It has not, this is from the first dayIs it just my imagination or has the opacity of the inventory and the text changed? It's much easier to see tonight.
It has not, this is from the first day and this is from about and hour ago. I haven't had too many issues viewing inventory because I play fully zoomed out. Also helps that I sit around 3 1/2 feet away from my television.
How did playstation allow this update to release
[doublepost=1513585803,1513585491][/doublepost]Allthough some bugs (some are annoying) the complaints about the UI is nonsense. I can see the ui just fine in any place any time
But this is the exact problem: if the UI you're used to is suddenly overhauled then of course you're going to have issues with it, but that is within a frame or reference. If the playtesters didn't have any issues with the new UI after getting accustomed to it, doesn't that prove, rather than disprove, that it works (at least to some extent)? The fact that the old UI worked for many people doesn't mean that no other variant possibly could.Well, to be fair I can see were he is coming from... Maybe when it was tested it was not obvious that there was any issue with the UI, but for a player that was just a moment ago using the old UI, it becomes immediately obvious that there are significant issues to be ironed out in the new UI.
Just wanted to share something for the folks who are losing items. I somehow lost my pickaxe axe in rearranging chests. Mad, I tried to show my husband how it likely happened (that stupid build mode button) and lost my Terra Blade.
But this is the exact problem: if the UI you're used to is suddenly overhauled then of course you're going to have issues with it, but that is within a frame or reference. If the playtesters didn't have any issues with the new UI after getting accustomed to it, doesn't that prove, rather than disprove, that it works (at least to some extent)? The fact that the old UI worked for many people doesn't mean that no other variant possibly could.
Of course I'm not saying that any criticism of the new UI isn't valid, but I think that players should try to get accustomed to it before voicing their concerns. Do they still have issues with it after a few hours of playing? Sure, then those are issues that need to be addressed. However, if you're coming in fresh then the only real criticism you possibly can give at that point is "they did this differently to the old one". That does not necessarily make it bad critique, but it's much more useful to the developers to state what is wrong with something (so a solution can be tailor made to fit the problem) than to state that it is worse than how it was (which gives you a solution, but not necessarily the ideal one).
This is not directed at you specifically, by the way, just a general thingy I wanted to address.
Can someone help me by telling me how to remove buff or view them,I cant seem to find it.
Also,I think pw should check into this as I have no idea what I did.or is them trying to fix the game
Are you using the Stardust Dragon when you die, then crash? And also, was your world created before the update?
My apologies for being over the top. You've made a wonderful game, and seeing this last iteration was a huge shock. More so for my kids than me.
And the testing and release phase is usually the worst and most stressful time in your existence. I'm sure it will get ironed/steamrolled out.
Will console get the 0x33 Aviator's and Pedgyin's suit vanity? Just curious.
tested this several time and got some ideas to solve the issue before PIPEWORKS fixes the issue permanently
So first off I get this message when I try to post a bug report for Terraria 1.3 on console
But this is the exact problem: if the UI you're used to is suddenly overhauled then of course you're going to have issues with it, but that is within a frame or reference. If the playtesters didn't have any issues with the new UI after getting accustomed to it, doesn't that prove, rather than disprove, that it works (at least to some extent)? The fact that the old UI worked for many people doesn't mean that no other variant possibly could.
Of course I'm not saying that any criticism of the new UI isn't valid, but I think that players should try to get accustomed to it before voicing their concerns. Do they still have issues with it after a few hours of playing? Sure, then those are issues that need to be addressed. However, if you're coming in fresh then the only real criticism you possibly can give at that point is "they did this differently to the old one". That does not necessarily make it bad critique, but it's much more useful to the developers to state what is wrong with something (so a solution can be tailor made to fit the problem) than to state that it is worse than how it was (which gives you a solution, but not necessarily the ideal one).
This is not directed at you specifically, by the way, just a general thingy I wanted to address.
Hi Mr. Loki,
It is my understanding that the whole point of the unified version is so updates are easier/faster to roll out in the future. You don't have to make a whole new version just for console.
So, after ironing out the bugs in the initial release, how soon can we expect to get upgraded to the PC version that has the UI scaling?