It felt satisfying to play a legit PC-authentic Terraria on Console.
I know it was sarcasm - but we did give them a list of stuff to address. Some performance things and the usual list of bugs and such (often times, the creator of a core game sees things that no one else does - I always joke it is like "being able to see the Matrix"). So yeah, it's just down to Pipeworks banging away on that (in close contact with our QA team) and then I am sure we will dive in once again - hopefully for that last pass to give it the official stamp of approval for launch.
I know the delay sucks, but it is necessary in our opinion. Knowingly launching with issues is a self-fulfilling prophecy.