tModLoader Consistent Reforging

direwolf420

Terrarian
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Consistent Reforging
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Download via Mod Browser ingame! Available on both 1.3 and 1.4 tModLoader!
Steam Workshop page: Workshop


This mod improves reforging by making it less random without being too cheaty.
Please report any bugs you may find, I have not tested it in big modpacks.

Main features:
1. Adds an "Undo" button so that you can go back to the prefix you accidently skipped while spamming reforge
2. Prevents duplicate rolls of prefixes if they have been rolled before (by default the last 8, configurable)

Notes:
* Undoing costs no money
* "Undo" button is only visible in the vanilla reforge menu. If other mods (such as AutoReforge) replace it, it will not exist
* (In that case, Feature #2 will still work when reforging)
* The config contains multiple customizations you can do
* Compatible with the Reforge Armor mod

Localization:
If you want to add support for different languages, you are welcome to contribute localizations here: Github
List of localization contributors:
* Russian: GodBybrid

Source code: Github
 
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Good idea.
And I send this gif to a quick look.
Thanks for the video!

Update v0.1.1 now features proper saving/loading of modded prefixes (if the "save reforge history" is enabled in the config) when the mod of that prefix is disabled/unloaded. This means if you disable a mod that adds prefixes, and these prefixes are in your reforge history, they will appear again after enabling the mod they belong to.
 
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is not compatible with calamity, when you reforge the "Undo" buttom disapears and if you have Reforge Armor with calamity the buttom is bug


(sorry for the bad english)
 
is not compatible with calamity, when you reforge the "Undo" buttom disapears and if you have Reforge Armor with calamity the buttom is bug


(sorry for the bad english)
The mod does not work with the latest Calamity Mod version (v1.5.0.3) due to its reforge changes wiping modded data from items on reforge. This mod is not the only mod affected by it, we can just hope that the Calamity devs fix it for future versions.
 
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