Console 1.3: The Final Push!

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Ok, we’re getting better here, just please don’t make this a Q1 2018 release
I wouldn't hold out hope for a release this year at this point. The work left to do isn't simple enough for them to even feel confident in announcing they will be submitting for certification soon. Looks like MoeHolyGhost was right after all.
 
Greetings Terrarians!

It has been a little over one month since our latest statement on the status of the 1.3 console update. Much of what was echoed in that previous statement remains the same, however we want to provide a more transparent look into what exactly is being worked on so you have a better understanding of why things were extended past their original estimate.

The Final Push

The team at Pipeworks has made a lot of really great strides since our last formal update. A ton of optimization work has been put into the game, certification bugs have been squashed, and split-screen is shaping up nicely.

At this point we’re in the process of working on some particularly noteworthy bugs; one in particular that is affecting network multiplayer stability. Most of the issues we’re working on currently are what we consider must fixes before we can submit the update for certification. At this time there’s a little over 30 bugs we’re working through before we plan on submitting for certification. This could change, however everyone feels pretty optimistic.

So what other issues are we tackling?
  • Remaining pieces of optimization
  • Localization bugs
  • A few stability/functionality bugs
  • General feedback from Re-Logic & 505 Games

It’s incredibly important to us that out of the gate the community has a great experience. This isn’t just a simple port, but a complete re-write for the future of Terraria. The team at Pipeworks feels a responsibility for carrying that torch well into the future.

We’re nearly finished.

P.S: We're having discussions currently about a possible release date. We aren't avoiding the question; however we want to ensure we're giving out accurate information.

The Terraria Team at Pipeworks
Finnaly we have been waiting for this for about a year now and I'm happy to see the update being close to finished, keep up the good work
 
Problem is pipeworks is from what I can gather from coding by fixing one but you can create ten mile, obviously this hopefully won't happen but at least now you are on the final final stretch. Either way keep up the good work
 
"P.S: We're having discussions currently about a possible release date. We aren't avoiding the question; however we want to ensure we're giving out accurate information."
Oh yes *w*
 
Now I'm not sure if this has been asked yet, but, with this re-write should console players expect to see less time between updates on pc and when they hit us?
 
Now I'm not sure if this has been asked yet, but, with this re-write should console players expect to see less time between updates on pc and when they hit us?
That is the intention behind this :) Not to mention a slate clean of all the bugs from the Engine engine :)
 
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