ThatMossCreep
Terrarian
The goal of these is to make certain late-game subclasses less railroady in how you progress through a particular subcategory.
Terra Bow
Similar strength to the Tsunami overall. Lower base fire rate and damage, but converts wooden arrows to terra arrows which inflict a variety of debuffs.
Missing in crafting tree:
It's fun to say, ok
Similar strength to the magnet sphere and razorblade typhoon. Fires slow-moving energy balls which slightly home in on targets with primary fire, secondary fire shoots fast-moving energy balls which don't home in.
Missing in crafting tree:
Similar strength to the Kaleidoscope overall. Less summon tag and damage, but causes minions to inflict debuffs on hit.
Missing in crafting tree:
Terra Bow
Similar strength to the Tsunami overall. Lower base fire rate and damage, but converts wooden arrows to terra arrows which inflict a variety of debuffs.
Missing in crafting tree:
- Jungle Bow
- Dungeon Bow
- Night's edge Bow equivalent
- True Night's Edge equivalent
- Maybe bow alternate to Hallowed repeater?
- True version of Hallowed repeater/bow equivalent
- Terra Bow
It's fun to say, ok
Similar strength to the magnet sphere and razorblade typhoon. Fires slow-moving energy balls which slightly home in on targets with primary fire, secondary fire shoots fast-moving energy balls which don't home in.
Missing in crafting tree:
- Pre-hardmode Crimson/Corruption tomes (Maybe now required to make the hardmode ones)
- Jungle book
- Night's edge book
- True night's edge book
- Hallowed book
- True Hallowed book
- Terra Tome
Similar strength to the Kaleidoscope overall. Less summon tag and damage, but causes minions to inflict debuffs on hit.
Missing in crafting tree:
- Crimson/Corruption whip
- Hell whip
- Night's edge whip
- True night's edge whip
- True Durendal
- Terra whip