There is a wiki but there was never anyone dedicated enough to fill it properly, so the most reliable source of information online is the official wiki, although we made several changes to the content. You might want to use Recipe Browser and Boss Checklist in-game - our mod supports those.
So where do I find those? And what do they do, exactly? Sorry, very new to Terraria modding. And, now that you have me curious, is there somewhere I can see what you changed?
tModLoader does not support 1.4 modding at the moment - check its official page or discord for more info on that. When it does, we will try our best to make the content consistent with the new game version - including Bestiary entries, research values, etc.
Aw. That would be cool. I might have to wait a bit on installing this mod until it supports the latest version. If it doesn't support Journey's End, then what version of Terraria
does the mod loader support? What is in JE that is not in tModLoader?
Steam version of tML disables achievements by default; if you want to make them availible, Webmillo's Commons may or may not do that (not sure, didn't try it myself).
What's Webmillo's Commons, and how would we be able to get achievements in modded Steam Terraria?
Our to-do list is at the end of the main post here - we are planning to work on it once we are able to move to 1.4.
Cool. I'm looking forward to it! I always missed Ocram (never got to fight him in the 360 version with my siblings before we stopped playing) and the Hardmode Elite Subspecies like the Orca / Archwyvern (it's just a cool idea, right? There were too few elite subspecies on pc in comparison, like, what, just a few more slimes and Armored Bones? I wonder why they were removed instead of being ported...), so seeing them (and the Chinese New Year content, etc., that Mythical Wyvern miniboss looks
awesome!) added into the game on PC hardly feels like modding, more like simply unlocking / restoring vanilla content that should have rightfully been there in the first place. It's really the same feeling I have regarding mods that add Minecraft Earth mobs to regular Minecraft, but I'm going on a bit of a tangent here.
Just wondering, did you see the following quoted question?
- Can this mob be safely enabled in a pre-existing world, or does it have to be a world created after the mod is installed?
Thanks for answering so quickly! Looking forward to seeing this in all its splendor later!