode on impact, creating smaller, damaging fragments that linger on the ground for a few seconds. Now has autoswing, along with the Ice Sickle, True Excalibur, True Night's Edge, and Chlorophyte Claymore.
Stardust Cell Staff: Projectiles now penetrate walls after they have been released. Increased damage and projectile size for projectiles spawned due to the player's own attacks (many players were not aware of this mechanic).
Daybreak: Greatly increased lifetime of spears, allowing debuff to persist for longer.
Rainbow Crystal Staff: explosion reticle now tracks enemies as they move, improving accuracy against slow opponents.
Since this thread is a list of minor buffs, it will be updated if I have any additional epiphanies, but for now, let me know what you think of what I've listed so far. Thank you for reading!
The majority of the changes that I will be listing here are quite minor in execution, and I wouldn't publish them in their own threads, but I still think they're needed. Since this thread was initially published, I've decided to cut out most of the prose and expand the list while describing each change as briefly as possible. The format is now a lot like a changelog.
Leaf Blower: Use this sprite, or something similar.
Heat Ray: now creates miniature, cosmetic explosions on every enemy it hits.
Psycho Knife: now works similarly to the Arkhalis. Stealth fades over a few seconds while attacking, instead of being good for only one hit.
The Eye of Cthulhu: releases homing Servant of Cthulhu projectiles. It's already really powerful and doesn't need this, but it would make it more interesting.
Kraken: yoyo now passes through walls, but moves more slowly while doing so.
Charged Blaster Cannon: use this sprite
Life Drain: fixed a bug that prevented it from dealing critical hits. Reduced mana cost.
Coin Gun: now automatically uses the coin type at the uppermost coin slot, and when possible, converts from a higher denomination when depleted.
Anchor: now available from Wooden Crates after the Brain of Cthulhu or Eater of Worlds has been defeated. Left-clicking while the Anchor is already out will cause it to retract immediately; this way, you no longer have to wait for the Anchor to fall all the way to the floor if you miss.
Rainbow Rod, Flamelash, Magic Missile: instead of directly controlling one projectile at a time, their projectiles now passively home in towards the cursor's location, even when the left mouse button isn't held down.
Clinger Staff: increased maximum number of active flame barriers to 2. Now lasts for a minimum of 10 seconds.
Frost Staff, Meteor Staff, Nebula Blaze, Flower of Frost: reduced mana cost.
Chlorophyte Saber: spores now have knockback.
The Horseman's Blade: you can now right-click to automatically summon flaming pumpkin projectiles at a reduced rate.
Spectre Staff: projectile can now pass through walls. Increased speed, reduced projectile velocity.
Golem Fist: Now penetrates a short distance after hitting an enemy, piercing targets that are directly behind it.
Poison Staff and Venom Staff: can now strike the same enemy with multiple projectiles in one cast.
Crystal Vile Shard and Nettle Burst: now ignore a certain percentage of enemies' defenses.
Lightning Aura sentries: now displays the sentry's true damage value. Its ability to ignore all defenses has been added to the tooltip.
Flameburst sentries: projectiles gain full homing abilities. Sentry can now aim upwards.
Explosive Trap sentries: can now deal knockback, and damage per hit has been buffed.
Bananarang: now drops at a 100% rate from Clowns, in stacks of 1-2.
Optic Staff: Retinazer's lasers no longer pierce. Spazmatism still does piercing damage.
All weapons that drop from the Ogre: a weaker version of the Ogre has been added to the final wave of the tier 1 (pre-mech) Old One’s Army in hardmode, and drops these weapons as usual.
Brand of the Inferno: now grants Striking Moment even if you parry somewhat too early to negate damage.
Tome of Infinite Wisdom: damage of primary attack increased. Mana cost reduced.
Flower Pow: now releases 2-3 petals per shot, and will attempt to target multiple enemies at once (like the Seedler).
Wasp Gun: damage increased.
Piranha Gun: now begins chasing enemies upon colliding with a block or reaching maximum range. Alternative: keeps damaging its target after switching weapons.
Shadowbeam Staff: like the Crystal Dart, the beam now automatically tries to bounce and strike enemies that it has not yet hit.
Keybrand: when killing enemies with the Keybrand, Dungeon Spirits are more likely to spawn.
All rocket weapons: you will no longer take damage from your own rockets.
Staff of Earth: increased minimum damage dealt by the stationary boulder to around half the weapon's base value.
Staff of the Frost Hydra: now deals damage and knockback to enemies on contact. Sell price reduced.
Tempest Staff: now shoots with higher velocity.
Christmas Tree Sword: ornaments now explode on impact, creating smaller, damaging fragments that linger on the ground for a few seconds. Now has autoswing, along with the Ice Sickle, True Excalibur, True Night's Edge, and Chlorophyte Claymore.
Stardust Cell Staff: Projectiles now penetrate walls after they have been released. Increased damage and projectile size for projectiles spawned due to the player's own attacks (many players were not aware of this mechanic).
Daybreak: Greatly increased lifetime of spears, allowing debuff to persist for longer.
Rainbow Crystal Staff: explosion reticle now tracks enemies as they move, improving accuracy against slow opponents.
Since this thread is a list of minor buffs, it will be updated if I have any additional epiphanies, but for now, let me know what you think of what I've listed so far. Thank you for reading!
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