• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

tModLoader Consolaria

UndernityGaming

Skeletron
Support banner is for all comers
Maybe when 1.4 comes out, do you wanna add Master Mode Items (If Master Mode even have Items)?

I know this is a weird quest, but how do i make a banner? so other players can have it too? or when you rightclick it it gets you to your mod page.
 

Hastur

Skeletron Prime
Maybe when 1.4 comes out, do you wanna add Master Mode Items (If Master Mode even have Items)?

I know this is a weird quest, but how do i make a banner? so other players can have it too? or when you rightclick it it gets you to your mod page.
Just use this code

Code:
[URL='https://forums.terraria.org/index.php?threads/the-qualiaty-mod.84631/#post-1848707'][IMG]https://i.imgur.com/LxJKLZU.png[/IMG][/URL]
 

Malteusa

Official Terrarian
Actually, Diseaster Bunnies don't drop eggs and its dropped by corrupt bunnies and its bloody variant. The Easter bunnies also spawn in ocean and possibly throughout the surface.
And a few issues I've encountered
  • Spectral Elementals Spawn on surface Hallow.
  • Consolaria Trophies don't show up on the minimap.
 

Toilet Fire

Terrarian
I've fought Ocram a few times and i'm curious, did you use the same attack patterns and such from the old console version or did you make your own for him? Also the servants seem to stand still and spin instead of chasing the player, is that a glitch or intentional?
 

Hastur

Skeletron Prime
I've fought Ocram a few times and i'm curious, did you use the same attack patterns and such from the old console version or did you make your own for him? Also the servants seem to stand still and spin instead of chasing the player, is that a glitch or intentional?
this is new Ai
 

Coffee009

Terrarian
Can something be done to Spectral Elementals, please? I hate these enemies, they feel like awful game design. They are just not fun to fight at all; they teleport onto you doing massive damage and knocking them away just teleports them back onto you for massive damage. I feel like there's 0 counterplay to them and they pop up everywhere in the hallow. I've played through pre-hardmode with this mod enabled and it felt great, but these enemies stick out like a sore thumb imo.
 

datjcat

Terrarian
Can something be done to Spectral Elementals, please? I hate these enemies, they feel like awful game design. They are just not fun to fight at all; they teleport onto you doing massive damage and knocking them away just teleports them back onto you for massive damage. I feel like there's 0 counterplay to them and they pop up everywhere in the hallow. I've played through pre-hardmode with this mod enabled and it felt great, but these enemies stick out like a sore thumb imo.
I just made an account to say this exact thing. There is no way you can avoid the instant damage they do when teleporting inside you. They need a fix. I checked the wiki and they should work as Chaos Elementals, not the same way Skeletron sticks to your body when his head is rolling in expert mode. It's just some bull:red:
 

8-Bit

Terrarian
I just made an account to say this exact thing. There is no way you can avoid the instant damage they do when teleporting inside you. They need a fix. I checked the wiki and they should work as Chaos Elementals, not the same way Skeletron sticks to your body when his head is rolling in expert mode. It's just some bull:red:
Yeah, not to mention, I have not found a single unicorn on the surface. But I did find plenty of those Unicorns underground. Someone has done a major :red: up.
 

DrunkenCat

The Destroyer
Ok, quick day 2 bug/weird thing/slight nitpick report.
1. When the update dropped, slimes became colorless.
2. I watched Gameraider's video on the update, and when he used the horn o' plenty, it was consumed when it shouldn't be.
3. The Holy Hand Grenade doesn't have a recipe.

Oh and, not to throw any shade at Drunken Cat, but I think in the mobile version, Turkor's neck was more free-roam. (Look at a video of his fight in the mobile version, you'll see whan I mean.)
k that's all bye :happy:

(Patiently waits for the console enemy update)
SPOILER_Capture_2020-03-12_17_41_15.png

DONE!:D
 
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