ZeroGravitas
The Destroyer
OK, so it's only a small world, since it's a little time consuming filling it in with wire using the big brush (best I could do), but here, they have now!Does anyone know if someone already tried to make a "huge"(potentially large world sized) wire grid(as in, every tile has a wire) and tested how well teleporter activation manages to find furthest teleporter?
In single player, activating ALL THE WIRE causes a ~5 second lock up of the game, but you arrive at destniation ok. Multiplayer has the same delay, but interestingly you are able to move around during that time, and even remove the origin teleporter pad(!) and still get teleported ok:
Even more, you can remove origin and destination pads (and their wiring) while the wire search is in progress (after they have both already been found), you will still be teleported! heh:
So there you go.
Anyway, regarding changes to teleporters in 1.3.1 - the only one I'm aware of is that you can't place pad behind you any more, so you can't use them as a 'novelty ladder'. RIP:
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